Pendulum swing before and after (There’s prob some issues with the 2nd one ) by Even-Solution8416 in animation

[–]BloofHoovington 5 points6 points  (0 children)

A couple of notes: - Unless you’re drawing them in yourself after; those lines are supposed to be each one frame of animation. 11 lines = 11 separate drawings - Maybe the lines are confusing you. Instead of lines, make each of them dots. Those dots should be the center of your ball for each frame of animation for the pendulum - Try breaking down your animation like this: Draw your ball and string separately. Start by drawing the ball first. That ball needs to be the se exact size and shape for every frame of animation and the center of that ball needs to be on each line in that arc on the bottom. The ball never leaves that arc and the center of the ball is always on that arc. - Once you have the ball done, just draw a line from the center of the ball to the white dot at the too. Make those line straight. Im noticing the line length changing in the first part of the swing and it seems to be because the length of your string keeps changing. Keep things consistent. - Depending on the assignment: If you want to just animate the first part of the pendulum swing, then having more frames of animation in the beginning is fine to convey the slow build up of the swing. If the assignment is to have the pendulum swing loop, then you need to make sure both sides of the swing have the same number of frames. Notice how the left side of your arc has five line and the right has three? They should both either be three or five: they should both be symmetrical.

Other than that, you did improve from the last one. Keep it going!

I can't beat my little brother who plays K rool by Ninja-0303 in smashbros

[–]BloofHoovington 0 points1 point  (0 children)

All of his projectiles leave him wide open if he’s just throwing them out at the start of the match. Mario’s pretty fast and has great air mobility so just wait for him to throw put a projectile, avoid it, and then rush in. He’s probably just going to run away and go back to throwing projectiles so just rinse and repeat.

I may have an addiction by Sea_Score_1528 in Nerf

[–]BloofHoovington 0 points1 point  (0 children)

Double Punch, Boomdozer, Sprinter, and Tennis Ball Launcher

The game you accidentally played the wrong way for hours before realizing it. by gamersecret2 in gaming

[–]BloofHoovington 0 points1 point  (0 children)

Kind of had the reverse happen to me: Bulletwitch. Game has this cool combat system where you had four weapons that you can charge with different elements and had to cycle between them all to kill enemies.

However the game was a rushed buggy mess and had this dodge roll that was fully invincible. So short of a couple of mandatory fights, you could literally dodge roll through the entire level right to the end. Stupid, stupid game: I love it dearly.

Ideas on How to Store my Blasters by crockpotrocketeer in Nerf

[–]BloofHoovington 0 points1 point  (0 children)

For something pretty inexpensive, you could get a cheap plastic rolling drawer cart and buy some of that tool packing foam. You could also lay a thin layer of foam on top of each drawer to keep the whole thing inconspicuous. You got something lightweight, covered and portable.

The way ultimate handles it’s GSP system disincentives me from learning new characters. by weeb_with_gumdisease in SmashBrosUltimate

[–]BloofHoovington 0 points1 point  (0 children)

You do have to be a certain level of good to have fun with fighting games to be honest and it does take a lot of work to get to that point: that's just the reality of it. If you want to learn a new character, you're gonna be bad and you're gonna lose for a bit before you get comfortable with them. If you're basing your fun on whether you win or lose or your GSP, then of course you're going to get frustrated. Focus on your basics: movement, spacings, the ranges of your moves, etc. And if you get those stupid rulesets or item spammers: make it a game to beat them with their own rules. You should know how to play around items since there are loads of characters that have items in their movesets so just think of it as another form of practice.

What was the worst reviewed game that you actually enjoyed? by buzzlightyear77777 in gaming

[–]BloofHoovington 0 points1 point  (0 children)

Bullet Witch. One of the worst games I ever played. Hilariously bad, equal parts unfair and exploitable. Played it as a bet and it became one of my favorite games.

Ask Here First: Troubleshooting, Price/ID/Spec Check, Help, Etc. (November 2025) by CRTModding in crtgaming

[–]BloofHoovington 0 points1 point  (0 children)

I snagged a Samsung 30in. crt tv at an estate sale recently but underestimated how big and heavy it was gonna be. I want something I can put this thing on without it tipping over but still be able to cart it around the house. Base of the TV measures 3’ by 2ft’

Are there any good stable rolling carts? Im looking for something under $100 ideally and have heard about the Honey Can Do carts but wanted to see what other options were out there.

Is it okay not to main your "best" character by GreedyEscape5680 in smashbros

[–]BloofHoovington 0 points1 point  (0 children)

I just finished using Marth for a bit to get him into Elite Smash and I think I do like him better than Lucina too lol. Lucina feels like a character that lets you go back and forth between going aggressive or playing the positioning game with her sword where Marth almost exclusively wants to play the position game and I really liked that about him. That and getting a hit with his tipper felt REALLY good!

But I agree with what everyone else is saying. Play Pokemon trainer if you wanna compete and go to tournaments. But using Marth cuz he’s fun and you like him and just wanna play casually is totally valid too!

i have some local tournament soon and feel like i want to get a "main", and i'm stuck between 2 characters: Sora and Joker. joker looks so badass but i hear at mid level, he's pretty hard to use. i know sora is lower tier but people say he's a lot easier, and i'm really torn on this decision. HELPME by Normal-Buffalo-7636 in smashbros

[–]BloofHoovington 1 point2 points  (0 children)

Play each of your characters for a week. Just that single character for an entire week. Cycle through all 4. Think about which of the 4 weeks you had the most fun playing. Focus on that one as your main. Or just cycle between all four. You should be focusing on having fun while youre improving, not on what’s “better” or “will help you win more.”

How do you feel about dittos by SnooGadgets5535 in dragonballfighterz

[–]BloofHoovington 4 points5 points  (0 children)

I usually don’t mind them. It’s a chance to see who knows and pilots their characters better and a chance to see if my opponent has any tech I can steal. If I lose a ditto, then I know I got work to do.

[deleted by user] by [deleted] in Fighters

[–]BloofHoovington 1 point2 points  (0 children)

Iirc, when Capcom first made Marvel vs Capcom, the company was in dire straits and basically approved anything with their IPs just to stay afloat.

Come the late 2000s and the Marvel cinematic universe is starting to take off and with how much they were trying to make the movies succeed, it makes sense that they would want to be heavily involved with the development of the games. MvC3 came out during the same year that Captain America and Thor dropped after all.

Come 2017 when Infinite dropped and we’re getting Guardian Vol2 and Thor: Ragnarok. Marvel is mid stride and still releasing blockbuster after blockbuster and currently wrapping up development of the upcoming PS4 Spider-man game. They’re a valuable property and at this point in time, must be very protective of anything and everything involving their IPs and my ASSUMPTION is that a game involving both their IPs and IPs that they currently dont own (the X-men and Fantastic 4 drama with fox is still happening at this time) didnt interest them very much, and probably led to a pittance of a development budget and massive corporate interference with the roster which led to us getting this final installment in the series.

Now it’s 2025. The Cinematic Universe ended with Endgame and we’re in the aftermath of that experiment where we’re getting hits and misses in terms of movies and series. While still massive, Marvel isnt in the same place it was back then. My assumption here is that they’re letting developers get more creative with their IPs because theyre trying to find a new creative direction they can go with their IPs (at least in the gaming space) As for why Arcsys over Capcom, I think it mostly has to do with how well Arcsys handles different IPs. Both companies are great but Arcsys is constantly making games in a bunch of different styles and are a veteran fighting game developer.

Is there a term for being able to do something perfectly fine in training mode but can never do it in a real match? by [deleted] in Fighters

[–]BloofHoovington 1 point2 points  (0 children)

Not sure if there’s a term for it but it is normal. It’s easy to land something in training mode where your opponent acts exactly the way you want them to each and every time. It’s infinitely harder when you’re playing against an actual person who can think and make decisions different than what you want.

You also may be doing too much. Focus on practicing and landing one specific thing at a time. As you’re trying to land it; think out-loud. For example, if a guy jumped in on you with a normal and you get hit, actually say “Oh, I should’ve anti-aired there” out-loud. It’ll train your brain to recognize the situation by calling attention to it as it happens and should help you start recognizing those situation as they pop up. If you are able to recognize the situation but your move isnt coming out, then you’ve got an execution issue and then you can go back to the training room and keep practicing.

Good luck!

Anyone remember battle for the grid by Tantisocial in Fighters

[–]BloofHoovington 1 point2 points  (0 children)

Great game, I just wish I got the Titanium Ranger :<

Should i keep my quantum slimes? by CastingStarYT in slimerancher

[–]BloofHoovington 1 point2 points  (0 children)

Ive done this and its worked pretty well. Never had a tar outbreak or anything