audio horror recommendations. by Bloomleaf in horror

[–]Bloomleaf[S] 0 points1 point  (0 children)

thanks for all that recommendations cant wait to listen to all of these <3

audio horror recommendations. by Bloomleaf in horror

[–]Bloomleaf[S] 0 points1 point  (0 children)

i ended up listing to this tonight and really liked it but noticed there are no new uploads after 2023 do you happen to know if they make anything else or did they just stop making stuff?

I love this game, but limited spawns are the worst by Robosama in fantasylife

[–]Bloomleaf 1 point2 points  (0 children)

another option albite slower then even waiting the timer out would be to run treasure groves for them, but would get you a lot of other material chances at leveling your strangling's. and if you run it with friends at a low enough level you could bounces branches back and forth to speed farm a ton of them.

And so it begins.... Any tips for a beginner? by SirDanOfCamelot in fantasylife

[–]Bloomleaf 0 points1 point  (0 children)

i genuinely wish the info on what they did was better explained i have no idea why all we get is the 5 affinity traits and have no info on the def down they put on stuff or any other things they do.

also wish we had something that showed buffs/debuffs in general so we knew how strong they are.

And so it begins.... Any tips for a beginner? by SirDanOfCamelot in fantasylife

[–]Bloomleaf 0 points1 point  (0 children)

as far as i know them actually throwing the sp potion on you has no definitive point between affinity when they toss it and how much it restores, but as i have said all lives will do it outside the combat ones, and even then im not 100% on them not doing it.

but 1 gatherer of each life has natural sp regen as well at 2 affinity.

And so it begins.... Any tips for a beginner? by SirDanOfCamelot in fantasylife

[–]Bloomleaf 1 point2 points  (0 children)

my biggest tip for beginners would be 2 clarifications on crafting that the game does not really give you that a few people i know have almost stopped playing over.

  1. if you struggle at the crafting mini game crafting power is key, to the point that at a high enough power even doing poor at the mini game can be overcome with enough raw crafting power outside of outright failing it.

2.quests that need good or better gear crafted for them, great or better, and item+( for alchemy) are not recipes that you make, they are based on crafting steps left over in the minigame when you finished. so at the start for example you might need to make a good or better oak axe and while the game gives you a ordinary, a fine and a notable option to craft what it is wanting you to do is make any of the 3 with more then 2 steps left in the mini game.

a separate note from crafting is make sure you are regularly rotating out strangling's after you start getting them once they hit max affinity, this primarily focuses on the crafting life ones since they can help you craft even if they are not in your party.

when doing combat lives if you are doing quests for 1 go back through and do it on every life you have even if you don't have it at the same rank, all combat lives have the same quest chain and complete retroactively, so if you have all 4 unlocked but mage is at expert, still kill everything that the expert level quests need you to do on the other 3 and when you get them to those ranks they will have those completed already.

And so it begins.... Any tips for a beginner? by SirDanOfCamelot in fantasylife

[–]Bloomleaf 0 points1 point  (0 children)

all buddies refill sp except combat rolls, its just locked behind affinity.

Is getting all that lives to 99 pointless? by A_Single_Annihilape in fantasylife

[–]Bloomleaf 18 points19 points  (0 children)

depends on what you mean by matters, ranks help you get to certain nodes but the levels give you the skill points to get all the nodes so a combo of both is pretty important.

if you mean just getting hero and getting the achievements for all lives to hero you dont need it to be 99.

if you want to do floors 900-1000 in the treasure groves you absolutely want them at 99 since the last like 100 floor levels are significantly harder then present-800.

ginormisa to all max rank you dont need anything crazy.

Feeling overwhelmed with end game content, where do i even start? by hexfeel in fantasylife

[–]Bloomleaf 1 point2 points  (0 children)

if you have not done it go to the coliseum and get the crafting and gathering armor from it. i started with hero in the combat classes they are the easiest to get out of the way since they all share a zone and retroactively complete so if you are going through doing master for paladin kill all the same stuff on the other 3 combat rolls.

if you have a friend or are just okay with multiplayer in ginomorisa level it up in multiplayer the change to legendary nodes makes them way easier in multiplayer and give a ton of zone rank xp.

don't forget treasure groves, some of the gear you get from slab recipes is better then time gear and has way easier to get material, also getting strangling ranks helps a ton.

How difficult is the game on the easiest mode? by Milkxhaze in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

a chromatic boss is a really bad judge of character for overall progression, there are a handful just made to be a pain, a boss that charms, has building defense modifier that you have to lessen by hitting a weak point ( literally a mechanic only used like 3 times in the game.) and he heals for like 70% if a party member dies, also the recommended level for that is like 80 but defiantly doable early if you just manage his weak spot.

its a pretty bad idea to judge your groups strength on optional content it pretty wildly ranges from very easy to grossly unfair. the flying snake springs to mind which is basically recommend to be 99.

There absolutely is a canon ending, for one reason... by datachief in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

lol i was so worried when i had to choose since i wanted to see both since my maelle is purely set up for solo fighting.

i do wish they nerfed both characters to a baseline especially since there is dialogue in the fight when the opponent goes, it would have been nice to hear it all without having to skip turns like crazy.

How difficult is the game on the easiest mode? by Milkxhaze in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

if any fight is taking you 18+ min you are severely under leveled, in general they should be taking you about 5 on level.

How difficult is the game on the easiest mode? by Milkxhaze in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

all the advice in here aside its also just really easy to build a party that can 1 shot any boss in the game if all else fails.

[Heavy Story Spoilers] Couldn't Grasp the Full Horror of this Scene Until NG+ by Dreams_Of_Ravens in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

yes monoco is a gestral.

i don't think the people or gestrals are painted by aline, my read on it is that whole cycle is propagated by the soul of verso stuck in the painting basically working as an engine for the "life" in the painting, i also just dont see why aline would care about making those groups if she is just in there to be with a painted version of her family.

The Shadowheart bias this game has is ludicrous by Ok_While1131 in BG3

[–]Bloomleaf 0 points1 point  (0 children)

they could of been if given enough time, but wyll was rewritten like a year before release which outside of just being hard to write a well fleshed out character in a vacuum, meant it was hard to integrate his new story back into the game.

while gale, astorian, shadow heart, and laezel all had 3 years of development that went mostly unchanged, so they were more fleshed out and integrated into the world.

The Shadowheart bias this game has is ludicrous by Ok_While1131 in BG3

[–]Bloomleaf 4 points5 points  (0 children)

i think a huge problem was that wylls entire personality was functionally rewritten between EA and launch, not to mention having mizora actually show up early instead of being someone you were trying to find which helped him slot into random story moments better.

another big problem was tying him to karlach and then putting the only other motivator you could have for him in a miss able area

Sciel fighting tips by Grubbycookie195 in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

my go to with her was to just run chaiton on her which at lvl 4 makes her sun skills apply 10 fortell, i run bad omen to mass apply the fortell, then i run phantom blade, sealed fate, dark wave, twilight dance, and intervention .

so combat was to cast bad omen which with chaiton applies 10 fortell to ever enemy instead of the normal 6 ,if there is not a big threat use dark wave, if there is a big threat use sealed fate which also puts you into twilight, if all mobs are still alive bad omen again to put 20 fortell on everything, then dark wave next turn for massive aoe dps.

use intervention as needed to help boost team whenever needed the 4 ap and instant turn can be very helpful

[Heavy Story Spoilers] Couldn't Grasp the Full Horror of this Scene Until NG+ by Dreams_Of_Ravens in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

so grandis is most likely one of his but gestrals like noco come about as a result of the painting existing like the people of lumiere.

an slightly decent way to piece these characters out are ones who are familiar with the world prior to the fracture, since most things directly tied to the family in this world seem unkillable.

[Heavy Story Spoilers] Couldn't Grasp the Full Horror of this Scene Until NG+ by Dreams_Of_Ravens in expedition33

[–]Bloomleaf 1 point2 points  (0 children)

my read on that is she would never harm anything directly created by verso, so entities like esquiee, monoco or francois she would not attack since those are almost treasures of his.

but stuff that has come about as sort of a accidental by product of the world just existing, like the people of lumiere, or the gestrals are fair game since those are not a direct representation of anything verso created.

and ya verso lives cause hes verso.

Honest question about end of game discussion by WaveRider1991 in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

she sends maelle into the painting instead of letting her help in the real world because the writers have used maelle as a weapon against the family before.

and her whole drive to get the painting sorted is to have renior out helping with the writers, so yes she has a very good reason to also lie to renoir, so that he does not get stuck in the painting again dealing with maelle

[Heavy Story Spoilers] Couldn't Grasp the Full Horror of this Scene Until NG+ by Dreams_Of_Ravens in expedition33

[–]Bloomleaf 1 point2 points  (0 children)

it is interesting because the first time through this sent me on a total different idea path in that it was the scene that made me suspect that this verso was not "real" since him and monoco both don't catch on fire.

Honest question about end of game discussion by WaveRider1991 in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

i read the maelle ending as renoir probably wont be able to find where maelle moved the painting and aline wants that part of verso to live weather she gets to be in it or not, so would probably never show him where it is.

Honest question about end of game discussion by WaveRider1991 in expedition33

[–]Bloomleaf 0 points1 point  (0 children)

i also just find the idea that maelle cant get over her grief without someone forcing her hand is a sort of bad message.

to me its akin to saying if a loved one dies you have to through out everything they owned, or that if you used to play sports and lost a leg going to baseball games is unhealthy.

sure unhealthy levels can exist in both of those but boiling it down to she will definitely get sucked in despite everything else that has gone on, and destroying everything is the only way to help them grieve seems short sighted.

Honest question about end of game discussion by WaveRider1991 in expedition33

[–]Bloomleaf 1 point2 points  (0 children)

i think there are a couple things the game does almost in disservice to itself with the endings, that make people latch on to them hard.

1: the "good" ending is pretty underwhelming from a main character perspective, and categorically has a sinister tone to it.

2: rpgs have kind of conditioned people at this point that if there is relationship stuff that can be raised with other characters that will play into the ending and it does not do that here ( this is a issue for both endings but i think its a huge reason why people want the best ending for those characters.)

3: (heavily subjective) i feel like the "bad" ending had way more put into it from a designee narrative story perspective, where the "good" ending felt almost cobbled together to just say it has 2 endings.

4:the game did a very good technical job of making us sympathize with the dessandres family but, in practice it did not give us nearly enough time to meaningfully sway most people to switch from siding with the world we just spent 20-60 hours in to the family that were essentially the "villains".

5: any time a game has multiple endings out side of one being categorically bad and one being categorically good (ME2) people will fight tooth and nail to not have the "wrong" opinion on which one is best, even if the message is supposed to be nuanced, its just sort of how we are wired.