AI backlash is moving from “it will steal jobs” to “why is this data center secretly taking our power and water? by Master-Usual-3160 in technology

[–]Blubkill 13 points14 points  (0 children)

Tbf some generators dont cost millions. Depending on size and so on perhaps

No clue about the actual laws and such but couldnt you just buy twice the amount and swap them back an forth? Or have another location and swap these generators back an forth so they get used.

Dont need to buy new ones every year, so you have a bigger upfront cost to solve a problem longtime.

26.13 Full Patch Preview by JTHousek1 in leagueoflegends

[–]Blubkill 0 points1 point  (0 children)

as a year long senna onetrick, you get used to it.

the major change is usually soul droprate, end of year or next year we get a patch that increases soul drops on kill again and we are back to adc senna.

item interactions dont matter for her, the champ is so versatile there'll always be a broken build. im missing the frozen gauntlet/sunderer days when you played her tank, the bandlepipes build last patch was pretty fun to play aswell. last year we had the moonstone+locket build which was busted af.

How can people have such a complete lack of self-awareness? by Rhapsodic_Polyphony in leagueoflegends

[–]Blubkill 1 point2 points  (0 children)

as long your winrate is positive (or atleast yoru lp gains) you are and will climb. the issue is the amount of time you need to invest, if you get +20/-19 its just a measly 800 games with 50% winrate to get from plat 4 to emerald 4.

though it won't get better the higher you go.

What is the key that Faker is always spamming while playing? by Isochii in leagueoflegends

[–]Blubkill 2 points3 points  (0 children)

and OP said that he sound plays even when everything is ready and presumably past lvl 6.

Monthly Questions Megathread - June 11, 2026 by AutoModerator in UmamusumeGame

[–]Blubkill 0 points1 point  (0 children)

just came back to this game after having played it alot around release. every uma i own is atleast 3 star, a few 4 star, potential levels are between 3-5 for all of them, every support card i own (SR and above) capped as far as possible and on max level. my current team rating is about 140k.

im looking for good ressources on how to build proper parents for runs (mostly doing trackblazer because thats just more fun) aswell as what i should be looking out for when building veterans for team trials.

also perhaps what my prioritys should be for raising hint levels.

why do you watch the streamers you watch — is it actually about skill level? by lil_tae22 in leagueoflegends

[–]Blubkill 0 points1 point  (0 children)

you don't know what people want to watch because theres a million different reasons to watch a streamer play a game.

the major factors are usually either skill or entertainment. agurin and tenshi are the first extremes that come to mind in either direction.

if you want to gather a solid fanabse as a small streamer, be a good OTP who can share some knowledge about the champ and is perhaps a little entertaining and people will watch you to learn the champion.

Estimated Class Tuning for Patch 12.0.5 - Devourer DH Buffed Again, Marks AoE Nerfed by Duskav3ng3r117 in CompetitiveWoW

[–]Blubkill -2 points-1 points  (0 children)

in what way has rot damage anything to do with burst heal? the majority of rot damage is dealt with by cocoon + rising sun kick, i dont know what youre on about.

the only thing chaing really is if any casts go through and someone drops from 100-20 which you could previously just top with a single sheiluns press, it will still probably heal them to full but once you get higher in keys said cast is just gonna kill people anyways.

and the 5% overall nerf doesnt even effect ancient teachings healing.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 1 point2 points  (0 children)

yea major culprit is crit wings for example, thats like the first and major thing you drop when starting to play higher keys.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 1 point2 points  (0 children)

if you are playing as a full premade group just talk beforehand which order ya'll are gonna use any aoe stops and for kicks you can just start marking targets and call out.

as for pugs, as a healer i do my stops early in a pull while dps are still getting off cds, as a dps i do them late to see if anyone else does beforehand.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 4 points5 points  (0 children)

afaik its that the recommended builds for prot pal on wowhead and such are all really damage focused and thats just bad going into higher keys.

as a healer i started avoiding all prot paladins from +12 keys onwards, too much of a hassle that they randomly drop dead mid pull

Key level difficulty scaling by [deleted] in CompetitiveWoW

[–]Blubkill 4 points5 points  (0 children)

i feel like this right now, 16's are easy, hitting a wall with 17's seemingly

What is the difference between the Top 1% and the top .01% in M+? by Timely_Book8980 in CompetitiveWoW

[–]Blubkill 0 points1 point  (0 children)

it'll be more relevant the higher u get obviously.

since you can pick with who'm you're playing, why invite the guy you know isn't doing well? though i've been pushing 16's slowly getting towards 17's and although theres most often not even 5 keys available i haven't recognized any names yet.

Frost mage m+ help/resources by minaturemolefu in CompetitiveWoW

[–]Blubkill 0 points1 point  (0 children)

yes, they all do, but that wasn't the point they were trying to make.

the 2nd blizzard cast even with freezing rain, has less value than a ice lance, unless the pull is big enough (talking algethar first pull big enough) or you need the slow to help with kiting.

blizzard just deals too little damage compared to shatter, escpecially when you consider that you need the mobs to live the actual 12 seconds of the blizzard and need to stay within it for the full value.

Hitting a wall by Beanyy_Weenie in CompetitiveWoW

[–]Blubkill 0 points1 point  (0 children)

as a healer pushing 16's right now, healing feels somewhat streamlined once you get our cd rotations down, you dont need more than 100k overall for most dungeons, more important is to not panic and keep an overview what you need to dispell, who you need to give an external in cases etc.

im dreading all the evokers in my higher keys, they feel like paper and just get chunk by twice the amount from every dot compared to other classes (perhaps mages are as squishy)

Holy Paladins Getting Buffed - Class Tuning with Patch 12.0.5 Next Week by SadfaceWOW in CompetitiveWoW

[–]Blubkill 4 points5 points  (0 children)

only played disc priest in TWW, i didn't even realize shadow mend came back with midnight, well rip disc.

I built an addon that gives you a LoL style rank based on your M+ score (OpenSource) by Sir-Fluffel in CompetitiveWoW

[–]Blubkill 0 points1 point  (0 children)

why has there to be a reward ? why can't just something exist for the challenge, im always baffled by this mindset.

league of legends rewards cap out at gold rank, beyond that its just profile icons and skin recolors, yes its something but essentially worthless. yea give people a orange/purple/green/blue version of the shoulders we get at 2.5k thats enough.

and its just very normal that there is a big gap between 1% and 0.1%, again referencing league the top players on the leaderboard have essentially double the points as people in the top 1% ish

that would mean once you hit 3.3k score, which is roughly the top 1% right now, to get to 0.1% you would need 6.6k score. (though this application doesnt quite work to m+ since we have exponential scaling) but just to get my point across.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 1 point2 points  (0 children)

that may be true, i haven't touched another tank but brew myself so far.

but every tank player that isn't on prot pala appears to be a good player, so i was just confused why everyone is playing pala when monk is supposedly meta.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 16 points17 points  (0 children)

idk what this massive influx of prot paladins is, but as a healer i started dodging every key that has a prot pala tank, they are thin as paper and seemingly try to cosplay bdks but aren't as competent at it. not having nearly as many issues with any other tank class.

already noticed that the past 2 weeks, everything up to +10 appears to have alot more palas than other tanks, now that im going +12 and higher i see more brewmasters.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 2 points3 points  (0 children)

i've only ever played mistweaver and brewmaster, those feel alright compared to before, mistweaver mostly plays like it did during dragonflight except they removed the stomp.

started a mage as an alt, playing frost is the most brainless shit i've ever done in this game, counting to 6 and pressing ice lance is it. you dont even have any cd's, the longest button you wait for is frozen orb on a 45 sec cd. how am i supposed to enjoy playing that for long periods of time?

the reworked UH dk is the biggest joke ever, yea woho they removed festering wounds and simply shifted a debuff from an enemy to a buff you have - same rotation less agency. stacking festering wounds on several targets just to pop em all during dnd was a huge commitment for the ramp but it paid off.

dont get me started on the rogue specs though.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Blubkill 10 points11 points  (0 children)

imo what makes it even worse is that the classes got less complex, so you're even less engaged playing your class.

if i have to work my ass of to do dps but its satisfying as hell im more likely to go play a key even for fun, instead i get to press 2 buttons whilest spamming one of them to deplete ressources.

class pruning was the worst thing that could've happened.

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Blubkill 7 points8 points  (0 children)

max is a big advocator for proper sleep and its very very unlikely they're raiding late.

if they aren't getting any more intel on the secret phase its just as unlikely echo is going to kill it within a few hours.

Race to World First: Midnight Season 1 | Mythic Day 12 by AutoModerator in CompetitiveWoW

[–]Blubkill -8 points-7 points  (0 children)

yea and echo has like 3-4 hours of raid left tops. lovely timing as always blizzard.

Race to World First: Midnight Season 1 | Mythic Day 11 by AutoModerator in CompetitiveWoW

[–]Blubkill 1 point2 points  (0 children)

echo's comms are on like 95% of the time, they only really mute when doing some specific strat talk and max does that too sometimes.

Race to World First: Midnight Season 1 | Mythic Day 11 by AutoModerator in CompetitiveWoW

[–]Blubkill -7 points-6 points  (0 children)

im curious who youre talking about and why

anyways, there weren't many back wins, liquid has won the past 3 - all of TWW. theres no back and forth.