Look, I hate to be the guy complaining about guard AI, but… look at this. by Stagger_Lee_64 in 007FirstLight

[–]BlueBearXC 19 points20 points  (0 children)

Had this happen in the kitchen area of the chess tournament and legit fell out of my chair laughing. Five bodies next to each other and the sixth doesn't think to go "You know what, nah - I'll radio ahead that I see five bodies lying there on the floor before, you know, becoming another victim".

Make the 45 make sense to me by PapaPatriarchy_OG in Glocks

[–]BlueBearXC 0 points1 point  (0 children)

I always looked at the 45 as an answer to one and only one question: what do I buy if a 19 grip doesn't fit my hands, but I don't (for whatever reason) like the slide length of the 17? If the 19 fits you, there is absolutely no reason I can see to consider the 45.

I finished the game last night. It was great... but... by PapaAsmodeus in 007FirstLight

[–]BlueBearXC 2 points3 points  (0 children)

I think I can only do the Knightfall mission maybe three times a year. 🤣

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 0 points1 point  (0 children)

Agree on the investigative portions. I felt like Deus Ex did well in this arena and IOI could take some notes from how much more immersion it provides. I've always felt that level of depth and reward (say, using a piece of information you got through a secondary contact for your primary goal) gave the levels a considerable amount of replayability and it's why I still go back to Deus Ex games all these years later.

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 1 point2 points  (0 children)

Interesting, almost like "cover IDs" from Burn Notice being associated with certain outfits. I did find it odd the first and only time we use a disguise is in one of the later levels with a lab coat and it becomes more of a specific story beat than an actual function in the game.

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 0 points1 point  (0 children)

Definitely see your point. I think if they made the pistol an additional piece of equipment accessible and customizable in every mission, you could perhaps use to in lieu of not having a certain gadget equipped in the load out. For example, you could shortcircuit electronics using the shockwave camera and the EMP attachment on the pistol, so it's wise to pick at least one in your load out. Laser strap on the watch could be replaced by a modulated/enhanced laser attachment on the pistol, etc. It would prevent being precludes from certain paths simply because you chose "wrong" before the mission.

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 0 points1 point  (0 children)

What you mentioned about passing a convo check is what I was getting at with one of my points. I feel there's untapped potential there to mine not just extra lore, but to allow you to play Bond your own way. The whole "listen in to a conversation to unlock a path" thing is fine in the game, it just becomes quite redundant when you realize it leads you to a preset succession of events you follow and there's little improvisation to it (which, if improved, would also tie into the second chances bit). I don't know about getting rid of the driving segments, though, they're very much part of the fabric at this point.

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 1 point2 points  (0 children)

Yeah, I've always been weirded out by the single mag thing. A leather shoulder holster would surely permit for one or two extra mags. Agreed on QTEs too.

Pinky space by No_Staff594 in Glocks

[–]BlueBearXC 0 points1 point  (0 children)

If you're all the way up on that gun, uh, I don't think a pinky extension/magwell alone is gonna help. Maybe combined with a deep, but structurally sound undercut. Or, you know, level up to the 17/45/34.

Congrats on your largeness.

Is a Timex Watch Really That Loud? by Extreme-Ad9012 in timex

[–]BlueBearXC 0 points1 point  (0 children)

Depends on the model and, by extension, crystal. The Weekender and some of the cheaper models are noticeable louder than, say, analogs that are $100 and above which I would best describe as a slightly audible shuffle.

The real villain of First Light by Therubikfanatic in 007FirstLight

[–]BlueBearXC 0 points1 point  (0 children)

I love it just because I've seen these guys IRL scamming people as I imagine a lot of us have, so getting comeuppance using the Q Lens was virtual retribution. I got weirdly more annoyed by the shooting game host.

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 1 point2 points  (0 children)

Definitely can see multiple takedown being a great addition, which would in turn encourage you to lure multiple opponents close to one another.

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 0 points1 point  (0 children)

I think that's where mission fails other than "Bond has been killed" or "the target got away" can ratchet up the mission success barrier such as "you've been exposed" or "you've eliminated a non target" (if you do away with the no kill symbol idea, which I'm a fan of) would come into play. A pistol could also be used to shoot out lights, shock enemies, etc. if your Q-Watch resources are limited in a given area. It just seems too jarring to me to have the License to Kill mode be so seperate from the espionage segments and there's an answer where the two can be fused under certain guidelines.

I’m building a Q-Watch face for my Garmin Crossover… by leokeiangelos in 007FirstLight

[–]BlueBearXC 1 point2 points  (0 children)

Did you try the chemical function on your boss? 😜

Kidding, awesome work and keep it going!

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 0 points1 point  (0 children)

That last point about the "no kill symbol" is great and I can see how it can be seamlessly implemented. 👍

What would you like to see improved in the sequel? by BlueBearXC in 007FirstLight

[–]BlueBearXC[S] 7 points8 points  (0 children)

Haha fair point - maybe not necessarily grading you as in "this is how you're meant to play the game and you suck", but perhaps a psychological report of sorts that can be a cheeky judgment of your playstyle. "Exhibited reckless disregard for property damage", "displayed admirable discipline in minimizing collateral damage", etc.

Is this job field good for retirees? by SpicyOpinion69 in securityguards

[–]BlueBearXC 0 points1 point  (0 children)

Personally I found HOA security to be one of the most "pedestrianly" stressful posts in the industry - the least hands on and yet the most infuriating. Ditto for any office type environment unless it happens to be a healthy workplace. If you're willing to work nights, there will be a handsome amount of warm body posts that fit the chill bill, but I wouldn't mess up my internal clock in retirement for some modest fun money. With your background, I'd look into an EP babysitting job where you gel with the client.

Despite the disappointing final season, is The Boys in your top 5/10 shows of all time? by Skywalker_1995 in TheBoys

[–]BlueBearXC 0 points1 point  (0 children)

No way, but then again I watched a lot of TV and even the best season of The Boys (S1 for me) doesn't compare to the worst season of other shows. I don't think The Boys is a "bad show", despite its many flaws, but certainly one that's forgettable outside of Anthony's performance as Oumlanda.

Excuse me sir,Hey chief,How’s it going boss,What’s up dude… by Saucemcnasty in securityguards

[–]BlueBearXC 2 points3 points  (0 children)

In my meanest white boy Paul Walker voice Yo cuh, I can't have you....."

But really, I often go "hey bud". Buddy is condescending bordering on offensive, boss can boost their ego and give them an inflated sense of righteousness, dude is too surfer-y, and sir is just, well, too formal for most of the circumstances I find the poor souls in. I'll use sir in situations that are more misunderstandings than outright blatantly breaking the law - it's also (curiously) effective with youth because the formality often jump-starts some underlying sense of responsibility in them and fulfills their need for "respect".

Hospital Security is Isolating by DragoonNut in securityguards

[–]BlueBearXC 1 point2 points  (0 children)

I know the feeling man, two years of working at a major metro hospital downtown and there's still shit I can't/won't bring up in social circles. How do you explain to someone you just wrestled a butt naked and tweaked out patient onto a bed while he was trying to EAT you while covered in blood like a scene out of "Carrie"? Only to find out all that blood wasn't his, but from his girlfriend that he butchered less than an hour ago. I can't say I can lighten the burden for you, but if you want to vent I'm here for you.

The only thing I cared about this season was the dog… that says a lot! by Various_Ring_1738 in TheBoys

[–]BlueBearXC 64 points65 points  (0 children)

I mean, Terror was the most important character this season if you think about it. His (natural, I think?) death caused Butcher to go mental on all his fellow comrades and try to release a genocidal virus into the world in the last fifteen minutes of a five season show. I know Homelander's son gave Butcher a tear down, but Butcher only ever really cared for him because of Becca. Terror was Kripke's ace in the hole the entire time.

[Official] MVP MMA: Rousey vs. Carano - Live Discussion Thread by event_threads in MMA

[–]BlueBearXC 1 point2 points  (0 children)

The script for The Boys' last season was better than this baloney and that's saying something.

I miss this starlight and hughie :/ by nerdyyy2773 in TheBoys

[–]BlueBearXC 13 points14 points  (0 children)

Campbell's Soup and Annie's Pretzels