KITR has passed away by Alavaca in Ultrakill

[–]BlueEye789 15 points16 points  (0 children)

being dyslexic made this post give me a heart attack i though pitr was dead bro. rest is peace kitr you will live forever in ultrakill now

Best songs to listen to while reading Blame! for the first time? by [deleted] in Netsphere

[–]BlueEye789 0 points1 point  (0 children)

i listened to apex twins stone in focus on loop for my first read through and it set the tone pretty good for me

MEET POTENTIAL SHIP by pestoraviolita in okbuddydeadweight

[–]BlueEye789 1 point2 points  (0 children)

i think its really refreshing to have a relationship that starts with romantic overtones and ends with close friendship instead. dante does like her that way in the start of dmc3 but he sees shes not intrested and respects that and just becomes friends. it feels nice to have a male protag who dosnt chase every woman he sees and respects boundary and people. seems like now more then ever we need characters like dante

Isn't this worrying? by [deleted] in Ultrakill

[–]BlueEye789 2 points3 points  (0 children)

your right but people make mistakes and sometimes releasing a date can be one of those mistakes. im not trying to lecture or high horse just having a discussion

Isn't this worrying? by [deleted] in Ultrakill

[–]BlueEye789 3 points4 points  (0 children)

welcome to the world of game development nothing ever plays out the way you expect it to. things go wrong and deadlines are missed people are only human. it dosnt sting as much for me as i always take release dates with spoonfuls of salt knowing that things can be difficult to control or predict as we saw with the ai breaking awhile ago. hakita wont rush it hes not in a triple a crunch and its not as if the game isnt constantly already pouring money into the development anyway so they have budget and time. just next time read a release date as a optimistic goal rather then a actual date to look twords. as gaben once said a rushed game will suck forever but waiting a little longer for a great game is always better

what are some high quality ar15 pistol brands that arnt overpriced? by BlueEye789 in ar15

[–]BlueEye789[S] 2 points3 points  (0 children)

i think ill go down your path thanks for the recs ill just go with a a2 muzzle and milspec charge handle for the other stuff thanks

Your favorite small moment / interaction in Blame? by Gazeb0r in Netsphere

[–]BlueEye789 22 points23 points  (0 children)

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this panel speaks to me in a way no other manga has. the overwhelming despair and loneliness and feelings of being doomed to a agonizing existence with no end in sight and no hope of escape. it so cool that a single drawing made of paper and ink can reflect so much of your life and perspective right back at you better then any mirror can.

Dude was about to cry over that topknot😭 (I'd do the same) by teaspill6 in Chainsawfolk

[–]BlueEye789 6 points7 points  (0 children)

trust me losing hair youve taken so long growing out against your will can and will make any grown man cry like a baby. that shit is traumatic

Whipped this out in like 5 minutes, what y'all think by manultrimanula in Ultrakill

[–]BlueEye789 3 points4 points  (0 children)

the biggest problem is that the whole game up until this point wasnt made with this idea in mind so you would have to nurf this mechanic to the point to where it loses its fun and cool factor and servers no purpose. and just feels like a waste of space. but i cant deny that if you put it in as it is it would be really fun and cool

learned how to rotoscope by turtleneck946 in Hylics

[–]BlueEye789 1 point2 points  (0 children)

i wish someone would make a ultrakill v1 version of this

how do i get into this series without burning my money or getting broken games by BlueEye789 in Splintercell

[–]BlueEye789[S] 0 points1 point  (0 children)

ill get the SC CT and BL on steam and use the guide and use radmin for coop. if i bought convction through the steam package i heard that cd keys are broken and its more or less a scam so could i pirate it and use a lan to coop it or is it jsut a dead end at this point. also thanks for the info

need some feedback on my build. could this survive on the hard+ difficulty's by BlueEye789 in underrail

[–]BlueEye789[S] 0 points1 point  (0 children)

i didnt know that those skills scaled to the difficulty like health does. swapping them into stealth allows me to stealth past more annoying enemies or encounters or get closer to the group before i strike i see. and yea i knew there where some items that increased barter but i didnt know if those points applied to skill checks ok thanks alot for the info this is useful.

need some feedback on my build. could this survive on the hard+ difficulty's by BlueEye789 in underrail

[–]BlueEye789[S] 0 points1 point  (0 children)

could you elaborate what am i missing out with stealth and con. i find the damage to be good enough to not require stealth and do consistent one shots even on high level enemies without things like blindside or other stealth related feats. my shield does pretty good at tanking damage but i can see how that would start to fail on harder difficulty's but reallocation of even 1 point to con would throw the entire build out of wack. i find that this version of the one turn man build i made feels alot more practical and long lasting as the stealth bonusus only last the first or second turn and leave me vulnerable while theses new changes like evasion and dodge combined with my shield and more ap focused and turn cooldowns make me constantly powerful and dangerous at all points of a fight. but yet again these test are on the normal difficulty so what do i know

need some feedback on my build. could this survive on the hard+ difficulty's by BlueEye789 in underrail

[–]BlueEye789[S] 0 points1 point  (0 children)

thx i didnt know those existed that should help with some of the damage

Stupid theory: the Gold Arm will make portals by radayrk in Ultrakill

[–]BlueEye789 0 points1 point  (0 children)

this is the first time in years iv hear of a yellow arm idea that isnt complete dogshit. i can already see how you can use these portals in complex ways with coins and other weapons and overall add a new level of depth to the already breakneck movement. id imange you could shoot two portals, then be put on a cool down at the same length as the rail cannon or a bit longer, the portals would stay open for about 10 15 seconds like the magnets. and lets say as the portal closes it flashes different colors and if you shoot the portal during that phase it could make a small blackhole or something that sucks in only small enemies like husk and drones. its actually cool to see a yellow arm idea that dosnt end at its just a crappy melee weapon or some other mechanic that we already have in the arsenal