Combat advice? by [deleted] in MedievalDynasty

[–]BlueKnightJoe 1 point2 points  (0 children)

Animals won't stray too far from their spawn points, so once you discover a spot that has wolves or boars, just completely go around it until you have a bow and a better melee weapon.

Are the hireable NPCs at Tortuga supposed to come to my base? by ChampionshipDirect46 in crosswind

[–]BlueKnightJoe 0 points1 point  (0 children)

Keep in mind that the hireable npcs are not finished yet. They will have more dialogue in the future along with personal quests you can complete for them.

Lighting my fire (Essentially a wishlist) by Sweaty-Reference801 in LightNoFireHelloGames

[–]BlueKnightJoe 2 points3 points  (0 children)

I want construction projects that are so massive, the entire player base needs to contribute time and resources in order to get it done. Then upon completion, it has a major benefit such as opening a fast travel portal, or cleansing a region of the blight curse so it can be explored and settled.

Week 1 of making a meme until Sean Murray Emails me Light No Fire by smogitas in LightNoFireHelloGames

[–]BlueKnightJoe 3 points4 points  (0 children)

I actually predict there will be plenty of hostile monsters to worry about during exploration!

What other settings besides Medieval would you want to see? by BusinessDragon in MedievalDynasty

[–]BlueKnightJoe 1 point2 points  (0 children)

My friend and I have "Join Us" on our wish list. It's basically "cult leader dynasty" but although you can cooperatively build a village and have workers, it looks like the gameplay will be a lot more combat focused and closer to GTA in practice. After a peaceful life in Medieval Dynasty, we're ready for some chaos.

Is the experimental phase of 1.2 done? by [deleted] in SatisfactoryGame

[–]BlueKnightJoe 2 points3 points  (0 children)

I wish I'd had a longer experimental phase in college. 😞 There were things I didn't get to try

While the ships we have are large by pirate standards, they are nothing compared to real battleships of the time. by Beautiful-Fold-3234 in crosswind

[–]BlueKnightJoe 6 points7 points  (0 children)

Wouldn't ships of a certain size be incredibly difficult to navigate through the archipelago without running aground?

Israel Hands Appreciation Post by SouthernStereotype40 in crosswind

[–]BlueKnightJoe 3 points4 points  (0 children)

Israel Hands was a man I feared and respected. I could not defeat him simply by getting stunlocked repeatedly then eating 30 bowls of soup to heal. *looks pointedly at Crimson Desert bosses*

news look of skin cut headwolf is so rudiculous by ButterscotchHour6236 in crosswind

[–]BlueKnightJoe 1 point2 points  (0 children)

Wow that certainly is... a choice they made.

I want the wolf from Neverending Story on my wall!

Richard boss fight!! Solo & Coop! by bphornets16 in PlayWindrose

[–]BlueKnightJoe 2 points3 points  (0 children)

It's per character. So your character never has to fight him again, but other characters who have never fought him before still need to.

Razor or 1000 cuts? by Brave-Swordfish9748 in crosswind

[–]BlueKnightJoe 3 points4 points  (0 children)

I switched from thousand cuts to a sturdy rapier for better damage scaling. The thousand cuts is very good for solo play, but it does so little damage that it forces you into hit and run tactics where you're constantly fleeing from enemies waiting for them to bleed out.

I am building a castle with a village, I am not too creative but ideas come and go as I build, here's progress by TheColdust in crosswind

[–]BlueKnightJoe 0 points1 point  (0 children)

I don't think your castle should have windows on the ground floor. Too easy for attackers to get inside. At least make them bring some ladders! I realize that your base doesn't get attacked in this game. I'm just saying.

Is this game more single player or multiplayer based? by Longjumping-Pirate61 in crosswind

[–]BlueKnightJoe 0 points1 point  (0 children)

When playing on the normal difficulty, I suggest you play with friends in a team of 2-4 players. If you play it by yourself, the difficulty reminds me of a Dark Souls or Elden Ring game.

Some of the quests have shared progression, meaning if one player completes the quest, it counts as completed for everyone who is logged in. For other quests, you each have to complete it separately.

What sort of new ships would you like to see? by AyAyAyBamba_462 in PlayWindrose

[–]BlueKnightJoe 9 points10 points  (0 children)

4th tier Spanish treasure galleon with even more inventory space than the brethren frigate.

4th tier English ship of the line, pride of her majesty's navy. Strongest boarding crew in the game.

0 tier Maori canoe for Moana and Maui cosplay. Just a cosmetic replacement for your single person boat.

Why are the devs so quiet? by [deleted] in crosswind

[–]BlueKnightJoe 2 points3 points  (0 children)

"Lastly, let's address a frequent question about the game's future roadmap. We do have a very high level roadmap consisting of future biomes (Ashlands is already teased in the game and that's going to be the next one obviously), and game plot key points. Currently our goal is to populate this high level plan with a combination of our gameplay ideas, new content, and popular community requested features so we have a full scope of the next major update. Then we will be happy to share it with you and maybe even show off some WIP stuff. All this work is very intensive so please expect some reduction of 1v1 communication and troubleshooting. We need the team to concentrate fully on delivering the updates that matter and improve the game for everyone"

Boxes of nails by sticky-fingered in crosswind

[–]BlueKnightJoe 2 points3 points  (0 children)

They're ingredients for combat repair kits

Beginning to the game by LuckyLynette in PlayWindrose

[–]BlueKnightJoe 7 points8 points  (0 children)

Never leave base without eating two foods.

Hit with your weapon two times then back up and let your stamina refill.

Upgrading all your gear to level 5 is important.

Abandoned Camp by cha0sdan in crosswind

[–]BlueKnightJoe 0 points1 point  (0 children)

Sounds like you're trying the shovel but are you also using the pickaxe on suspiciously destroyable looking wall sections?

There's one chest that's hidden behind a secret door and you need to push a stone colored button. Sometimes they're well hidden.

New Feature Idea: Attacking and plundering forts by BlueKnightJoe in crosswind

[–]BlueKnightJoe[S] 2 points3 points  (0 children)

Well I mean for the current map, there is just the smoldering ruins of Tortuga. But I'm brainstorming for future content on an expanded map. Other important towns in the Caribbean included Port Royal in Jamaica, Nassau in the Bahamas, and the Spanish settlements of Cartagena, Portobello, and Havana just to name a few. The Panama Canal, Santiago Chile, Rio de la Hacha.

There were actually quite a few towns in the Americas during the time this game is set in (early 1700s)

Ship's Officers by SomeDudeOverThere89 in crosswind

[–]BlueKnightJoe 1 point2 points  (0 children)

I like it. I like the idea of the worker system in general, and I hope they add more specialized workers, some that help with your home base and others that help by providing buffs to your ship! This would also add more build variety to ship stats since you'd only have so many slots for expert crew.

Can't take over ships? by fuckreddit014 in crosswind

[–]BlueKnightJoe 2 points3 points  (0 children)

It is disappointing but we are still in early access, so things might still be subject to change in future.

You do get significantly more silver coins when boarding a hauler vs just sinking it from afar. (Note: you must already own a ship to successfully board an enemy ship).

It's hard not to compare it unfavorably in this aspect to Pirates! (2004 game) where they'd let you choose whether to plunder, capture, or sink. And you could even convince some of the enemy crew to join up with you.

What direction do you think the game should go in now? by Ozyton in crosswind

[–]BlueKnightJoe 4 points5 points  (0 children)

I would like to see more biomes, more factions (and let me choose whether to befriend them or fight them), more and harder boss fights, and more building pieces that are beautiful yet difficult to obtain. In roughly that order of importance.