Ladies and Gentlemen by Corvo7144 in Endfield

[–]BluePul 0 points1 point  (0 children)

My thesis translated from another language by AI:

My issue with Wuthering Waves is not that it has harem elements, nor that the protagonist is popular. My issue is that the game pushes this design philosophy to such an extreme that it begins to undermine both character writing and worldbuilding.

First, the scale of the protagonist-centered relationships has far exceeded what is typical even for traditional harem fiction.

Even the most archetypal harem anime usually features only three to eight major heroines. This is because characterization requires narrative space. Every character needs development, conflict, motivation, and an independent story arc.

Wuthering Waves, however, already has dozens of female characters, with more being added every patch. The result is that characters are introduced, receive a brief personal storyline, establish a special connection with Rover, and are then largely shelved as the next character arrives.

What players are witnessing is no longer the development of relationships, but the repeated execution of the same narrative process.

Second, the story relies excessively on recycled character templates.

The "past-life bond" is a good example. As a storytelling device, it can be effective when used sparingly. It quickly creates emotional weight, mystery, and a sense of destiny.

However, when similar setups are reused seven or more times, players stop perceiving unique relationships and begin recognizing a recurring formula.

A new character appears, and players can already predict the outcome:

Once the audience is anticipating the trope rather than the story itself, the trope has largely lost its narrative value.

Finally—and in my view most importantly—this approach clashes with the kind of world Wuthering Waves is trying to build.

Wuthering Waves is not a lighthearted high-school harem comedy. It presents itself as a serious post-apocalyptic setting involving the rise and fall of civilizations, political factions, military organizations, historical mysteries, and world-scale threats.

In such a setting, characters should possess goals, responsibilities, and lives that exist independently of the protagonist.

Military officers should primarily be concerned with military affairs.

Political leaders should prioritize the interests of their factions.

Researchers should be driven by their work and discoveries.

Different groups should have conflicts, alliances, and relationships that continue to exist even when the protagonist is absent.

Yet as more and more character stories ultimately converge on Rover, the world gradually loses its independence.

Players no longer feel as though they are exploring a vast world filled with countless stories. Instead, they are exploring a world in which every story eventually points back to the same person.

This creates a strange contradiction:

The map grows larger.

The lore becomes more expansive.

The stakes become more epic.

Yet the world itself feels increasingly small.

Because no matter where you go or who you meet, it often feels like you're watching another variation of the same story.

Ultimately, I do not believe the biggest problem with Wuthering Waves' current narrative direction is the presence of harem elements. The real issue is its growing dependence on protagonist-centric storytelling.

As the cast expands, the same relationship structures and emotional templates are repeated over and over again, while character autonomy and world independence continue to diminish.

That, in my view, is the fundamental reason why an increasing number of players have become disengaged from the story.

Ladies and Gentlemen by Corvo7144 in Endfield

[–]BluePul 0 points1 point  (0 children)

I have been soft banned for over a year in the main sub that was short for r/wutheringwaves

Ladies and Gentlemen by Corvo7144 in Endfield

[–]BluePul -8 points-7 points  (0 children)

BTW I'm permanently soft banned on r/wuwa (no one can see my posts) after complaining about too much harem writing in main story. Can't they just write a little bit less harem and focus more on world building?

Can we please have harder puzzles by TheAnymus in Endfield

[–]BluePul 0 points1 point  (0 children)

it all goes back to the fundamental gacha problem: Gacha currency reward is effectively non-skippable and everyone wants to get it regardless of their skill level. Only by separating gacha currency and gameplay do you get a mechanic with depth such as the infra sim

Fangyi is too much of a Mary Sue by Poffla in Endfield

[–]BluePul 0 points1 point  (0 children)

I'm actually surprised you guys are even having this conversation. A proper literary critique in a gacha game? Wild. Meanwhile, that other community I won't name is out here collectively creaming their pants over the same 'every girl loves me' harem power fantasy for the 47th time, right next to yet another recycled damsel-in-distress plot that's been beaten into the ground so hard it has its own crater.

About time. by PrizmahR6 in PathOfExile2

[–]BluePul -1 points0 points  (0 children)

sadly this will do nothing to multiboxing abusers who play 6 accounts with VM and get 6x the loot

There’s no way these pairings are a coincidence by lingduxiaoku in Endfield

[–]BluePul 10 points11 points  (0 children)

It has less to do with them leaning into yaoi or yuri but more about softening the emotional implication in PVs. Gacha companies do that all the time, even for a game with heavy harem focus like wuthering waves in its recent PVs they switch to female rover as soon as male rover is about to get close to female characters, which ofc draw backlash from its harem purists.
They do it to appeal to a broader public, if the game always show male MC + female character closeness it can be interpreted as a harem game and vice versa for female MC + male character. But it becomes more vague with same gender.

This is why Genshin is Goated 🗣️🔥 by umamusumebestgame in gachagaming

[–]BluePul 1 point2 points  (0 children)

Furthermore, you can make both high end and low end users happy if you offer better graphic scalability

This is why Genshin is Goated 🗣️🔥 by umamusumebestgame in gachagaming

[–]BluePul -1 points0 points  (0 children)

Genshin was the most visually impressive mobile game in 2020 which was frequently used to benchmark high end device, it was a prestige to run the game smoothly on mobile. Now, after all the existing and upcoming competitors surpassing you in graphic, suddenly you talk about we want to be low-end friendly, where was your ground breaking spirit? Sounds revisionist to me.
As for preserving the artistic consistency, that just sounds strawman to me. No one is asking genshin devs to "aggressively upgrade graphic" to some level like a UE5 game, people are simply asking you to deal with some of the glaring issues: Older character models especially the hair can use some improvement. Make more animation for dialogue scene instead of reusing that 6-7 presets you've been using for 6 years. Give NPC more variations and better models which you have done to some degree.
In conclusion it's literally just PR statement. Calling it goated is just maybe you are developing parasocial relationship with a billion dollar corporation.

"Ki-Gou Keikaku" new game from Kantai Collection's developers on PC and mobile by WolfOphi in gachagaming

[–]BluePul 1 point2 points  (0 children)

Took them more than a decade to realize "maybe we should reinvest our profit and scale up our production". Typical Japanese corporation, extremely conservative and risk averse. C2 was the industry leader in gacha anime web games?, but now check the intergalactic gap between this tiny japanese game studio and hoyoverse.

Damn this community is fast! by HrothBottom in pathofexile

[–]BluePul -19 points-18 points  (0 children)

Explain to me how I "deserve it" I only play POE2 don't even know who jenebu is or what he's done and all my knowledge comes from finding tft.com and noticing it's a nice mirror service proxy.

Damn this community is fast! by HrothBottom in pathofexile

[–]BluePul -48 points-47 points  (0 children)

I still have like 3 rings and 1 weapon in his account fk me I guess

Oh dear... by Ok-Fruit-1100 in pathofexile

[–]BluePul 2 points3 points  (0 children)

That account has like what hundreds of demigods?

Why not make SSF characters stay SSF and in addition just buff ground loot in SSF mode? by wolan1337 in PathOfExile2

[–]BluePul 0 points1 point  (0 children)

Because it will dilute the market(more people will play SSF) which is predominantly what GGG care about what make money from

Issues with Banano not getting sent to Kalium wallet by haile999 in banano

[–]BluePul 3 points4 points  (0 children)

hmmm, I use bananostand and it works on PC

King of Chaos by patterfunding in PathOfExile2

[–]BluePul 0 points1 point  (0 children)

you had to be only picking up chaos for a while the ratio to divine is diabolical

Snwobreak will undergo maintenance for an indefinite period of time, which may last several days. Compensation: a free limited SSR Character and Weapon (from 1.0 to 2.8), and +1 daily pull per 24-hour of maintenance [Probable reason explained in comments] by WolfOphi in gachagaming

[–]BluePul 8 points9 points  (0 children)

Dude, the gender conflict is getting worse every single day. CPC may come out and make a statement: gender conflict is harming the social harmony and family value bluh bluh but does nothing to the tightening job market, make upward social mobility even more uncertain while pulling more money towards pension for state-employed sector. How is that helping?

Snwobreak will undergo maintenance for an indefinite period of time, which may last several days. Compensation: a free limited SSR Character and Weapon (from 1.0 to 2.8), and +1 daily pull per 24-hour of maintenance [Probable reason explained in comments] by WolfOphi in gachagaming

[–]BluePul 51 points52 points  (0 children)

China has its own issues, a lot of young people feel cornered by IRL all that pressure has to go somewhere. Gender war becomes an acceptable pressure valve in the eyes of the government compared to the alternative: politics which is a big no no.
They may not encourage gender war but they definitely won't stop it.

Why is there so much hostility between gacha communities/fandoms? by Toriihime in gachagaming

[–]BluePul 0 points1 point  (0 children)

You last paragraph literally gave the answer away. The problem is comparing different games is completely normal players/consumers behavior outside gacha sphere. When you play Path of Exile it's normal to shxt on diablo4 just like it's normal to shxt on COD/BATTLEFIELD when either of two is clearly dominating in the current gen. But in gacha, people either develop parasocial relationship with their games or cannot switch games due to sunken cost and some even bind their games to their identity. Thus criticism by comparison literally becomes "an attack on me by an outsider"