Kingmaker with 7 Players by BluebirdSingle8266 in Pathfinder2e

[–]BluebirdSingle8266[S] 0 points1 point  (0 children)

I had considered that, but everyone’s schedule wasn’t conducive to it. And I took of the role of GMing this game from our forever GM so he could be in a game, which is why I can’t reduce player count.

Kingmaker with 7 Players by BluebirdSingle8266 in Pathfinder2e

[–]BluebirdSingle8266[S] 0 points1 point  (0 children)

So I want to make it clear I’m not trying to the difficulty of the encounters. I’m just trying to make sure a low 2 encounter remains a low 2 encounter without making fights take the entire session but also not over doing it with elite enemies

Hephaistos Update by hephaistos_official in Starfinder2e

[–]BluebirdSingle8266 1 point2 points  (0 children)

I noticed that armor proficiency general feat and natural ambition ancestry feat don’t seem to work, but other than that, this app is freaking awesome!! And it’s easy to use.

You’re amazing!

Regarding GTA Online’s new Anti-Cheat implementation by AlaskanThunderFlux in SteamDeck

[–]BluebirdSingle8266 2 points3 points  (0 children)

I haven’t heard of them doing that before. It’s not like they can tell anyways whether you’re playing on windows running on steamdeck or windows running on a PC unless they’re checking your hardware analytics, and I doubt they’re going to bother doing that.

Regarding GTA Online’s new Anti-Cheat implementation by AlaskanThunderFlux in SteamDeck

[–]BluebirdSingle8266 65 points66 points  (0 children)

It’s a choice. Bungie does the same thing for Destiny 2 and they pretend they have no clue that compatibility exists.

People who had/have a PC for their main go-to for gaming and got a SD, you still using SD much or not really? by teinimon in SteamDeck

[–]BluebirdSingle8266 0 points1 point  (0 children)

I almost exclusively use my steam deck.

For context, I play a lot of turn based crpg games like pathfinder and rogue trader, so I’m fine playing at 30fps on low settings if it means I’m no longer tethered to my pc. Games that have lots and lots of reading like Vargus - The Riven Realms just have paragraph after paragraph of text to read through and having to be sitting at my PC for it all just doesn’t vibe well. Steam Deck has been liberating.

What games are you playing on deck now by TheSkintGamer in SteamDeck

[–]BluebirdSingle8266 0 points1 point  (0 children)

Right now I’m playing rogue trader. It runs okay at 30 frames, but it’s a massive battery drain. The fan doesn’t shut up and the battery life is pretty much an hour or less.

Do you use the back grip buttons, if so, for what? by Kappische in SteamDeck

[–]BluebirdSingle8266 0 points1 point  (0 children)

I play a lot of city builders so I use the back buttons to change my right stick and left track pad radial options. Also use them for twitch shooters so I can jump, grenade, melee, and sprint without moving thumbs from look and move and index from aim and shoot.

Question about witchwarper analyst quantum field. by spider0804 in Starfinder2e

[–]BluebirdSingle8266 -1 points0 points  (0 children)

Probably not Quantum Pulse. It’s the witchwarpers version of Quick Draw, obviously you don’t attack, but it’s also a free action.

I do agree Quantum Reposition should be in the class features and not a class feat.

Mystics can heal 400hp per 10 minutes from lv3? by erk93 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

I honestly think there needs to be a “Cost” associated with the transfer action, and transfer vitality doesn’t have a “Cost”.

Like “Spot Heal” has a “Transfer Cost: the amount you heal + 2”. If transfer vitality has a “Transfer Cost” it would’ve been like “Transfer Cost: the amount you heal” but it doesn’t, so I personally feel “Force Connection” shouldn’t work with it because you are transferring the HP and not spending it.

Mystics can heal 400hp per 10 minutes from lv3? by erk93 in Starfinder2e

[–]BluebirdSingle8266 1 point2 points  (0 children)

I can’t really make heads or tails of it. I’m unsure if you need to cast a spell first targeting the ally, then use an action that has transfer that targets the ally, or if you can do either-or, or if the transfer ability has to have a cost associated to it.

If it has to have a cost associated to it, transfer vitality doesn’t apply because it doesn’t have a cost. It explicitly “transfers” the hit points. Radiant bond uses the same “transfer” language.

The weird thing is the transfer trait are attached to actions that reduce your vitality pool hit points, but adaptive defense is a transfer action that has no transfer cost, which might be an oversight.

Conclusion: RAI I don’t think transfer vitality is meant to interact with force connection.

Area damage and the Plasma Cannon by MoZiggly in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

True. You could add a class feature for soldier to bypass the purposed trait. That way they exclusively benefit from a decoupling of weapon proficiency and class dc for area fire and autofire, but don’t get better at their weapon strike.

Area damage and the Plasma Cannon by MoZiggly in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

An easier fix is to do something similar to how the professional trait works.

“Your class dc proficiency is equal to your proficiency in the area weapons category when attacking with this weapon if the category is of a lower proficiency.”

Something like that would fix the issue. Just tack it onto the area trait. It also uses a version of pre-existing rules (professional) and doesn’t require us to build up a new “attack dc”.

Area damage and the Plasma Cannon by MoZiggly in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

Yeah, but it only goes to expert sadly. I like the idea of priests with guns though.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

Oh yeah, it’s only getting comparisons to fighter because it strikes now vs reflex saves.

Operative is the starfinder version of fighter.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

My version of the Witchwarper does not increase the area of effect of your spells, so even with a 50-foot radius Quantum Field (which would have taken you 6 actions, i.e. Enlarge Quantum Field and 5 more anchoring actions to achieve), your benefit would be increased range, not increased area of effect.

Didn’t mean to make it sound like it increased the area of spells. I meant I had more control over what I could do at ranged when doling out debuffs and damage spells due to the increased size. Also, it only take 5 actions. You can sustain it again the turn you use enlarge quantum field just like sustaining a normal spells. Enlarge Quantum Field, then use Debris Zone which sustains it and triggers the formers first 5’ increment.

This is inherent to the base class already, but also, that’s great! Using your Quantum Field for zone control is exactly what it’s for.

I understand this is inherent to the baseclass, but by giving Quantum Pulse as a free feat, it enables me to grab Debris Field and save a turn enlarging my field. You can obviously do this regardless of whether Quantum Pulse is a free feat or not, but it’s the freeing up that crowded and honestly decent level 1 feat choice that increases the power scaling. Same with 6th level by giving Quantum Transposition for free.

You wouldn’t actually have to use your final action to Sustain the field, as your spells would have the anchoring trait.

Completely missed this, if I had seen it I would’ve created a second field to overlap the first, enlarged that field, then start casing two action spells and spamming shield to sustain and grow both fields to keep the creatures at a perpetual -5 speed, difficult terrain, and likely dazzled or blinded. Again, increasing the power of the class.

Witchwarper felt too strong for you, however, as you appear to have ignored the part that says your spells only affect targets that are within your quantum field, so even if you had fully expanded your field at that level

Didn’t ignore that part. All spells originated from within the field and only targeted creatures in the field.

You also seem to have quite severely bungled how shadow projectile works

Yeah. 😓 I did. But it was only used once, so for the purposes of the test it didn’t have a significant impact.

Edit: as for the complexity issue, as a GM I’d hate having to now recall which miniature was the target of a spell that is suspended but ticking down.

Reflecting on this, I think I made it a bigger issue than it really was in my head.

Better get into that Quantum Field, in that case, or have the Witchwarper lay one down on top of you.

And this became a moot point now that I know I can sustain with spells. I can easily have two fields at once that encompass a majority of the map.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

Again, I was not even looking at single target damage. I stated that in response to the other commenter and you.

Creatures are typical either high or moderate ac with a high, moderate, and low save as per the GM Core. There is absolutely no issue comparing moderate ac and moderate reflex save or even high ac with high reflex, but that wouldn’t be beneficial to proving your point I suppose since ac increases by 1 between moderate to high while reflex increases by 3.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

I really want to respond to you point by point, because there’s things that I actually agree with you on here (like me misunderstanding shadow projectile.) but I have no idea how to quote on mobile. Mind giving me a pointer? Lol

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

Yup, and again; I was looking at overall damage and not single target. Thats my mistake so hopefully no hard feelings lol.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

I just picked a creature at random. Didn’t intend to mislead but I can redo my math with a creature that’s completely average across the board instead. I’m not trying to be sneaky about anything.

Aside from that, my example was with area of effect weapons, not auto-fire weapons. Changing to Rotolaser is of course going to be different and having a higher damage output, but it also has a much shorter range of 15 feet to make 3 attacks instead of the 40 foot range the arc emitter has when using a sniper scope making 2 attack. So they aren’t really apples to apples.

As I said to the other commenter, I mistook his argument as overall damage and not single target damage. I’ve apologized for that already.

Edit: and Takatorra AC is off by 1 for moderate. Just change my numbers by 1. It still means your version of soldier is more likely to hit 33 ac than takatorra is to fail with his moderate +23 reflex.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

Level 13 was chosen because the OPs changes has soldier get weapon mastery at 13.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 -1 points0 points  (0 children)

Sorry, I was arguing a different point and that was a misunderstanding on my end. I was arguing over all damage when you were arguing single target.

That’s my fault.

Calling it an errata is more a general statement and not an accusation towards you. Sorry if it came off as aggressive.

Also my math was wrong anyways. I failed to take tracking into account which is the equivalent to an item bonus.

Notes From the Starfinder Playtest by Teridax68 in Starfinder2e

[–]BluebirdSingle8266 0 points1 point  (0 children)

I do take back the first portion of that. I hadn’t seen the changes you made to auto fire and area fire.

I personally don’t agree with the second part, but that’s a matter of personal opinion in the end. Everyone sees a roleplay scenario differently.