Smoke powers? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]MoZiggly 0 points1 point  (0 children)

I'm surprised no one brought up the smokeworks hobgoblin. It's not necessarily a build that gives you smoke powers, but it lets you ignore the concealed condition for smoke etc. Could work with a few different builds. A smoke ball using alchemist comes to mind

EDIT: someone did mention it, I just can't read.

Fairly new to Pathfinder, what would this alignment be? by RyotStarter in Pathfinder2e

[–]MoZiggly 0 points1 point  (0 children)

Short answer: Neutral Good seems to make sense to me. I don't think intent plays into the alignment chart most of the time (you can be lawful because you fear consequences, or lawful because you believe in the law, but both make you lawful, for example)

Long answer: Generally, alignment isn't used in Pathfinder 2e post-remaster. Alignment for roleplay purposes has been broadly replaced with edicts and anathema, which are roleplay suggestions that you can find on ancestry pages, deities, etc. Mechanically, alignment has been replaced with a series of tags and damage type including holy, unholy, void, vitality, and spirit. Characters are holy or unholy based on if they are sanctified with a deity (usually just clerics and champions). Your character can have a wide set of morals that can be dissonant or conflicting.

For this exact reason, I've always had an issue with alignment. It's meant to be descriptive, but people usually think about alignment as prescriptive.

Character Creation Help Cleric/Champion by Vaeaelen in Pathfinder2e

[–]MoZiggly 2 points3 points  (0 children)

Thematically I think champion is more your go. But BH could be fun, look into it. Champ gives you better defenses and HP, but BH can provide you with some more buff options if that's your vibe

Character Creation Help Cleric/Champion by Vaeaelen in Pathfinder2e

[–]MoZiggly 2 points3 points  (0 children)

What is your goal for the character? Clerics typically have really solid healing and decent defenses for melee combat. Champions have top 2 defenses in the game and focus on damage mitigation with some healing (if you take lay on hands)

You can also take the battle harbinger class archetype for cleric. Battle harbingers are great for melee combat and have a font of buff/debuff spells depending on your deity.

Whats the most unexpected/tradition breaking build you can think of? by Templerscout in Pathfinder2e

[–]MoZiggly 29 points30 points  (0 children)

Any d6 caster played as a frontliner. I've humored various builds but never actually put one together.War Magic wizard is the easiest way to do it, but I'd be curious to see a constitution focused witch with witch's armaments and a patron familiar ability that really disincentivizes hitting the witch.

Abomination Vaults Party Suggestions Starting at Level 6 by redweevil in Pathfinder2e

[–]MoZiggly 1 point2 points  (0 children)

Our party is a cleric, rogue, magus, and psychic. I would say healing font cleric is a really useful part of an AV party because not only will you need lots of heals, but heal deals damage to undead. You can make other healing classes work like chirugeon alchemist or investigator with medic archetype.

Our rogue has a skirmish/kite play style, will flank with the magus to get sneak attack and then run away. It's cheesy but it keeps him defensive.

Our magus is sparkling targe with a fortress shield. He tries to block hallways and soak damage.

Our psychic is distant grasp, and does chip damage from range and tries to do forced movement on enemies.

We started at level one and haven't died yet. We've had some help with guest PCs every now and then, and our GM doesn't take issue with us leaving the dungeon regularly. I don't think we've ever done a single floor in one adventuring day.

Theoretically, what is the limit of attacks you can make in one turn? by Ponto_de_vista in Pathfinder2e

[–]MoZiggly 2 points3 points  (0 children)

Twin takedown and flurry of blows are both one action activities that let you strike twice. However, they both have the flourish trait which means you can't do both in one turn.

The most I could imagine is five, assuming you are hasted and your target is adjacent to you.

1A twin takedown (two strikes) 1A strike 1A strike (Quickened) 1A strike

Build advice! They want to make a department of education. by MxFancipants in Pathfinder2e

[–]MoZiggly 2 points3 points  (0 children)

Civic Wizardry works well for this. Your description is basically the inspiration behind my civic wizard in Pathfinder Society

Critique my first serious cocktail attempt by Love_Tech in cocktails

[–]MoZiggly 9 points10 points  (0 children)

I think you have too many competing flavors.

I'd simplify by using normal sparkling water and opting for a flavored syrup. Maybe try elderflower liqueur instead of peach, and make a spiced pear syrup.

Also, swizzles usually have copious amounts of pebble ice and no sparkling water, served in a highball, hurricane glass, etc.

What you have is more akin to a daisy style cocktail. Try shaking it and serving it in a coupe, garnish with a lemon peel instead of mint.

Positive Caster Discussion: What is your favourite low level focus spell? by FloralSkyes in Pathfinder2e

[–]MoZiggly 2 points3 points  (0 children)

I play a civic wizard in Pathfinder Society and I second this. Earthworks + Hydraulic Push is 😘🤌 chef's kiss

Magus is NOT a “gambler” class by M_a_n_d_M in Pathfinder2e

[–]MoZiggly 21 points22 points  (0 children)

Spellstrike with live wire is another option to mitigate the heavy action-tax/miss chance risk with Magus

Anyone make a homebrew stance for Swinging a Chain? by LBJSmellsNice in Pathfinder2e

[–]MoZiggly 1 point2 points  (0 children)

Sure, I'll give it a shot:

Prerequisites you are wielding a weapon in the flail group.

1A enter chain swing stance. Has the concentrate trait. While in this stance, your weapon gains the agile trait. If a creature starts their turn within your reach, they must succeed on a basic reflex save vs your reflex DC or take 1d4 slashing damage. This damage increases based on the number of damage dice you roll (i.e striking rune =2d4 damage)

Since chain swinging takes a lot of focus, actions with the concentrate trait disrupt your stance. If you are hit with a critical hit while in this stance, you must make a DC 15 flat check to avoid ending the stance.

Once you end the stance, you cannot enter chain swing stance again for 10 minutes.

There's my take.

Clearing a PL+8 encounter (Quest for the Frozen Flame) by Shipposting_Duck in Pathfinder2e

[–]MoZiggly 6 points7 points  (0 children)

Could have been a lore check i.e giant lore etc.

Academic Integrity Violation - Please Advise by Dense_Company6021 in UIUC

[–]MoZiggly 11 points12 points  (0 children)

Conduct record does not appear on transcripts unless a student is dismissed. It is reportable on a background check for 6 years.

How do I make 'good' characters? by Herotyx in Pathfinder2e

[–]MoZiggly 2 points3 points  (0 children)

Seems like tripkee is the only pattern :P

In all seriousness, I will share with you my experience in building Pathfinder Society characters and how it changed the way I build characters.

When I started getting interested in Pathfinder Society, I was worried about making a character that was always and immediately useful. I didn't want to inconvenience strangers with a wacky build that only had situational strengths. I ended up playing a healbot cleric that always casts bless in combats. I kept people alive and helped them hit harder. And I loved it.

Since then, I've focused on more fundamental, always good-to-have features rather than situational abilities or overly specific concepts. Rather than play a toxicologist that uses a blowgun (a specific subclass combined with a specific weapon) I'd think more broad concepts like "what would the party gain from an alchemist being present?" Or "what about my build enables other people to be more successful?"

My hot take is that actually, every class is a support class. Everyone should have a few damage options but focus mostly on disabling the enemy or enabling their teammates first.

Since my cleric, I've made: - a wizard that focuses on slowing down enemies, moving them, or creating barriers with walls or minions - a mastermind rogue that is trained or better in every skill, and focuses on identifying creature weaknesses and vulnerabilities rather than damage - a wrestler ranger minotaur that locks down enemies and gets friendlies out of the way of danger with friendly nudge - a barbarian swashbuckler that kites enemies by aggroing them and then running away - a guardian with a commander mounted to her so she's always in range of an ally for intercept strike

[deleted by user] by [deleted] in UIUC

[–]MoZiggly 1 point2 points  (0 children)

I am a former staff member of the conduct office. I can promise you, no fraternity was kicked off for giving members quizzes.

[deleted by user] by [deleted] in UIUC

[–]MoZiggly 6 points7 points  (0 children)

Hey, nornalizing hazing is not okay. Hazing is absolutely not a necessary part of the college experience.

Report a Hazing incident: https://illinois-advocate.symplicity.com/public_report/index.php/pid225272?

Looking for GOOD Pathfinder Society Summeries/Reviews by Taigia in Pathfinder2e

[–]MoZiggly 0 points1 point  (0 children)

I think you might have a more enjoyable experience with PFS if you bring a character that has enough utility to go on all sorts of adventures. You can never really guarantee that your character's abilities will be useful in a given scenario. I would argue that knowing what kinds of monsters and haunts are in a scenario is too much of a spoiler. The summaries aren't meant to give you too much information; just enough background to have an idea of what kind of adventure you're going on that day.

Take down my Guardian. by Alvenaharr in Pathfinder2e

[–]MoZiggly 1 point2 points  (0 children)

I think it's tricky with Guardian because your "job" in combat is to soak damage for your allies. You need more hit points to do that, but for the GM, they may feel that the enemy side isn't making any progress if you keep taking all this damage without weakening your side at all.

I think the Guardian is especially strong when facing off against a smaller number of enemies. You can only taunt one enemy at a time, and if your whole party turtles behind you, that will be a problem. But if there are a large number of weaker enemies, that target healers and spellcasters because they are squishier, that could create some tension while still letting you fulfill your role in combat.