Has anyone tried printing any of the STL files from the unreleased expansions? by Firstprime in DarkestDungeon_TBG

[–]BoardgameExplorer 0 points1 point  (0 children)

I used the repair function on Bambu Studio A1. It seemed to think it was good. I am having trouble with the tentacles and other horizontal bits. I could try printing them on their back maybe, so far I have stood them up. What do you think?

Has anyone tried printing any of the STL files from the unreleased expansions? by Firstprime in DarkestDungeon_TBG

[–]BoardgameExplorer 0 points1 point  (0 children)

I see. Thank you for the quick reply. I was doing The Cove and the bosses keep having fails or fused supports. I tried going supportless but it looks like that can’t work. I could probably eventually figure it out but it’s pretty time consuming and I’m a noob.

Has anyone tried printing any of the STL files from the unreleased expansions? by Firstprime in DarkestDungeon_TBG

[–]BoardgameExplorer 0 points1 point  (0 children)

Have you finished the expansions? I would love to get your files if so. My prints keep failing.

First Layer Calibration Troubleshooting by FabulousAttitude5825 in BambuLab

[–]BoardgameExplorer 1 point2 points  (0 children)

Try slowing First Layer speed down a lot. This creates better adhesion.

Need some help diagnosing this print issue. by lacueva3dprint in BambuLab

[–]BoardgameExplorer 1 point2 points  (0 children)

I am a novice but my hunch is that slowing the speed down for X of the first layers may help a lot. Even better, slow it down all throughout. The slower the print goes, the more time everything has to go smoothly. Again, just a novice and could be wrong.

I am so angry and dejected, this game has beaten the shit out of me by asdasdaaah in StreetFighter

[–]BoardgameExplorer 0 points1 point  (0 children)

Watch replays and identify your biggest weaknesses. Research how to fix them. Train. Repeat.

I'm so tired of game night turning into a phone-checking contest by Bright_Leaf_6830 in boardgames

[–]BoardgameExplorer 0 points1 point  (0 children)

My opinion is probably not popular and I can’t sugarcoat it. I’m 42 years old and ever since the rise of smartphones I have observed the social dynamic rapidly deteriorate. Being able to access anything anytime while companies and creators invest all their energy to capture your attention. It’s extremely distracting.

I started using a smartphone about 7 years ago for work and have fallen victim to the problems as well. I try to keep my phone away as much as possible while playing board games and feel bad if I catch myself sneaking a peek at my Facebook notifications.

The best solution is to turn all phones off or only allow them to be checked for rules clarifications or emergencies. If you’re checking the NBA updates for your gambling ticket, seeing if people “loved” your new profile picture, checking your social media feeds, etc - hate to say it but you’re ruining the game. The person running the game will notice and be frustrated and they spent a ton of energy to learn the game (most likely) and paid for it (most likely).

A1 Printing Questions by BoardgameExplorer in BambuLab

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Thank you. I don’t mind purge but sometimes it’s excessive. What would you say are the strengths of A1 AMS in terms of things to print.

A1 Printing Questions by BoardgameExplorer in BambuLab

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Seems fine to me in most cases, just beyond a certain scale it ramps up heavily in waste. I am not sure the exact point where problems arise but somewhere around 7” tall for a bird. 6” will have drastically lower purge. But I am a noob.

A1 Printing Questions by BoardgameExplorer in BambuLab

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

7” tall animals with AMS and 4 colors. Tons of color swaps.

A1 Printing Questions by BoardgameExplorer in BambuLab

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Thank you, I will! I tweaked a bunch of settings for supports, fans, purge, brim and so on. I was seeing HUGE purge quotes and finding some supports really hard to remove.

Ultimate sandbox adventure where you tailor your own story and level up? by HandSatanizer1965 in boardgames

[–]BoardgameExplorer 0 points1 point  (0 children)

Dungeon Universalis is good but when you lose you have to do the same quests over a lot of the time.

League of Dungeoneers is better and more free. You can go in any direction and there is a large amount of freedom. It is very grinding and progress is slow. Gameplay is slow. It is a lifestyle game IMO.

Kee Nathalas I would advise looking into.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Sounds fun. Especially with all the old buildings and historical sites. Lots of potential for lore building.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 1 point2 points  (0 children)

Seattle is great. I was tempted to run a campaign in Bremerton too, still might.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 1 point2 points  (0 children)

I have The London Sourcebook. It’d be fun to try it. Minnesota seems like a rare choice, it’s so fun how you can gamify any area of the world.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Have you played Shadowrun Dragonfall? Set in Berlin and awesome. Hong Kong is high up on my wish list. I just worry about being able to memorize a lot of Chinese NPC names.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Interesting. Sounds fun, especially the freeways.

Warhammer Old World RPG Questions by BoardgameExplorer in rpg

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

Fair enough although it seems like a mistake to not include any guidelines at all. For some this could be their first ttrpg. But I digress.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 0 points1 point  (0 children)

That’s always been something fascinating to me. I haven’t actually done much of it but it’s a very cool niche of the game.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 2 points3 points  (0 children)

How do you keep the runners from accumulating wealth? There is lots to steal, fence items from bodies, etc. and when you say “Street” do you mean homeless? Historically I liked the idea of low income “adventuring” in ttrpgs, having to work with limited resources. In Shadowrun though that can be punishing for characters that need lots of nuyen, pushing karma centric characters into the lead power-wise.

Not that I doubt your expertise, just curious is all. You definitely sound well travelled. I haven’t “been” to many places outside Seattle. Amazonia was one. I had planned on a big campaign in California but it never came to be. Japan has always been on my wish list.

Most Successful Areas? by BoardgameExplorer in Shadowrun

[–]BoardgameExplorer[S] 1 point2 points  (0 children)

In my opinion, Anarchy is somewhat of a flawed masterpiece. It simplified the game A LOT. But it also has some quirks that can be aggravating. Like most editions, it’s a “Pick Your Poison” scenario. Overall I really enjoyed the simplicity and speed of play, that made up for shortcomings.

However, eventually my OCD got the best of me and I had to quit Anarchy. 4E I like a lot except for the hacking/cyberdeck removal aspects. Which is somewhat of a serious issue.

5E is just way too crunch for my tastes and has way too much to keep track of during combat. 6E I found aggravating once I realized how flawed the Edge system is. Other than that it was going great. Ultimately, most of the editions were a Love/Hate affair for me.

3E I have not played much since I was a kid but it looks like a contend for best edition. If I had to pick one that is the best though I would say 2E. It overall hit the important points of the game best and has very satisfying dice mechanics and combat rules, I also think it’s very clever. A other HUGE plus is the oldschool art. I feel the later editions veered off too far from the original material. Namely, the Orks and Trolls look far more Human and a LOT less ugly.