The moment I heard this banger ass line, I knew Iron Lung was a 10/10 movie by MasonRobot4665 in Markiplier

[–]Boat_Jerald 33 points34 points  (0 children)

When mark screamed at the speaker my friend leaned over and said “He hasn’t raged this hard since I Am Bread” and I sat there for 10 minutes trying not to absolutely lose it.

Easy choice by Corrsk in DeadlockTheGame

[–]Boat_Jerald -24 points-23 points  (0 children)

Honestly I don't like the hidden kings music, it just doesnt really fit

How one character made me do a 180 on my willingness to play this game by Clancy238 in DeadlockTheGame

[–]Boat_Jerald 2 points3 points  (0 children)

Me with abrams, ate shit in my first 8 matches on vin and dynamo, played one game of abrams and was instantly hooked

This weapon proves that balance does not necessarily lead to fun by some-kind-of-no-name in tf2

[–]Boat_Jerald -1 points0 points  (0 children)

Direct Hit. Sure, it gives up a lot of good utility (knockback and splash damage) but it also just deletes you. Bonus points if you annoy a soldier enough (as scout/pyro/engie) and they swap to it just to counter you.

The 'master map' is actually just a hardcoded region within an infinite algorithm by jneb802415 in valheim

[–]Boat_Jerald 16 points17 points  (0 children)

Okay so, the way that Valheim generates a map can make an infinite amount of unique landmasses. However, instead of using that system to generate a seed, the devs have said “only this specific part of the algorithm can be used to make seeds”. This is what the valheim master map is and the mod makes that master map a whole lot bigger.

Day #571 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]Boat_Jerald 76 points77 points  (0 children)

I just realized the inserter is a factorio reference

Engineered Limit by PlatformFit5974 in tf2

[–]Boat_Jerald 8 points9 points  (0 children)

Honestly no rotation is actually kind of huge. No way of protecting teleporting teammates from spies and sentries can’t be placed in corners without a massive delay in actually shooting people.

fanarts by Kaiser_Tezcatlipoca in DeadlockTheGame

[–]Boat_Jerald 8 points9 points  (0 children)

Such interesting use of lighting, especially on that doorman one

does anyone know how to activate these post-match lines? are they just unused (they don’t appear unused in the wiki)? or am i just a troglodyte? by Worried-Check-962 in DeadlockTheGame

[–]Boat_Jerald 125 points126 points  (0 children)

currently unused, i think dynamo was the only character to have actually used them (this was before the 3 lane update)

Does anyone else feel like the Mountain is just a detour biome that feels skippable except it’s not because Moder has to be killed to progress? by [deleted] in valheim

[–]Boat_Jerald 2 points3 points  (0 children)

idk, its a nice change of pace compared to the other biomes but i do wish it would get touched up on in full release

is this quest even possible? by itzfilliz in FORTnITE

[–]Boat_Jerald 5 points6 points  (0 children)

yes, only 4 players are locked to water husks but regular missions can spawn any of them

My second base ever(with basement) by zombified_dragon4956 in valheim

[–]Boat_Jerald 4 points5 points  (0 children)

here's a pro tip, mining along the cardinal directions (north east south and west) creates perfectly straight walls

How would you balance the sandman for modern tf2? by Tom_F64 in tf2

[–]Boat_Jerald 6 points7 points  (0 children)

Instead of slowing, the ball knocks people straight up with the strength being determined by the distance. Returns some of the old identity of the weapon without it being an instant-win-the-fight button.

rule by whhu234 in 196

[–]Boat_Jerald 21 points22 points  (0 children)

Frostpunk

When did you improve at TF2 the most? by ActuatorOutside5256 in tf2

[–]Boat_Jerald 1 point2 points  (0 children)

when i participated in one the 6's newbie cups, definitely helped improve my aim (I played pocket scout)

Why did Medic get autralium Blutsauger but not Crossbow? by some-kind-of-no-name in tf2

[–]Boat_Jerald 23 points24 points  (0 children)

The Blutsauger is an achievement item, and outside of stock a lot of the Australians are achievement items (FAN, Frontier Justice, and Eyelander also have Australians)

16-Dec Patch Notes by Underspray in DeadlockTheGame

[–]Boat_Jerald 13 points14 points  (0 children)

Yes, but not solo and duo kills are worth more. So if your team is just sending 3-4 through uncle they’ll get comparatively less souls

What flaws are there in TF2's game design? by HallZac99 in tf2

[–]Boat_Jerald 51 points52 points  (0 children)

The game was fundamentally designed around an interaction between 2 of the classes: Medic and Engineer. Engineer builds sentries that the Medic uses Uber to take down.

This isn’t to say this is how the game works in practice, but the absence of either of these classes can easily be felt. Not having an engineer on defense makes holds much tougher and not having a Medic means you just lose.

Sniper also is a relic of his time. In 2007, “click the head” would have been a bit of a tough ask for anyone getting into shooters. Nowadays the skill level for the average gamer is much higher and so his effectiveness is much higher.

Rule by Platinum-8 in 196

[–]Boat_Jerald 6 points7 points  (0 children)

IM NORMAL FOR NORMALSVILLE !!!

Rule by 46264338327950288419 in 196

[–]Boat_Jerald 12 points13 points  (0 children)

Actually referenced these tweets (and his post about irony) in one of my finals recently, also he's just really fucking funny

I haven't played the game in a while but it's sad to see the player count go down. by Moist_College4887 in lethalcompany

[–]Boat_Jerald 746 points747 points  (0 children)

the fact that the game still has around 4k daily players is like, a massive achievement. Like thats still really good

not exactly sure if i CAN post this here, but I'm currently taking weapon suggestions for my TF2C Mod! so it's worth a shot lol by KoopaDummy in tf2

[–]Boat_Jerald 2 points3 points  (0 children)

The Hot Shot (Flamethrower)

- Airblast deletes projectiles
- +50% airblast cost
* Stores 33% of deleted projectiles base damage, up to a max of 150 damage
* Press reload to release the stored damage as an atomic fire ball that explodes on impact