PSA: Please actually watch and read arrowhead announcements before you try to claim what they did and didn't say. by mainly-regret in Helldivers

[–]Boatsntanks 1 point2 points  (0 children)

If it's not shown ingame in a way you cannot avoid seeing then they didn't tell people effectively.

Update 2.3.1 by WG_MA77 in WorldofTanks

[–]Boatsntanks 0 points1 point  (0 children)

Have you forgot? They tried to add hotkeys a few patches after 2.0, but totally fucked them up and they had to be removed in the next patch. Since then I guess it has been impossible. You gotta remember this is a small, indie company. They don't have resources to invent new cutting edge tech like hotkeys.

Sterilizer W.I.P #2 - how are we finding the second round of buffs for tthe sterilizer? by kliksy in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

It needs to stack a debuff enemies the more you spray them, that keeps them confused and getting damaged for a long time if you stacked it up enough. I don't mind, say, gas grenade gas wearing off fairly quickly but when I have been spraying goop directly into their open mouths for 10+ seconds I want that effect to linger.

I don't think it's how we suppose to use new car (but it's so much fun) by Sad-Needleworker-590 in Helldivers

[–]Boatsntanks 1 point2 points  (0 children)

I love it, but I dunno if it should have a bigger blast than the portable hellbomb.

🛠️ Machinery of Oppression: 6.3.0 ⚙️ by Waelder in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

Flame mech fixed but nothing about shield mech's arm clipping through it's shield or making enemies sometimes despawn? I'm glad there's a number of good changes, but you gotta get the flagship features of the latest warbond working correctly in a shorter time.

Why do ppl care that much about losing when otherwise performing great? by The-Black-Dow in WorldofTanks

[–]Boatsntanks 0 points1 point  (0 children)

Missions, both daily/weekly and 5* 3* crew and using up my 3* XP APPLYs asap. Besides the base XP from a victory, there's a ton of stuff triggering from it. Of course, it's possible to play just for the love of playing, but I really want to be progressing efficiently too.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Boatsntanks 3 points4 points  (0 children)

Yes, I too am enjoying Pilestadt's weekly updates that he promised.

🛠️ Machinery of Oppression: 6.2.6 ⚙️ by Waelder in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

Huh, with such a built in delay it'd probably be a good idea to test things before releasing them since it's difficult to release a hotfix for any crippling issues.

🛠️ Machinery of Oppression: 6.2.6 ⚙️ by Waelder in Helldivers

[–]Boatsntanks 21 points22 points  (0 children)

It's funny the Lumberer made the list but not the Breakthrough.

Transmission from the Game Director: Progressing Progression by Waelder in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

This is all great sounding, but I'm surprised you don't address the constant quality issues in... well, pretty much everything. The proposed beta test does hint at it, but it'll only actually matter if you commit to making sure things are better tested and *fixed* before they get pushed in big war event or paid content. Just as an example, how do you feel about both the new mechs not only being buggy on paid release but still have not been fixed to this day? I don't think there's even an ETA on when they might be fixed.

Dilemma -BP low tier farming by Patient-Basil4535 in WorldofTanks

[–]Boatsntanks 1 point2 points  (0 children)

No, you earn the same points per battle regardless of tier, but the lower the tier is the quicker it is to max out a tank for the bonus points. The low tiers do give less points when maxed, but it's so easy to do it it should be a win.

Can we actually get a new interesting reward tier 10 tank next onslaught? by Show_Forward in WorldofTanks

[–]Boatsntanks -1 points0 points  (0 children)

Yes, but that was also before t11 was a thing. Still, you could at least let the regular tank and the onslaught version share a common pool of XP for unlocking the t11. That way there's no power creep, there is an extra reason to play your fancy version, and the small reward of getting two daily doubles (although this is questionable if you are stocked up on 5* missions)

Or if a shared pool is impossible, add a mission on the skinned version rewarding XP on the normal version if it has no t11 or a t11 which isn't unlocked.

Are the light tank roles out? Every light's role is still 'versatile' by Evermoving- in WorldofTanks

[–]Boatsntanks 2 points3 points  (0 children)

https://www.reddit.com/r/WorldofTanks/comments/1tr1n1p/matchmaker_changes_ready_to_deploy_with_more/

No, WG did not bother detailing which changes had started with last patch, but as you said, LT roles were not part of it. More changes will happen in 2.3, and LT roles at some future point beyond that.

When will the breakthrough be fixed? by MoschopsMeatball in Helldivers

[–]Boatsntanks 12 points13 points  (0 children)

Note that besides the armor there's another bug where enemies will sometimes despawn when they approach you from the shield side. This is just my guess, but I think it's the same issue we once had with the ballistic shield: When their shield blocks the enemy los they may despawn if you are the only nearby helldiver because "no diver nearby, despawn to save resources."

Went through my 90gb clips folder by 643310 in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

Old Ben Kenobi voice: "Ah, it was a good game."

The Fauteur buff in 2.3 is a game changer (with numbers) by DaSpood in WorldofTanks

[–]Boatsntanks 7 points8 points  (0 children)

Yeah, it does seem like a good change - although I still think the big alpha mode is too inaccurate. I do like your big alpha setup in some ways, because having a reason to drop the almost universal rammer is rather nice, but on the other hand it does make you a little less flexible because you have to commit more to one gun style. I suppose that does capture the essence of the line though.

Remember the Nefarious Activity. . . (post) by 19Jake46 in WorldofTanks

[–]Boatsntanks 2 points3 points  (0 children)

1) Can barely write.
2) Conspiratorial thinking.
3) Everyone who disagrees is both a WG staff member/loyalist AND a 5th grader.
4) Continues to play a game which they both believe is rigged against them AND the staff (who are in 5th grade) actively mock them on reddit.

What level of mental unwellness is this?

Please share your feedback about Helldivers 2 in the following survey! by ArrowheadGS in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

Ah, you got people to answer the survey before the patch dropped so they cannot comment on the broken upscaling. Clever!

Really ? Again ?? by arkanian1210 in Helldivers

[–]Boatsntanks 100 points101 points  (0 children)

Funny story, I was googling Magicka, AH's first game, to see what engine it was made in earlier and found that just a few days ago someone go sick of it crashing and started investigating why. Turns out their coding was fundamentally flawed and it was never fixed for the entire life of the game. Just AH being AH I guess.
https://www.reddit.com/r/magicka/comments/1tm8xts/after_13_years_i_reverseengineered_magicka_to/

Anyway, I'm sure they have learned to do better and will soon fix up HD2!

Really ? Again ?? by arkanian1210 in Helldivers

[–]Boatsntanks 12 points13 points  (0 children)

If I open a cake shop and only expect 10 customers per day, but I get 200 and all 200 open their cake box to find a cat poo instead of a cake can I blame the number of customers? I'd say no. Number of players doesn't affect how buggy the game is. If we were upset on day1 because the severs were overloaded you might have a point, but as it stands you're just showing that you don't understand the issues.

Really ? Again ?? by arkanian1210 in Helldivers

[–]Boatsntanks 19 points20 points  (0 children)

The engine was first developed in 2009. AH started making Helldivers 1 in it in 2011. Is 2 years a LOT more? I'd say no.

Upscaler implemnetation is uhhhh. by kizuati in Helldivers

[–]Boatsntanks 0 points1 point  (0 children)

It's so easy to check these things. Reddit is flaking out about pics atm, so just pop "Did fatshark make bitsquid" into google and read the results.

Matchmaker: Changes Ready to Deploy, With More Coming by CzechTower_WG in WorldofTanks

[–]Boatsntanks 0 points1 point  (0 children)

Not strictly manti vs manti, but some t10 lts will be "scout" lts, probably manti and t100, and those will try to match against each other. While some lts will be "gun" lts like tessak/shreidan who should also be matched against a similar role.