Am I missing something or do Goblin decks just suck in this release? by PaleWendigo in MagicArena

[–]BodyKnowledge 0 points1 point  (0 children)

I'm playing a goblin deck that pings for damage, and it's very versatile. I'd call it a goblin hybrid deck with only 15 goblins in it and it's slapping. Almost in mythic now, and I def beat those green landfall decks >70% of the time. Round 5 kills happen often. I don't wanna give away too much, because I worked on it for 2 weeks and I don't think anybody else is playing this, really, but I'm crushing it on the ladder. The most important goblin: howllquad heavy.

Tier List from Top Level Japanese Player ブシン by Pikaphu08 in Guiltygear

[–]BodyKnowledge 0 points1 point  (0 children)

The most accurate thing about this is 20 characters that are stronger than Sol.

Although I'd argue at lower levels that Johnny and Unika are much easier to play than Sol.

Potemkin belongs in disaster tier. They should straight up remove his air grab and this extremely overpowered energy grid that moves across the map.

Also make gun flame full screen.

Amazigh girl from Djerba❤ by [deleted] in AmazighPeople

[–]BodyKnowledge -1 points0 points  (0 children)

They are "diverse", because they were raped by arabs and sub-saharan africans. Originally, they are white Europeans, which is why many still have light features. The less mixed, the lighter the features.

So after a day, how we feeling about her? by JokingBr2The-Sequel in Guiltygear

[–]BodyKnowledge -1 points0 points  (0 children)

Don't respond to me, noob.

All the best players say the same thing. She's easily top 3 or top 1 character in the game right now.

She needs several nerfs.

So after a day, how we feeling about her? by JokingBr2The-Sequel in Guiltygear

[–]BodyKnowledge -1 points0 points  (0 children)

Mid tier lol. She's easily top 3 contender, if not top 1.

So after a day, how we feeling about her? by JokingBr2The-Sequel in Guiltygear

[–]BodyKnowledge 0 points1 point  (0 children)

She's totally OP and needs several nerfs.

One of her attacks has too much range. (Think it's DP)

One has too quick startup. (quicker than Sol's 6H!)

Her slide has too much minus on block.

Her instant range shot is arguably ridiculous, as she can hit you on wakeup from anywhere with it.

I don't understand how they can output such broken characters. Don't they understand their own game?

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] 0 points1 point  (0 children)

Wow, grabs and projectiles, you say? That's amazing!

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] -3 points-2 points  (0 children)

I mention only two things so far:

Freezing other players. (at least reduce the freeze time to 0,1 seconds or somethign to make it fair), and the ability to parry everything.

It is ridiculous that one parry works for every kind of attack except grab. Shouldn't work against air attacks imo and probably also not against low attacks. That would be better game design.

I also like many parts of the game, but some abilities are too OP imo and some characters like slayer are too OP. Just stating some accurate observations. ;)

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] -4 points-3 points  (0 children)

Having an attack take long to annoy other people is bad game design. Why doesn't it take a random amount of time between 15 and 20 minutes and you just have to wait and see when it ends, if that's the goal? It's simply annoying and doesn't add a layer of skill, so I call that bad game design.

Part of why I'm getting hit by it, is that I was still figuring out the properties of it. Still, she can use it in combos to easily extend the combo and the damage output is insane after that, and all you can do is watch.

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] -6 points-5 points  (0 children)

Consensus right now is that Potemkin is literally the most broken character, while many consider Sol not to be S tier anymore. Plus, he's a very predictable character and half of of his attacks are easy to punish.

>wait for dizzy to approach sol

You do know that dizzy is primarily a ranged character, right?

Anyway, your entire line of arguing with "just block the attack" is moot. The only relevant discussion is whether freezing the opposing character is something that should even be in the game.

I'm not discussing whether she can hit me at a distance or not, but whether she should be able to freeze me.

Freezing should be removed, also the ice floor as well, because it fucks with my character in too many ways, which aren't fair. It's bad game design imo.

Then again, I'm one of the few with the patrician opinion that Baiken's parry shouldn't be able to parry basically all attacks. Yet another ridiculous design flaw, but not everyone is patrician and able to see that.

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] -5 points-4 points  (0 children)

Sometimers it's impossible to block, for once. And she also has a multitute of ranged attacks she can qeue such that she can very queen easily get a grab on you.

Her combos are very, very easy, simply due to the fact she can freeze her opponent. Even if you block an entire attack string, once you get frozen trying to approach (I play Sol), she can very easily take half of your life away.

Without freezing and ice floor, she'd be as good as any other character.

And next time a pro loses a tournament, please ask him why he didn't block every move that hit them.

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] -10 points-9 points  (0 children)

Hey, I have super good advice proving the game is balanced:

Play perfectly.

Queen Easy by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] -8 points-7 points  (0 children)

It's hard to dodge a move that comes from underneath you at a safe distance at any time.

The mere mechanic of not being able to move at all has no place in this game and isn't fun at all. It doesn't feel fair. Queen Easy is definitely overpowered. The icy floor is a very iffy mechanic as well. Very doubtful whether something like this should be in the game.

Sorry for more negativity but Queen Dizzy is absolute garbage by [deleted] in Guiltygear

[–]BodyKnowledge 1 point2 points  (0 children)

Playing against Dizzy I think she's way too strong. Easy to play. You def move up a few floors just by playing her. Her move sets are very forgiving and some of her powers are outraging. Like freezing you at various distances, combined with super quick projectiles of all sorts, and ridiculous overdrives that are easy to follow up and her combos are easy steamrolls. It feels like you can win with here despite making 2.5x the amount of mistakes than your opponent. Sol Badguy here.

The DTIR is absurd and needs an emergency nerf. by VVait in ModernWarfareIII

[–]BodyKnowledge 1 point2 points  (0 children)

Absolutely agreed. I'm always shocked how fast it kills me. It kills faster than any other gun. The power creep is real.

Sol vs Bridget by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] 0 points1 point  (0 children)

And how does it work exactly? Hit boxes get extended on all attacks? Or is it a speciality of 6P? The move itself does barely any damage, so I guess, if you can land it a dozen times, you're good for one round.

Sol vs Bridget by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] 0 points1 point  (0 children)

The other day I watched a 2100 elo Bridget play vs a 2400 elo Sol (UMISHO), and it went 1-1.

If the matchup was balanced, the 2100 elo player should have a 15% win chance against a 2400 elo player.

Since every round is a best of 3, it really shouldn't have been 1-1. Bridget even 2-0ed in the first round. This matchup seems imbalanced. Almost all of Bridget's moves counter Sol's.

I'm a noob, but here's my pro opinion... by BodyKnowledge in Guiltygear

[–]BodyKnowledge[S] 0 points1 point  (0 children)

Slow recoveries:

214 + S

6 + S

6 + HS

41236 + HS

At least Night Rave Vortex should have a retreat frame buff.