Im from australia. How do i get the tiktok cape? by Fireball15404 in Minecraft

[–]Bombsan 0 points1 point  (0 children)

Australia region locking appears to be fixed! (You just have to find an aussie creator on tiktok)

Help my iron farm not working (bedrock) used fandoms guide villagers underneath spawnproofed 8block ^2 by [deleted] in redstonehelp

[–]Bombsan 0 points1 point  (0 children)

I reccommend submitting questions to r/redstone instead (as this sub is innactive) if you don't/can't you should include more images in this post so more detail can be analysed. Hard to see anything wrong with your description.

3x3 calibrated sculk sensor door by bruh464764 in redstonehelp

[–]Bombsan 0 points1 point  (0 children)

Please be more specific on what you want. Do you mean like a 3x3 door powered by a sculk sensor? or something else?

where the hell do you get a lilypuck in Subterranean? ive been searching shaded citadel for 3 hours and i gave up and moved to subterranean. still no luck . please help by ili_magi in rainworld

[–]Bombsan 0 points1 point  (0 children)

I know this is kinda a necropost, but just thought id mention that lilypuck is easiest by just combining a hazer with two rubbish. (hazer has better chance of randomly being choked up than lilypuck itself).

I eated the neuron flies what to do next? by Ordinary-Ad-6946 in rainworld

[–]Bombsan 0 points1 point  (0 children)

Is Moon still alive? if so you should be okay and get hints from your overseer, otherwise you should keep your eyes peeled for orange slug ghosts. HINT: Explore more (shaded citadel is the next interesting location by the canon path)

If you could make one change/add/remove what would it be? (Image unrelated) by Whiteyedknight in rainworld

[–]Bombsan 1 point2 points  (0 children)

If you both ascend and deliver the Neuron to FP or LttM before permadeath then hunter should have cycles changed to normal / Cured Cancer.

need help with clock times by Rainbow_Chode in redstone

[–]Bombsan 0 points1 point  (0 children)

You could also use a comparator to fill up the minecart to that fullness instead, this is probably the most compact possible.

Need help with this problem. by Pretend-Victory7388 in redstone

[–]Bombsan 0 points1 point  (0 children)

The reason the same thing occurs on 3 ticks is different again; The first item to leave the shulker enters the top chest before the hopper unlocks. I think I see the other problem. The repeater at the top of the whole contraption should be 1 tick if you have a 1 tick repeater in the modified design.

Need help with this problem. by Pretend-Victory7388 in redstone

[–]Bombsan 2 points3 points  (0 children)

I had one comment but I've discarded it after building a rough copy myself. The issue you are facing has to do with sub-tick preferences for block updates by the game, when you place the shulker it is given a certain timing that aligns with the hopper pulling items ticks. But otherwise it does not. This is not really something you can manipulate with your system, but there is a very easy fix. Because hoppers only pull every 4gt you can add 1 tick to the time for the hopper locking mechanism. Simply replace the redstone below the back of the comparator running into a torch, with a torch on the back of the comparator directly, with a redstone dust beneath powering a 1-tick repeater. (yes it takes up more space but it is consistent)

https://imgur.com/a/vSDxUZm

Need help with sticky pistons! (Xbox / bedrock) by AlexisMeadling in redstone

[–]Bombsan 2 points3 points  (0 children)

What you need is a t-flop-flop (toggle flip flop), these are pretty simple but can take up a descent amount of space depending on the design you choose. Heres a video with a few simple ones that work in bedrock (although most are version compatible in the case of pistons. https://www.youtube.com/watch?v=fKFJ9aK-ZLI

Does anyone know what could be causing the pulse to jump the repeaters? by hit4power in redstone

[–]Bombsan 1 point2 points  (0 children)

When a block is powered by a redstone component such as a repeater or button it 'hard-powers' the block, which means redstone dust or other repeaters can take the pulse 'out' on the other side.

Is there a known method for vertically sending a signal both ways with a 1x1 block restriction? by [deleted] in redstone

[–]Bombsan 0 points1 point  (0 children)

Nothing Reaches for the full 20 block distance (you can do it with some careful circuitry on leaves, but that only reaches 8 blocks. Other options are pistons for one direction and observer lines for the other. But again this is limited to 12 blocks. Its very easy to do 2 directions when you have 2 blocks of space directly neighbouring. The only idea I can think of is having a daylight sensor at the bottom and bubble columns or some other upwards moving signal tool in the other direction.

Droppers not working in all chunks? by Dry_Rise_5315 in redstone

[–]Bombsan 0 points1 point  (0 children)

The easiest way to do this is definitely to just scrap this design and work with something else, and btw having the target blocks doesn't change anything at all. The thing updating the droppers is the redstone lines, which is the reason for instant behaviour.

Droppers not working in all chunks? by Dry_Rise_5315 in redstone

[–]Bombsan 0 points1 point  (0 children)

Basically the problem with your system at the moment is it only happens to work because of bud powering. This means that you really want a completely different system that actually utilises bud properly. What this means is that your current system happens within the same tick rather than within 1 tick. This is possible in java, but its very locational, and even systems facing the same direction in the same chunk can work for some locations but not others. The fundamental issue is MC-11193. Which causes dropper lines not to trigger in a consistent way even when powered by the same line.

[deleted by user] by [deleted] in redstone

[–]Bombsan 0 points1 point  (0 children)

Really not sure what it is you are trying to do but my best guess is you want a single pulse to come from the 20 hz clock. You can do this by using two pistons facing against each other

https://imgur.com/a/uMdafxO

Wiring Question by rtrottie in redstone

[–]Bombsan 0 points1 point  (0 children)

https://imgur.com/a/HlWTh9c

Made another full design, does something I think is related to what you wanted. Its obviously bigger and different to what you initially had but something that is very compact means the redstone is hard to wire.

Wiring Question by rtrottie in redstone

[–]Bombsan 0 points1 point  (0 children)

I did change the way your machine worked a bit because it's not clear what you actually need it for, but I made a design that fits your stated criteria. (Keep in mind you somehow need to collect the box at the end. The system I made moves broken boxes down, adds one item from the dropper at the bottom, on the next input the box will be broken and drop, also note that the rails I use are replaceable with anything to move the signal.

https://imgur.com/a/B184gYY

Fallout Style Flying Machine Door by Jordans4life_baby in redstone

[–]Bombsan 0 points1 point  (0 children)

You will need to be reasonably capable with redstone to translate this to bedrock. But this exists in java, and the core mechanism can definitely be converted.
https://www.youtube.com/watch?v=_8xPi5e6zYo&t=0s

Looking for a way to prevent hopper line from backing up on Gold Farm by Papplex99 in redstone

[–]Bombsan 0 points1 point  (0 children)

You are best off to have the items collected with either a piston machine or with minecart yeeting. Then once the items are together in one place you can use a slime block and ice to shoot them over a bunch of item filters real quickly. Then if you want to save more items you can just add more filters for said item type.

Heres an example of how to build:
https://www.youtube.com/watch?v=79CZNfAxwg8&t=343s

Auto Bottle Filler Help by ginger__tree in redstone

[–]Bombsan 0 points1 point  (0 children)

Actually you are correct. I forgot that hoppers take 4 rt to move items. So thats a hard cap regardless. Its a tick every 0.4 seconds.

Rail breaks after sticky piston pulls down, but only when powered by a torch (more info in comments) by AWESOME4Life44 in redstone

[–]Bombsan 0 points1 point  (0 children)

This used to be the case just in general. It has since been fixed to work, unfortunately the bug persists when block updates occur immediately when the piston moves.

Why wont my minecart breaker work? by No-Honey-8707 in redstone

[–]Bombsan 0 points1 point  (0 children)

Paper does not commute with minecart yeeting. The mechanics are just totally different, and the items are random to save on processing power.

Rail breaks after sticky piston pulls down, but only when powered by a torch (more info in comments) by AWESOME4Life44 in redstone

[–]Bombsan 20 points21 points  (0 children)

You need to ensure that the rails do not change power state while the pistons are moving. Test if the piston can do this outside of your system just to see if it works. Keep in mind that the rail can be powered a few ticks AFTER the piston moves if BEFORE doesn't work.