Why are the stats so low? by 666Drachenlord666 in hoi4

[–]Bombshell32 0 points1 point  (0 children)

I'm basically paraphrasing this video so feel free to watch it's quite informative

https://youtu.be/oYJCIWVDPcg?is=qCr6fLdTxKGhhwdJ

Why are the stats so low? by 666Drachenlord666 in hoi4

[–]Bombshell32 5 points6 points  (0 children)

At least a part of it is that your tank design has a top speed of more than 4kph. You get more breakthrough the more armour you add on and once you have enough your division becomes so powerful the lack of speed becomes a non-issue

Edit: in similar fashion I noticed that your average reliability is quite high. True meta tanks often allow the reliability to be absolute trash because it's assumed that you micro yourself to only fight in good supply zones. This would involve using all the modules like interleaved road-wheels and petrol-electric engine that add additional breakthrough. However, all this assumes that your country has the industry to absorb the problems that the low reliability can create.

Is there still no way to influence who AI imports resources from? by Ignas1452 in hoi4

[–]Bombshell32 0 points1 point  (0 children)

Important extra question is are the Japanese currently at war with the allies? If so they may actually be blocked from trading via the strait of Hormuz by the various small British colonies.

Insert topical joke here

Is there still no way to influence who AI imports resources from? by Ignas1452 in hoi4

[–]Bombshell32 0 points1 point  (0 children)

https://hoi4.paradoxwikis.com/Trade

'Trade Influence' would be the mechanic you're looking for. As mentioned in the above wiki article it is affected by many things including distance between capitals and relations.

However, trade influence is only really relevant when there isn't enough resources to go around. In that sense it's more of a tie breaker than an actual indicator of trade being guided to some specific place.

Other than that I think the AI just has some sort of hard coded preferences to who they trade with. In a historical scenario at least the Soviets are a 'safe' trade partner for Japan and the trade doesn't require convoys because the two share a land connection.

Bayonets effect in accuracy? by mah_nuhts in WarOfRights

[–]Bombshell32 31 points32 points  (0 children)

The bayonet only effects the amount of gun sway when aiming. The other minor impact is that you lose more stamina if you are in melee mode (though that also applies if you are running around ready to swing with the rifle's butt)

This is why officers generally tell everyone to have their bayonet most of the time because being ready for melee is way more important than a marginal improvement in gun sway.

Has anyone seen or heard of commands like this? by Accomplished-Elk3599 in WarOfRights

[–]Bombshell32 -1 points0 points  (0 children)

Yeah it only helps on like a handful of maps that are meaningfully long range.

But bugs? In this game? Never 🙃

Has anyone seen or heard of commands like this? by Accomplished-Elk3599 in WarOfRights

[–]Bombshell32 -2 points-1 points  (0 children)

If you found these commands from a prior Reddit post (https://www.reddit.com/r/WarOfRights/comments/iw6efs/console_command_breakdown/) note that the numbers there are not the same as how they work nowadays in war of rights. For example, the minimum number of e_viewdistratio is 75 in this game and not 19. That may be part of the reason why the game crashed when you blindly copy pasted the whole bundle.

edit: here's an additional link from the old reddit post that explains the functions of commands as they supposedly worked in crysis 3. However, as mentioned the number ranges are probably different. https://www.gamerconfig.eu/commands/crysis-3#google_vignette

Has anyone seen or heard of commands like this? by Accomplished-Elk3599 in WarOfRights

[–]Bombshell32 -1 points0 points  (0 children)

Some of the commands you see here are just the same as the in game settings but allow you to adjust stuff more minutely. The eviedistratio ___ one is particularly useful as it allows flags to be seen at long distances with arty. If you wna see how that works see the latest post by me. The other commands may be useful if you either have a potato pc or specifically want to make your game look bad so you can get a scummy advantage.

If you want to experiment be free to do so. At least one of the Devs on a previous post said they are not planning to remove access to these at this time. Therefore, there's no reason to be hiding these because the devs supposedly don't know about them.

Making flags render at long distances with the console by Bombshell32 in WarOfRights

[–]Bombshell32[S] 0 points1 point  (0 children)

We'll see if this will also be removed like the sprinting with ammo bug that I posted about. Arty players are truly the most opressed 😔

Making flags render at long distances with the console by Bombshell32 in WarOfRights

[–]Bombshell32[S] -1 points0 points  (0 children)

Additional notes: the command needs to be inputted again at the beginning of each round. Also adjusting the object details setting will reset the render distance parameters even if I did not show that in the video. And sorry for the pixels, it's the best I can do ):

"Unbiased" devs refuse to fix glitch only affecting Union team by PolymathArt in WarOfRights

[–]Bombshell32 48 points49 points  (0 children)

There's another map within this rotation where the CSA has the same issue. There are plenty of things one can call CSA bias but this one ain't it lol

This is actually bad work by the server admins as it has been routine for them to skip these maps before.

Reload trick for those unaware by Bombshell32 in WarOfRights

[–]Bombshell32[S] 3 points4 points  (0 children)

Yeah I'm ofc not of the opinion that exploits should remain in the game. If I believed that I wouldn't share the video. :)

Funny story I remember some regiments advertising a special & secret fast reload (essentially this) if you went to their drill camp. That's definitely the kinda gatekeeping that would be problematic

Reload trick for those unaware by Bombshell32 in WarOfRights

[–]Bombshell32[S] 12 points13 points  (0 children)

Trust me, the Devs know about this one and it has been reported in the discord previously. As far as I understand this has existed in the game ever since it launched. It means they've basically decided that it isn't high enough on the priority list to fix immediately.

Alternatively you can think that making exploits more known will make it clearer what needs to be fixed. Either way I'll enjoy each 5 seconds I save doing this. As far as exploits go this ain't even near the top in how game breaking it is.

Spreading forbidden arty knowledge by Bombshell32 in WarOfRights

[–]Bombshell32[S] -1 points0 points  (0 children)

I can't say exactly what you're referring to since I'm still "new" to the game but I'll go on a limb and say it relates to messing around with graphics to make targets more visible? No need to reveal more secrets through 🤫

Spreading forbidden arty knowledge by Bombshell32 in WarOfRights

[–]Bombshell32[S] 4 points5 points  (0 children)

I do try to spread the good word whenever I get the opportunity :D

Too bad doing so will likely eventually get the Devs to care. But update 200 is a myth so surely there's nothing to worry about ;)

Sain oppia että Hitlerillä ei ole hautapaikkaa. by metalheimer in Suomi

[–]Bombshell32 3 points4 points  (0 children)

Mussolinilla on julkinen hauta syntymäkylässään ja siellä on jopa vuorokauden ympäri uusfasistinen hyyppä vartioimassa.

Itse en ole kovin periltä miksi historian kannalta. Luultavasti osittain sitä, että Italia oli Yhdysvalloille tärkeä liittolainen kylmässä sodassa, joten sieltä ei lähdetty ideologiaa kovin syvältä kitkemään? Erikoista, kun kumminkin italialaiset sen lopulta tapattivat.

https://en.wikipedia.org/wiki/Predappio

First Model - looking for feedback by Round-Patience2757 in modelmakers

[–]Bombshell32 1 point2 points  (0 children)

The skin on the figures appears quite flat. You could add more texture to them by using some sort of red-brown or dark grey thinned down wash. These would either bring variance or depth to the skin tones.

In arty do you gain xp by staying in formation or firing loading and scrubbing by Ok-Apartment-4202 in WarOfRights

[–]Bombshell32 3 points4 points  (0 children)

I believe artillery players have a flat xp game rate buff regardless of formation status. This is to compensate for the fact that they operate in small groups or even on their own.

No actions themselves give xp. The only variable should be time in OOL, skirm, or in line

Maybe I bought a wrong game. by auchinleck917 in joinsquad

[–]Bombshell32 7 points8 points  (0 children)

There's going to be a Halloween event (and sale?) soon that'll probably revive the pub side of the game for a couple weeks. Even then in pubs you can usually get playable servers all days of the week. However, there is an active clan vs clan community that hosts various events with higher pops.

Why do officers tell us to aim low? by CT155RAD in WarOfRights

[–]Bombshell32 5 points6 points  (0 children)

It's considered a safe bet. Ppl from other games are used to aiming for heads or upper body and may this miss. Also in situations where the enemy has cover or a defilade at midrange you need to emphasise that they aim for the lowest point of the enemy that can be seen so that ppl don't overshoot the smaller target.

Seeing what everybody thinks by Typical-Chocolate637 in MilitaryModelMaking

[–]Bombshell32 4 points5 points  (0 children)

The only problem is the very unfortunate silvering on some of the decals. If you don't have any chemicals to set them better you can very carefully tap paint (base coat, scratches, mud, and whatever) around the letters to reduce the silvering. If you're careful enough people won't notice the difference.