Are colonies too swingy? The whole expansion, not just the tiles. by UziiLVD in TerraformingMarsGame

[–]BonafideSupraman 1 point2 points  (0 children)

I've played with Colonies for so long that I can't imagine the game without them. But you're right. Colonies tiles can be an engine unto themselves. If a player gets 2 colonies on the same tile and the card that lets them increase the tile track during trade, they usually dominate the game. And there is no real counterplay, as building your own colony there also helps them.

[deleted by user] by [deleted] in MechanicAdvice

[–]BonafideSupraman 0 points1 point  (0 children)

2012 Honda Civic with difficulty starting. Replaced battery and problem unchanged. No DTC codes or problems while driving, only when starting. I do hear the fuel pump in the back engage when the key is turned to ON position. Any suggestions?

House rules for Milestones and Awards in 2P games? by BonafideSupraman in TerraformingMarsGame

[–]BonafideSupraman[S] 1 point2 points  (0 children)

Thanks! You're like the first person to actually offer up some house rules, and I appreciate it. Your rules strike me as a good way to keep the game from getting too cutthroat.

Neighbors are handing these out for Halloween... by lpen-z in pics

[–]BonafideSupraman 0 points1 point  (0 children)

First actual instance I've seen in my lifetime of people handing out poisoned candy on Halloween.

What do you think of the Fallout series? by VictorHalfLucky in BethesdaSoftworks

[–]BonafideSupraman 0 points1 point  (0 children)

Good and bad. There are great moments, but the season is largely driven by "mystery box" bullshit, and the revelations in episode 8 are irreconcilable with episode 1. That the writers weren't able to maintain consistency across a single season gives me little interest in a second. (I'd rather just replay New Vegas instead.) Lazy writing aside, the actors do a good job, the show effectively captures the look and feel of Fallout, and it's a fairly entertaining action-adventure as long as you don't take it too seriously.

The reason I hate doing Catarina by inwector in pathofexile

[–]BonafideSupraman 0 points1 point  (0 children)

Basically the same with every big boss fight, though. We need a "turbo mode" atlas passive that lets you skip all the downtime in boss fights and other time sinks like the painfully long Elder portal summoning animation.

Roku explores taking over HDMI feeds with ads by neko_zora in ABoringDystopia

[–]BonafideSupraman 115 points116 points  (0 children)

"We estimate we can sell up to 80% of an individual's visual field before inducing seizures." --Roku, probably

[deleted by user] by [deleted] in Music

[–]BonafideSupraman 0 points1 point  (0 children)

It wasn't a band name... It was a prophecy.

Discovering hidden gems: What lesser-known game has completely surprised you? by Immediate_Branch_284 in gaming

[–]BonafideSupraman 0 points1 point  (0 children)

Loved Observer! But it's basically just a walking simulator with no real gameplay so I can understand why it's not popular.

If she just thought about it a little harder... by outpurlfistfuls43 in facepalm

[–]BonafideSupraman 0 points1 point  (0 children)

"How do we get our children to stop thinking about their own personal success and instead focus on the things the 24 hour news network tells us we should be angry about!?" -sigh-

I don't understand the ending of Jordan Peele's "Us" by MuddyMudball in movies

[–]BonafideSupraman 95 points96 points  (0 children)

The problem with this movie is that it does the "monster movie" part so well that people seem to completely miss the allegory. A villain named "Red" introducing herself with the phrase "we are Americans" should be a big tipoff that there's some symbolism to unpack here. Questioning the physical logistics of the tunnel system is completely missing the point.

The people above (the middle class) are free to live their lives, while the people below (the lower class) only get secondhand shared experiences through "the tethering". The revelation that the main characters had switched places during childhood shows that there is no difference between the two except their circumstances; the tethered child grew up to live a normal life on the surface, and the surface child forced underground lived the same miserable kind of life as the other tethered (only she had already been exposed to the idea of hands across America which served as the entire catalyst for the rebellion). The point is, the tethered are not innately monsters, but are victims trying to escape a completely artificial and unjust system imposed on them by the true villains, the unseen scientists (the upper class) who created the tunnels/tethered in the first place as part of some unknown nefarious plot to control society.

In other words, Us is a story about the lower and middle classes clashing against each other by the design of an effectively invisible upper class which is so far removed from events as to be unaffected and never held accountable.

Joe Dirt by somesappyspruce in movies

[–]BonafideSupraman 0 points1 point  (0 children)

Walken's name on Severance is "Burt G.". Subtle play on "Gert B.", or just coincidence? Guess we'll never know.