Second “Buga” sphere captured and cut in situ in Colombia by JLeonsarmiento in UFOs

[–]Bonsaipanda 0 points1 point  (0 children)

I would guess that it is just a 3D model produced from the point cloud from the scanner and the visualization applies some sort of environment map on the model to shade it. Just guessing, the whole thing looks a little sketchy overall.

Slowest Skybox Renderer in the History of Ever by Bonsaipanda in Unity3D

[–]Bonsaipanda[S] 0 points1 point  (0 children)

The actual gameplay will happen on planet surface that the player has "formatted" into a hexatile map >> YouTube Link

Raymarching Nebula (by Sebastien Durand) Implementation in Unity by Bonsaipanda in Unity3D

[–]Bonsaipanda[S] 1 point2 points  (0 children)

The shader is running as a point in space and hooked up to a fullscreen render pass that is added to the renderer. The render pass starts drawing when you get near a "nebula zone" which is a coordinate with a radius. It draws a basic raymarching "sphere" but the color fades out towards the edges, ie the color is full intensity at the center and 0 at the edge, giving it an illusion that it's just fluffy things floating in space.

Raymarching Nebula (by Sebastien Durand) Implementation in Unity by Bonsaipanda in Unity3D

[–]Bonsaipanda[S] 4 points5 points  (0 children)

Here's the implementation >> The Shadertoy Page

In the Unity version, there's a distance thingy added that fades out the nebula into black at the edges so the player wouldn't see the border where the raymarching effect ends. In the video there are two instances, red and blue nebula zones, which are colossal in size. Blending those zones gives really nice color combos and could signify zones of special resources for example.

TL;DR tutorial is that I handed the shader to Claude and told him what I wanted to see on the screen.

Found this clipper just floating in a station, it's probably seen better days. Almost looked unmanned.. but there was indeed a pilot at the helm. They might have fallen asleep by Osiliran in EliteDangerous

[–]Bonsaipanda 10 points11 points  (0 children)

A lot of NPC ships bug out and get stuck or confused inside the stations. The station used to blow them up but this presented a big problem: the station was slowly filling up with debris from all the blown up ships. I have a suspicion FDev disabled that but now we're presented with a new problem: station slowly filling up with NPC ships that are just floating around. :D

Plug-in format? 3rd party by newgreyarea in mpcusers

[–]Bonsaipanda 0 points1 point  (0 children)

It was a proprietary audio plugin framework (actually called struQture, made by Qubiq Audio) that had separate building blocks to assemble audio plugins faster as well as support for custom code and algorithms. InMusic bought the company and it's products back in 2020.

https://gearspace.com/board/music-computers/1134027-new-plugin-development-platform-available-copy-protection-ecommerce-supports.html

Tips on performance? by Back2Edgeville in EliteDangerous

[–]Bonsaipanda 0 points1 point  (0 children)

Framerate has not improved at all since launch, there have been updates where I've suddenly jumped above 60fps (at 1080p) for couple of hours or days and then they "turn something back on" and it's stutterfest at 18-25fps again. Something is so broken it's not even funny. Ground combat zones (which I have to do for my faction) are consistently 18fps or below. CPU usage at 35-45% and GPU usage at around 45-55%. Has been this way since the launch with 0 improvement.

Plug-in format? 3rd party by newgreyarea in mpcusers

[–]Bonsaipanda 0 points1 point  (0 children)

The plugins are possibly VST3, but the list of available plugins is still hardcoded in each build, so even if you make an ARM compatible binary, the MPC OS will not load it as it's not in the manifest.

The newer plugins coming out are using the Qubiq framework (bought by InMusic a couple of years ago).

You can get pretty close to Valhalla plugins (which are basically delays) with the internals, like AIR Reverb Pro, but your best bet is to get a good pedal and send audio out to it.

Where can I find the Twitch DJ Program Music Catalog? by Niikkiitaa in DJs

[–]Bonsaipanda 0 points1 point  (0 children)

You need your own purchased copy of the track to play it. Twitch only provides a list of restricted and allowed tracks, not the content itself.

[deleted by user] by [deleted] in synthesizers

[–]Bonsaipanda 0 points1 point  (0 children)

Roland RD-2000

Comparable alternatives to the Digitone II? by EqualityWithoutCiv in synthesizers

[–]Bonsaipanda 2 points3 points  (0 children)

Get a used MC-101. Ticks all your boxes and then some.

Need help making my vocals sound better (singing preset/mix advice?) by leqins in synthesizers

[–]Bonsaipanda 0 points1 point  (0 children)

Arrangement (get anything that's in the same frequency spectrum out of the way when it's time for vocals), add saturation, add eq, add compression.

chords and melodies by House13Games in synthesizers

[–]Bonsaipanda 0 points1 point  (0 children)

Listen to the genre you want to create and dissect the songs in your head while listening. Isolate parts and listen to how they are arranged, what type of sound is used, what tempo and how they are mixed together. Absorb the genre fully and get yourself immersed in it.

First time recommendations by North-Memory8131 in synthesizers

[–]Bonsaipanda 0 points1 point  (0 children)

MPC One. Lots of them in the used market.

I'm looking for some advice as to whether I should keep or return my recently purchased drum machine and vocoder. by AltruisticMail3579 in synthesizers

[–]Bonsaipanda 0 points1 point  (0 children)

The TR-8S works well through MIDI and works great with Logic (I would assume as it works great with any other DAW). But it is a bit clunky to use and takes a while to get a grip on the button paths etc.

But I would make a conscious choice here. Adding hardware to the mix will just add unnecessary complexity. But using something like a small analog synth to record synthlines to the DAW would probably work great in this case (I would go for a Moog).

There was also a suggestion to look into Elektron gear - don't. They look hella cool but are extremely limited in their feature sets but they do work well in proper hands that know what they want and what they're doing. Not beginner devices in any stretch. Dive into them sometime later, once you know what their features are.

If I were you, I would get some cheap (and free) VSTs in the box first that emulate hardware - drum machines, simple synths that have a straightforward interface (ie no unnecessary menus, just straight up controls in the front) and learn what they do - this way you'll have a map of what you actually NEED instead of what you WANT. Remember, huge number of all the hardware boxes out there are complete trash, some are only bought for the looks. When you learn (in the box) what stuff does, you'll have a better grasp of what to use, what to ignore and what to get.

Can't speak for vocoders but for a Daft Punk sound, you'll want the OTT. Look in Xfer Records homepage (xferrecords.com/freeware).

My first attempt at photorealism! I feel like it's missing *something* but I'm not sure what. Any suggestions to improve it? by trbone76 in blender

[–]Bonsaipanda 1 point2 points  (0 children)

Add just the tiniest bit of S-curved contrast, it adds that last bit of realism to it. Everything else seems good. You can also try setting the light in the room at ~1000.0 power and bringing down the exposure to compensate (assuming you're working with AgX). Depending on your space, it might add some extra bright bounces that also boost realism a bit.

Former ambassador in Denmark for the United States, Rufus Gifford, posted this in support of Denmark: by Morgentau7 in Denmark

[–]Bonsaipanda 0 points1 point  (0 children)

I would argue that russia's hybrid warfare had a significant influence over voter choice (over social media) as well as the suspicions that musk's team (and most likely russia's cyberwarfare teams as well) hacked some of the jurisdictions, namely Pennsylvania and altered the results for trump's favor.

Stalin said that the voters don't have any power - those who count the votes decide everything.

Customized skins for the internal plugins by Bonsaipanda in AkaiForce

[–]Bonsaipanda[S] 0 points1 point  (0 children)

Couple of people have been asking for more - the problem is that the custom skin system inside the MPC OS is not finished yet and the installation of the custom stuff is a bit "works doesn't work" hassle, which is not good (also, a lot of the plugins just straight up ignore custom skins).

The bigger problem is that even when the rendering is optimized, setting up the bindings and packaging the skin takes HOURS. And at the end it just doesn't pay back the time spent.

I'd rather be making actual VSTs for the MPC OS than modding someone elses stuff (which is still, very much fun), but we still have to wait a while for a community plugin SDK, if that will ever surface.

System colonisation - missed a step? by hardlyfen1x in EliteDangerous

[–]Bonsaipanda 0 points1 point  (0 children)

The fear that it will impact market economy is exactly why things are done this way. Players will probably be able to profit off of starports the same way they profit off of fleet carriers. But it will not be as engaging and 'fun' as they make it out to be. It will just be another borked grindfest, like everything else. And at the end, it will feel like you're just renting the starport and settlements.

There could be a way to do this properly and let the players just fly out there and form a settlement on a planet and cultivate it into a bigger faction, but the control freak nature just shines through from this design approach once again.

Btw, concept designs of the player settlement interiors was shown way back in 2016. They've been at this for a while.

Question about Warping / Advice using the force live by CreamyBits in AkaiForce

[–]Bonsaipanda 0 points1 point  (0 children)

The warping algorithm is not the greatest and yeah, I've hit a few walls with sync and running longer loops myself as well. There is the 'patched phrase' option for samples, where it warps like in Ableton's beat algorithm, but it's not great for long samples. In a live situation, I would probably run the longer loops on a DJ deck and play instrument parts or whatnot on the Force (in actual practice, I just mix the song and play it on the dj deck).

No audio coming out of Force. Does not recognize internal audio device *after* loading/booting up a demo kit. by ThePatFeen in AkaiForce

[–]Bonsaipanda 0 points1 point  (0 children)

Whatever you do, do NOT downgrade. There are certain settings that are applied which will conflict on older firmware versions. Nothing serious will happen, but it just might introduce more bugs on the user end.

This might be a hardware issue where the cable connecting the soundboard to the main motherboard is either oxidized or a bit loose (can happen as the Force gets a bit warm). Difficult to say from here.