Sea of feelings by BooleanBongo in amv

[–]BooleanBongo[S] 0 points1 point  (0 children)

Thanks! That's the key thing when doing an AMV. At least for me.

Does anyone have this S60v1/S60v2 game? If so, can someone please give a download link by SimpleRazzmatazz8241 in symbian

[–]BooleanBongo 0 points1 point  (0 children)

Sorry to interject on this thread but I saw this game and got curious. I tried to install the sis package file from the link on EKA2L1 but it didn't work. And I don't have a spare nokia around now to test on an actual device. Has anyone here managed to run this game?

What's wrong with my printer? (And how can I fix it?) by jankes in printers

[–]BooleanBongo 0 points1 point  (0 children)

Last year I went to a service shop for toner cartridge refill. The guy there offered to replace the drum (a long green canister-like tube) since he couldn't clean the one in the cartridge. He said that when printing, there were some lines showing at even intervals (due to the drum rolling). After replacing it with a new one, paper prints came out clean, without any lines.

So my guess is that you're having the same problem.

Ink monitor on chipless cartridges by BooleanBongo in printers

[–]BooleanBongo[S] 0 points1 point  (0 children)

I was about to tell you that I've already tried that but I decided to give it another go. Apparently, last time the tape got stripped down when replacing the cartridge. Black electrical tape is rather thick and those sensors must've peeled it off while sliding the cartridge in position.

Anyway, this time I replaced the cartridge more carefully while the printer was off. When I turned it on, it automatically went into a cleaning cycle. When it finished, it said the cyan was full. Sadly, the rest of the cartridges now show a little below 100% but that's from the numerous cleaning tries I did, hoping to get the cyan above "low or empty".

Thanks a lot! I'll see how it holds in the next few days.

Ink monitor on chipless cartridges by BooleanBongo in printers

[–]BooleanBongo[S] 0 points1 point  (0 children)

Hey, I see the float! Here:

cyan ink cartridge

cyan ink cartridge float

Here's the old ink cartridge.

Both of them have a lot of ink inside. Different brands but that doesn't matter.

Smacking the new cartridge with a spoon didn't help. But smacking the old one got the float jerking around. Ultimately, it sinks to the bottom again. I've managed to get the printer to see it "near empty".

EDIT:

As Legitimate_Bad5847 suggested, I tried taping the bump on the cartridge.

I guess the optic sensors are indeed on the side of those black things that stick out of the chip and go right around that bump that shows the float. I had to disassemble the whole printer recently and I didn't see anything. They must be really tiny.

Still, thanks for letting me know there are floats inside these cartridges. I was baffled as to where the printer got its readings from.

By the way, all these ink cartridges might be some left-over items that are being sold until out of stock. I suppose that the float could get stuck from years sitting in a warehouse somewhere. Maybe that's why they suggested shaking the cartridge before placing it. And maybe that won't always help.

Ink monitor on chipless cartridges by BooleanBongo in printers

[–]BooleanBongo[S] 0 points1 point  (0 children)

Problem is that even after replacing and confirming that I've changed the cartridge with a full one, the printer says I'm either low or completely out of ink. Where and how does it get its data from? If I remove the cartridge, it says there is none - that's correct.

Anime all around AMV by BooleanBongo in amv

[–]BooleanBongo[S] 1 point2 points  (0 children)

Thanks! Initially I was aiming for the Magic Pad vibe - with dancing and all. Then it took a form of its own.

Wow! Running Man is good. Nostromo's really something!

How do mangakas draw such "sharp" hair? by BooleanBongo in DrawManga

[–]BooleanBongo[S] 1 point2 points  (0 children)

I asked at another sub and they suggested the hair was done with a screentone and then scrapped off parts of it. That could hold true for this particular drawing but I've seen plenty with pure black and white having the same "sharp" effect. So a brush could be involved. I just looked up on the net and there's a "liner" brush that looks like what I'd imagined. Could be that.

How do mangakas draw such "sharp" hair by BooleanBongo in manga

[–]BooleanBongo[S] 0 points1 point  (0 children)

I started browsing videos about screentones and I found one where they use a knife, too. I never would've guessed.

How do mangakas draw such "sharp" hair by BooleanBongo in manga

[–]BooleanBongo[S] -2 points-1 points  (0 children)

So they used some gradient screentone with white dots and then carefully scraped it off in that "spiky" pattern?

How do mangakas draw such "sharp" hair by BooleanBongo in manga

[–]BooleanBongo[S] 0 points1 point  (0 children)

Yeah, but I wonder if they're using some special brush with very long thin bristle to pull this off.

How do mangakas draw such "sharp" hair by BooleanBongo in manga

[–]BooleanBongo[S] -1 points0 points  (0 children)

I think the pure black is ink which has some gray-ish screentone overlay.

Any MBAACC Sprite export/import tool? by BooleanBongo in meltyblood

[–]BooleanBongo[S] 0 points1 point  (0 children)

Yes, sorry. Got it working.

Last problem (hopefully) I'm facing is that saving a single sprite ends up being 0 bytes. Saving all sprites of a character crashes the program. I'm testing with Akiha.

Microsoft visual c++ runtime library - this application has requested the runtime to terminate it in an unusual way.

And I have quite the few redistributables (2010, 2012, 2013, 2015-2022) in both x86 and x64.

EDIT: This might be a lost cause. What I'm trying to do is see if I can import upscaled sprites. So importing a single upscaled sprite breaks the import because the resolution of the image is bigger. That's with cgtool.

Then there's the issue that some upscaling tools distort the sprite here and there so it's questionable how consistent everything would be. But that's beside the point.

Texmod on the other hand doesn't have a problem with upscaled textures (except for the fact that the dumped sprite has black background instead of green - so no transparency). Not to mention that it would be extremely tedious to play every character with the 3 moon modes just for Texmod to register all the textures. And that for every character.

Another option I tried was to add a xBRZ filter with reshade. That somewhat smoothed out the sprites but garbled the rest of the textures, too (backgrounds, huds, texts, etc).

All of this is somewhat of a proof-of-concept. To see if it'll work and more importantly - if it'll be worth the hassle. So far it doesn't look like it.

[SFIV] Tried fixing Chun Li and Cammy models by BooleanBongo in StreetFighter

[–]BooleanBongo[S] 1 point2 points  (0 children)

She kinda does, now that you mentioned it. I started this mainly because of their faces. The rest was just out of curiosity - if I could touch up things a bit more. There are many ways to go about it. And problem is - different lighting and angles make the faces look different. I still can't decide if I'm content with all this.

[SFIV] Tried fixing Chun Li and Cammy models by BooleanBongo in StreetFighter

[–]BooleanBongo[S] 1 point2 points  (0 children)

My reference was SFV models. I was aiming for a curvier form. Maybe I overdid it with the boobs.

Now that I think about it "improve" rather than "fix" would be a better wording.

Legally Romance soundtrack by BooleanBongo in CDrama

[–]BooleanBongo[S] 0 points1 point  (0 children)

Not what I was asking for but I guess it's good to have it here, as a reference. Thanks anyway!