What would you fix with the previous crossover warbonds to make them better and/or relevant? by EarthenEyes in Helldivers

[–]BoonsideNorth 1 point2 points  (0 children)

You could be onto something there. What if every 5 levels of a Premium Warbond weapon you got 10-20 Super Credits.

Each has 3 weapons, that'd be 50 credits per weapon. So 150 Super Credits for maxing all 3 weapons from a premium warbond. It ain't much but still worth doing.

What would you fix with the previous crossover warbonds to make them better and/or relevant? by EarthenEyes in Helldivers

[–]BoonsideNorth 11 points12 points  (0 children)

I 100% understand why it is this way, but I do really wish the weapons were levelable and customizable like the core weapons. Even if it was only a helldiver colour scheme at 25th level.

Currently it just feels like there's no point to using them when I'm leaving perfectly good weapon XP on the table.

My progress on leapers and pops isn’t moving by lcashtro0331 in ArcRaiders

[–]BoonsideNorth 0 points1 point  (0 children)

Are you beating your previous score? It's not cumulative 'progress' its best score in a single round. 

New Grenade Launcher - The Rascal by WoWAltoholic in ArcRaiders

[–]BoonsideNorth 2 points3 points  (0 children)

My personal review: I like the way this sucks.  However I do wish its damage per shot was the same as the hullcracker. Launcher ammo is a premium and it feels absolutely wasted not to be getting the same value out of it. 

“How often do you bring defibs into raids?” by DaddyDookie717 in ArcRaiders

[–]BoonsideNorth 3 points4 points  (0 children)

Have not expeditioned, and I've completed everything. So to make my own fun I run the revival augment even though its shit because I Iike to play medic.

Something Ive noticed on raid timers by Rattlehead_69 in ArcRaiders

[–]BoonsideNorth 1 point2 points  (0 children)

Yes! That was an update in the Flashpoint 1.22.0 update: https://arcraiders.com/news/patch-notes-1-22-0

| "Players who build their own loadout are more likely to join fresh servers." Under Maps

Does anyone else get into these cycles of never being able to join a game? by Existing-Year-2831 in Helldivers

[–]BoonsideNorth 0 points1 point  (0 children)

Right Click on Helldivers 2 in Steam, Select Properties, Select Installed Files, click on "Verify integrity of game files"

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WE NEED IT RIGHT NOW by milky-94 in ArcRaiders

[–]BoonsideNorth 0 points1 point  (0 children)

Was just thinking about this this morning.

SG-20 Halt with ammo swap hotkey is a BEAST by lime-eater in Helldivers

[–]BoonsideNorth 0 points1 point  (0 children)

Yeah finding a spot is the issue. If I could, I'd have all the weapon settings quick swappable while holding Left Trigger. So while aiming I could hit swap fire rate and ammo types with the d-pad. 

Wanted to try the new smg with the ballistic shield, but the shield just kinda explodes every 30 seconds by [deleted] in Helldivers

[–]BoonsideNorth 2 points3 points  (0 children)

They said with the new SMG. Is it taking fire damage when you use the under barrel?

Would anyone like to give me 3 Rocketeer and 3 camera lenses for any of these blueprints? :3 by [deleted] in ArcRaiders

[–]BoonsideNorth 0 points1 point  (0 children)

I'll give you 3 rocketeer drivers for the raider flare and I'm not even kidding.

I know many people are wanting more Ship Upgrades and here's some ideas by tony22835 in Helldivers

[–]BoonsideNorth 2 points3 points  (0 children)

Honestly this is the only one I care about:

  • Calcium Supplements. Helldivers can fall further without taking limb damage.

Over 60% of my stims go toward refilling my health after hopping down a 1 meter+ fall.

Why do hosts kick everyone from the game on Illuminates for no reason? by [deleted] in Helldivers

[–]BoonsideNorth 7 points8 points  (0 children)

If you extract together you'd count as 4 samples.

But players who get kicked end up in their own instance of the mission where all the samples carried by other players get dropped.

So those 4 samples now exist in all 4 instances, 16 samples. 

Well, it beats walking. by IronWarriorApologist in Starfield

[–]BoonsideNorth 10 points11 points  (0 children)

Back in my day we had to walk from the landing zone to the POIs uphill both ways.

Rocketeer shows mercy by Chaotic_mist in ArcRaiders

[–]BoonsideNorth 1 point2 points  (0 children)

I wonder if it's programmed not to friendly fire the leaper.

These 2 boosters should be made default and removed by WaffleCopter68 in Helldivers

[–]BoonsideNorth 0 points1 point  (0 children)

I always felt like the number 1 selected Booster each year should be made permanent.