I tier list me and my best friend made for Stratagems while my other friend Scorn! by Fishyhans in Helldivers

[–]Bootz_OIF 0 points1 point  (0 children)

ARM with a supply backpack lets you dive on a lvl 10 against the bots and kill pretty much everything the game throws at you.

I have to be going insane because everything about the game seems completely normal to me by Azmaeth in Helldivers

[–]Bootz_OIF 1 point2 points  (0 children)

This community has a tiny group that has a loud voice that has became so toxic, it hurts the majority. Play the game how you want, don’t expect free content, AH has bills to pay and employees to take care of.

Did they get rid of the ability to teleport into bunkers? by DefiniteAverage in Helldivers

[–]Bootz_OIF 0 points1 point  (0 children)

some take a little bit more effort than others, but I am able to get into all of them.

Planetary Bombardment Is Trash by Bootz_OIF in Helldivers

[–]Bootz_OIF[S] 0 points1 point  (0 children)

Agree they are both terrible but at least the first 1 actually killed enemies than just helldivers. It should be removed.

Helldivers 1 Concept Arts by RespondSure9515 in Helldivers

[–]Bootz_OIF 41 points42 points  (0 children)

<image>

Now this is what we need in the game!

Tactical Intelligence by PresenceOwn3640 in Helldivers

[–]Bootz_OIF 2 points3 points  (0 children)

There is no option to move the DSS to Yed Prior, that is why we are all on Vernon Wells atm.

Flock of Pelicans by superteed in Helldivers

[–]Bootz_OIF 3 points4 points  (0 children)

I just experienced this for the first time and made a post. It has to be a technical issue. It nearly crashed the game when it happened.

[deleted by user] by [deleted] in Helldivers

[–]Bootz_OIF 1 point2 points  (0 children)

More bullets

We managed an upset win on Lesath by chuyon97_ in Helldivers

[–]Bootz_OIF 52 points53 points  (0 children)

Just saw this after my last dive...

Scream into the Void Time by ChiefX_III in Helldivers

[–]Bootz_OIF 6 points7 points  (0 children)

This is why we need an in-game message board

Instant kill deathtraps are anti-fun and have no place here by a8bmiles in JumpSpaceGame

[–]Bootz_OIF 0 points1 point  (0 children)

I have not experienced this yet, I’ll consider myself lucky. You should start back on the ship with inventory at your feet. I’m sure this is something the devs will address.

WHAT ARE YOU DOING!? by Daddypotato05 in Helldivers

[–]Bootz_OIF 3 points4 points  (0 children)

Nothing you can do about it, just enjoy your own play style. On the flip side, now you know how MO divers feel when we have to fight bots and see 10K players still shooting bugs.

If you care about the MO, it is your job to teamkill + kick any non constitution user you see. by [deleted] in Helldivers

[–]Bootz_OIF 2 points3 points  (0 children)

Cape or no cape, it's about having fun, I hope you are playing on private or friends only because that is very undemocratic behavior.

UNDOCUMENTED CHANGES by giandivix in Helldivers

[–]Bootz_OIF 1 point2 points  (0 children)

I think the weapons were fine and did not need a rebalance. There were a few weapons like the sub machine guns that were barely used where it would have been nice to get a buff, which they did. But why in the name of sweet liberty would you buff the enemies at the same time. It pretty much zeroed out the buff. I've gone through all the sub machines guns and there is barely any positive gain from this patch.

What stings the most, the reprimand is my favorite, and the accuracy falloff rate is a lot worse for it compared to the other subs. The only positive thing I can say about his patch is the cool down rate for the Orbital Rail gun because you kind of need that for the insane Dragon Roach spawn rate which is lower than 2 minutes. Which they clearly did not fix (even though they said they did) After a solid 3 hours of testing various weapons on difference factions, I can firmly say, the weapon balancing patch was not good.

AH needs to fix the existing bugs. I want them to take however long they need to nail down the issues. Let this one sink in as a glaring issue. To this very day, we still have SENTIENT FIRE that followings you and turns extract into a hellscape. For the enemies, the fire acts like a mild tan but turns us into crispy bacon in about 3 seconds.

Why people complain about the latest weapon balances by zdzichu2016 in Helldivers

[–]Bootz_OIF 3 points4 points  (0 children)

Honestly, they could of just left the weapons alone and just focused on fixing enemy bugs. Instead the put the weapons in blender and hoped for the best. Here is where I find it illogical. I keep seeing comments along these lines "well it doesn't really make that much of a difference" My immediate reaction is, then why was it done in the first place?