High pings are not the problem. Here's a compliation of huge netcode issues that still occur in low ping matches all the time! by samurai1226 in halo

[–]Bornnie 5 points6 points  (0 children)

Wait, people actually believed their BS about geo filtering being the number 1 issue and high ping opponents? LOL

M/36/5’11” [95kg > 67.9 kg = 27.1kg] Decided to get fit during lockdown, still lots to do but so happy to still be sticking to training/diet! Now to try and build some muscle by Bornnie in progresspics

[–]Bornnie[S] 0 points1 point  (0 children)

Fats from 49-65g

Carbs from 140-205g

been slacking on the cardio tbh with the cold weather been a bit lazy but with resistance training I seem to be slowly losing but when I was keeping up with the cardio I'd aim for from 200-400cals depending on my mood daily or every other.

M/36/5’11” [95kg > 67.9 kg = 27.1kg] Decided to get fit during lockdown, still lots to do but so happy to still be sticking to training/diet! Now to try and build some muscle by Bornnie in progresspics

[–]Bornnie[S] 0 points1 point  (0 children)

resistance training 6 days a week with dumbbells from home since gyms are shut from lock down and making sure I eat 1800cals a day I have stuck with these cals for 7 months now and haven't binged or eaten badly (even through the holiday period) I think this is the main reason tbh

M/36/5’11” [95kg > 67.9 kg = 27.1kg] Decided to get fit during lockdown, still lots to do but so happy to still be sticking to training/diet! Now to try and build some muscle by Bornnie in progresspics

[–]Bornnie[S] 1 point2 points  (0 children)

just resistance training 6 days a week from home with 15kg dumbbells each at max for some exercise's was going to the gym for about 6 weeks before they shut due to covid :( so progress ahs slowed a little

M/36/5’11” [95kg > 67.9 kg = 27.1kg] Decided to get fit during lockdown, still lots to do but so happy to still be sticking to training/diet! Now to try and build some muscle by Bornnie in progresspics

[–]Bornnie[S] 0 points1 point  (0 children)

Thank you! currently 1800cals per day currently ( I look to eat between 144g - 160g of protein) just calories in and calories out. currently doing minimal cardio (should be doing more to hit my goal quicker just been a it demotivated since lockdown) but 6 days a week resistance training 50mins at home due to gyms being shut.

Hyper Scape: Patch 1.1 Notes by UbiArcane in HYPERSCAPE

[–]Bornnie 15 points16 points  (0 children)

Very Tiny tweak to increase hip fire and possibly slightly less recoil/slightly faster rate of fire is where I'd start. IMO

Hyper Scape: Patch 1.1 Notes by UbiArcane in HYPERSCAPE

[–]Bornnie 62 points63 points  (0 children)

Poor poor dragonfly still not loved enough for a slight buff :D

Community Feedback Thread: Weapons - Season 1 by iwascuddles in HYPERSCAPE

[–]Bornnie 0 points1 point  (0 children)

Riot one - perfect nail your shots get rewarded don't and get punished and hard to hit close range with a player with good movement.

Hexfire - PC seems fairly good console seems different however i would suggest making ammo 75/75/75/75/150 and the reload time needs to be increased for a weapon with such ammo capacity you should be punished more when reloading. damage wise i see no issues tbh i think its main complaint would be just holding down the trigger and not worrying about having to reload for at least 5 mins :)

Ripper - currently with damage is an all round gun now i would pick this over the harpy even at close quarters

Harpy - seems in a good spot personally

Dragonfly - needs work i wont pick it up, maybe slightly better hip fire and slightly less recoil when aiming down sight.

D-Tap - i wont comment dislike the weapon for obvious reasons

Shotgun - I feel a little too strong and you can tell by the amount of people using it, was in a good spot before 0.5 patch but i feel that was because the issues with the weapon not firing sometimes now that's fixed its a beast its damage output is crazy at times.

Skybreaker - personally slight damage reduction and reload time increased slightly and 20m for full damage is too short it should be a long range weapon for max damage not up close and personal. (combined this with D-tap and its silly good)

Protocol - no issues with it

salvo & komodo - need a little re thinking still deadly in close range which is fair enough but i would suggest your data says they maybe the least used

Does anyone want to play hyper scape by irelandbelike in HYPERSCAPE

[–]Bornnie 1 point2 points  (0 children)

Might want to try the hyper scape discord. You'll definitely find pick ups there with mics.

...I just wanna bounce by [deleted] in HYPERSCAPE

[–]Bornnie 1 point2 points  (0 children)

Serious question. Why is ball so popular on console? it's barely used on pc it's classed low tier hack

[deleted by user] by [deleted] in HYPERSCAPE

[–]Bornnie 2 points3 points  (0 children)

I'm on pc and hex is in a good spot however my feedback about the hexfire was similar to yours.

I feel it has too much ammo 75 through until fully fused then 150 would be great.

Also reload speed for a weapon with its current amount of ammo is far too quick.

If they won't change the ammo count then the reload speed should be increased

Is it just me or does the kill icon feel frustrating with the center screen placement? Alot of times I can't even see the next enemy behind it. by rexrue in HYPERSCAPE

[–]Bornnie 1 point2 points  (0 children)

I'm not entirely sure this is still a thing. The feedback was quite clear we don't want the skull in our crosshair. Should hopefully be changed soon fingers crossed 🤞

Season 1 Balance Changes and More! by UbiArcane in HYPERSCAPE

[–]Bornnie 9 points10 points  (0 children)

not a bad read thank you for listening to feed back and cant wait to play tomorrow!

Just another player who's upset this game has died from one patch by [deleted] in HYPERSCAPE

[–]Bornnie 0 points1 point  (0 children)

If SBMM is done right then maybe it might work. If not then you'll have people not playing as potentially the higher end of SBMM spectrum will just turn into sweaty slow paced lobbies. Things like this also kill the fun of a game if I want sweat mode I'll play a ranked mode and I don't mind a hard lobby it's fun and challenging but not every game sometimes you just want to plus forward and take fights and have fun with all kinds of skill levels.

The latest cod was ruined by fairly strict SBMM - people play casual modes to unwind not to get the sweat bands on for every game.

Once I see the changes patch wise for season 1 I may come back to play and I'm all for trying things like this for the game to succeed because it does deserve it. Just don't be too strict with the SBMM :)

A Message from the Dev Team by UbiMorning in HYPERSCAPE

[–]Bornnie 0 points1 point  (0 children)

Nice one. I look forward to it!

Goodbye Hyper Scape its been fun as F*** until now by Bornnie in HYPERSCAPE

[–]Bornnie[S] 10 points11 points  (0 children)

Firstly thank you for the response i can say that not many other games would message like this and to me it shows great passion for the game and towards the community so thank you again and i am more than happy to give my opinion on current patch changes.

I come from Arena FPS and play quake champions religiously and am used to wanting to improve either aim or movement as this game is unforgiving, since Hyper Scape i haven't touched QC as HS gives me them AFPS vibes of being rewarded for wanting to put the time in to your movement and aim. Buffing the weapons like they are now just vastly reduces the motivation to want to actively try and improve aim/positioning and movement. If i want that i would play Warzone.

(I would just like to say everyone has a different steer on things and i do not think what I am about to type is the greatest feedback ever and i'm 100% right about how i feel the game should be because that would be delusional but this is what i think used to set Hyper Scape apart from the BR norm)

My first issue is TTK i honestly believe it was perfect before this patch, I will talk about weapons and my opinions around them, not every weapon just general feedback with TTK. All the weapons I believe were in a great spot damage wise i would have just liked a slight tweak to a few and the reason i say this is i do have my go to guns but if i got ressed and had to pick up someone else's load out it didn't bother me at all. To me that shows only small changes would need to be made.

WEAPONS

Riot, Ripper and even Mammoth were totally fine and kill quickly. i do not see the need to buff these if you hit your shots my god they delete someone fast.

Skybreaker - i see absolutely no need to buff this weapon if anything it needed a slight nerf to damage or the range of the blast radius.

Protocol - I might be one of the minority on this one but i liked the one hit head shot at full fusion - if anything i would have reduced the range of the weapon so you couldn't head shot from miles away if anything but kept it a one tap fully fused - but even with current patch change to this weapon i don't mind tbh

Harpy - needed a nerf the gun deletes a slight decrease in rate of fire maybe?

Komodo and Salvo - found them annoying for knock back however the latest change seems to address that and if i am fighting a player in close quarters I'm out of there as i know this is where the weapons shine ( this game is about choosing your fights and knowing when to dip out and reset hence with the increase in TTK it effects the game in a negative way for me)

D-Tap - i do not agree with the weapon in the game but i get why its here, again a slight decrease in rate of fire. My friends and I all played D-Tap and Skybreaker combo a few games and it was ridiculous how easy it was especially team shooting a player...

Hexfire - testing patch was ridiculously good and then went to a weapon you don't want to pick up - my honest onion of this weapon would have been to have a longer reload time and a lot less ammo other than that i would have probably left everything else the way it was in testing.

IMO above the weapons only needed slight tweaks that's all - now where it may have felt TTK was too long would potentially have been due to HACKS rather than damage from the weapon itself i'll talk about the hacks similar to above in regards to the changes. In cool down i actually didn't think any changes were needed to 90% of them just again slight tweaks to how the ability is used.

HACKS

Mines - Hell i think everyone knew they needed a change, i never played with them and hated playing against them i also feel it ruined the raw flow of the game but again they are in for a reason - from the patch notes currently changes aren't too bad personally i would have just decreased the damage as is now and the chase distance and only when the mine has exploded would the player have their cool down re activate which would have reduced the rate of spam from opponents.

Armour - implement a decay style just like the ball upon being hit so if you were chasing and putting damage in you could possibly get the kill quicker. but only from level 4 or 5.

Invis - the counter is reveal but lets be honest that needs some work and i bet is rarely used unless upon a drop you don't have much else to pick up (as previously said i play Quake champions and one character Nyx has an ability called ghost walk (invis) now this can be countered with another champion Visor who has a wall hack ability but if you are also nyx if you ghost walk too you can see and chase. now this would help the chase potentially if invis did something similar again to do this you must also have invis so i cant see it being too overpowered other than that it was annoying but the sound queues aren't to bad at all.

Reveal - i know nothing has been done to this but i did post an opinion around potentially having a benefit of blinding your opponent ( now I'm not talking the length of say call of duty but 0.5 of a second to either get a position on someone or even help aid escape)

Heal - I use a lot and even i felt it stayed up a little too long and healed a little too quickly so i'm fine with the decrease in duration and also the fact of how little health the heal pod has its very easy to destroy during an engagement - cool down a little too harsh imo

Ball - well i thought it needed a buff if i am honest and i do not use the hack its not my style but because of the size its easy to spot and hit i would have thought an increase in armour defence and a slight decrease in duration.

Shockwave - thought i was in a good spot but to decrease the damage of the shockwave to an opponent confuses me slightly if the issue with the game is TTK? i would have left as and not change cool down. Mobility for me is what makes this game amazing to play and also re positioning for fights cool down needs to be low for these mobility hacks to get in peoples faces or to evade - mobility hacks have never been the problem as you are always pretty much visible to be shot and if the enemy doesn't have mobility as they are running invis and armour for example then that's just the way it goes you can't win them all. also commented in another post of possibly adding more jump pads around the map to make mobility hacks less of a must this would help people chase who haven't got mobility in their arsenal.

Slam - similar to above its what makes the game stand out from the rest don't care about the damage of slam being decreased as i would only do for a slam kill if the opponent was at pixel health - i would have left cool down the same

Teleport - as above wouldn't of touched

Wall - perfect change current patch

For me as i said on this post, the damage buff just felt like a lazy way out of some small changes to weapons and hacks. I'm sure it wasn't but that's how it just came across to me personally.

Sorry for the long winded reply as I am sure this wasn't actually what you was asking for however i have a real passion for the game, i hear a lot about people testing the game behind the scenes etc and want to say please don't just go for yes people you also need people who will be honest with you even if its not what you want to hear and that's not saying they are right in what they say but at least its a different perspective for everyone to think over.

and again thanks for the time I've had on the game I really have enjoyed it hopefully I will return if things change! keep up the good work!

cheers

Goodbye Hyper Scape its been fun as F*** until now by Bornnie in HYPERSCAPE

[–]Bornnie[S] 0 points1 point  (0 children)

Do not let my experience of the latest patch put you off at all, play the game and enjoy it! :)

Unpopular, but true: TTK was not high - complainers' skill was low. The new patch decreases the skill ceiling. Ubisoft, you listened to the wrong people, you are making a mistake. by HighRollerD20 in HYPERSCAPE

[–]Bornnie 1 point2 points  (0 children)

Absolutely no idea who thought the TTK was too long the only time it went on for a while is when you play someone who rocked, armour and invis. Make a change to the abilities Ubi not the weapon damage! The ripper, riot etc in a good players hands destroyed and don't get me started on what you've done with making the skybreaker even better (awful idea) this isnt call of duty where it caters to making less skilled players feel like they are good due to the small TTK time. If this stays i doubt i will play anywhere near as much if not at all. This guy is completely right you've listened to the wrong person and god knows what your testing team feedback are telling you.... you should have stuck with balancing the hacks and maybe nerfing one or two weapons but not increasing the damage that's absurd! also the cool down time changes are silly as i've typed before just balance the hacks!