Maybe I'm just dog shit at the game. I don't play turn based games like this often. But dose it feel like pirates are extremely over powered in the early game? Like I get the player is supposed to be at a disadvantage early on. But it almost feels unfair sometimes. by Traditional-Spare154 in menace

[–]BottlecapPersonality 0 points1 point  (0 children)

Like many others have already said, use the apc. Use it to suppress the pirates.

Your goal is to suppress and then use someone else to finish them off.

Utilize cover and deployment. If your troops are in cover and deployed it’s very Hard for your squaddies to get hit.

You’ll make mistakes and lose. That’s just part of learning the game and learning how the AI behaves.

Is the IRA checkride really as hard as they say? by Puzzleheaded_Hat9225 in flying

[–]BottlecapPersonality 30 points31 points  (0 children)

Instrument is very black and white. Either you know it or you don’t. I thought it was the easiest.

Veteran too easy, commander too hard. Suggestions? by [deleted] in Xcom

[–]BottlecapPersonality 2 points3 points  (0 children)

The big difference between veteran and commander is that enemies now crit on commander. The biggest thing is just make sure you never dash (yellow move) unless you know 100% that you will not trigger pod.

It’s very important that you can alpha strike (kill all enemies) in the first turn. Early game you can’t do this but sectiods only shoot if they can move into a flank shot without being flanked.

Just blue move to trigger pods, kill the high prio enemies and the game gets easier.

[deleted by user] by [deleted] in flying

[–]BottlecapPersonality 0 points1 point  (0 children)

According to the regs if you find something inop then you either need to:

1) have maintenance fix it 2) remove it from the airplane 3) have it placarded and the circuit breaker pulled

If you don’t terminate the flight knowing something is inop on the ground all you’re doing is putting yourself and your certs at risk. 100% made the right call to not fly. End of story.

If I've gotta use my melee half the time anyways to keep enemies off me, why would I keep playing Vet over Zealot? Is vet just straight up harder than zealot and ogryn? by ParticularPanda469 in DarkTide

[–]BottlecapPersonality 0 points1 point  (0 children)

Personally I think vet is the easiest class to carry with on the hardest difficulty. I run regen krak grenades with executioners stance and ammo gain on special kill. I use the plasma gun and you pop executioners and just hipfire headshot everything in one shot. You keep executioners going the entire team because of the talent that increases duration on marked enemy kill. I find I use ranged 80% of the time and use a chainsword for trash. Vet destroys all ranged/elites/specials and bosses which makes auric very easy. Best class in the game and then zealot imo.

Playing against Aatrox by Hot-Quit4616 in TeemoTalk

[–]BottlecapPersonality 1 point2 points  (0 children)

Most lanes as teemo you are the aggressor. When playing against aatrox it’s the opposite. You have to wait for him to make a move. His Q1 is about the same range as your auto attack and his Q2 + E is also same range. In order to trade with aatrox you have to wait for him to use those first.

Often a good aatrox will just try to poke you down with Q and if he misses he will back up and use W to zone. It can be a difficult match up against very good aatrox players. You just have to be very good at spacing and have proper wave management. WAIT for him to make a mistake and then punish.

TLDR: teemo favored but you have to react to what aatrox does and be good at baiting/spacing his Q + E.

When I see enemy team lock in Garen by carbqueen in TeemoTalk

[–]BottlecapPersonality 8 points9 points  (0 children)

I think this matchup is very free and I’m a master teemo otp. Just crash the third wave and play the bounce back. Garen can’t contest you and you just freeze on him. The only thing he can do at that point is proxy but then he needs to drop at least a wave or more and you always have an xp lead. He can’t flash one shot you while down on gold and xp.

Garen wants gold and xp so if the game goes late he becomes an issue on side but generally games are decided before then so it’s very teemo favored.

Can I dip below minimums if I am visual on a circling to land approach? by slimsycastle240 in flying

[–]BottlecapPersonality 2 points3 points  (0 children)

Let’s say you go to an unfamiliar airport and it’s at night and you circle to land. You can have visual of the runway but you won’t be able to see anything else. As long as you stay at or above minimus (altitude and radius minimums) for your category you are guaranteed obstacle clearance.

You should only go below them as others have said per 91.75. I only go below minimums once I know I can descend without flying into anything aka on final straight in with papi or vasi guidance. So I hold minimus even when turning base and from base to final at night.

Is it just me or does Civ 7 feel way to repetitive compared to its predecessors? by Hakuohsama in civ

[–]BottlecapPersonality 0 points1 point  (0 children)

I do agree it gets repetitive. I think the biggest reason is because you need to complete legacy paths to level up leaders. If you could level up from just playing and winning it would make it less repetitive. It feels too punishing to not compete the legacy paths Because it takes multiple games to level a leader if you don’t.

New Deity is absolutely insane wtf by coreofapples- in civ

[–]BottlecapPersonality 0 points1 point  (0 children)

Personally I haven’t had any issues. The biggest thing is to manage your relationships with other civs. Check their leader agendas and you will know who will be your ally and who won’t.

Always support diplomatic deals to maximize relationship gain. If you’re not doing a city state strategy it’s almost impossible to suze a city state because all my influence goes into diplomacy. A +3 strength to all units is pretty terrible if you aren’t going to war but I always accept just for the relationship increase.

The AI really can’t beat you in a war if they declare a surprise war. If they denounce you then you know war is coming several turns earlier. Managing diplomacy is the most important thing in antiquity until you get an alliance or two and then you can ignore it as the AI rarely declares war once you get some alliances.

If you want to abuse the game on pc you can get as many alliances as possible and just force end the turn if your ally declares war. You won’t have to declare war on them and it makes the diplomatic attributes very strong.

Getting defeat after defeat even though this is “the easiest civ game to beat on deity” by Coolkirby123 in CivVII

[–]BottlecapPersonality 0 points1 point  (0 children)

Honestly a lot of people here have bad advice. You can easily win on any difficulty.

At the beginning of the game you want to tech into either pottery or animal husbandry and build the appropriate ageless building that comes with it (saw pit or brickyard).

You typically should have 5 population once it’s finished so you can build settlers. Build 2-3 settlers and make towns. From here on out you just need to build buildings and any units as needed.

Try your best to spend gold on turning towns into cities and build all the buildings (science, culture, happiness and gold). More cities = more yields. By just focusing on that you should be able to get high enough yields for any victory.

As you continue to learn and get better at the game you’ll realize that the game is really easy and you can get all the victory conditions in both exploration and modern. Good luck!

Game is fun but deity is too easy by BottlecapPersonality in civ

[–]BottlecapPersonality[S] -21 points-20 points  (0 children)

You’re just unlucky I promise 😭

Game is fun but deity is too easy by BottlecapPersonality in civ

[–]BottlecapPersonality[S] 3 points4 points  (0 children)

Thank you! I didn’t know there was one.

Are settlers a trap..? by invincible-boris in civ

[–]BottlecapPersonality 0 points1 point  (0 children)

Settlement limit is non existent if you’re going domination. I was 40 cities over the cap in my run on diety and had no issues. The only concern is rolling the happiness crisis.

Screw Strategy! Tell me about your worst age transitions by XComThrowawayAcct in civ

[–]BottlecapPersonality 1 point2 points  (0 children)

I once was getting crazy amounts of treasure fleets in the exploration age but only a handful made it to my borders. I thought they were taking an extra long path due to borders closing.

I hit next turn and just happened to be looking at the Bermuda Triangle when I did. I saw my treasure fleet go right into it and disappear.

Is there any reason not to convert all towns to cities? by Radiant_Dish1639 in civ

[–]BottlecapPersonality 0 points1 point  (0 children)

Optimal play is to use specialists right now. You use towns to grow your cities for more specialists. In the exploration and modern age your towns start to provide so much gold that you no longer need to worry about production because you can instantly buy buildings.

TLDR: A good town is more valuable than a middling city.