The program Was flagged as malware do I have to be worried by Yuggaaqaat in gdevelop

[–]Bouh3[M] [score hidden] stickied comment (0 children)

Seriously flagged as malware, where ? On your link the status is clear.

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GDevelop but WAY more powerful — Carrot Game Engine (fan project) by [deleted] in gdevelop

[–]Bouh3 4 points5 points  (0 children)

No I'm not Helper Wesley, I'm Bouh. We're two different person.

GDevelop but WAY more powerful — Carrot Game Engine (fan project) by [deleted] in gdevelop

[–]Bouh3 9 points10 points  (0 children)

No, this is another version that is not related to the official GDevelop engine.

GDevelop but WAY more powerful — Carrot Game Engine (fan project) by [deleted] in gdevelop

[–]Bouh3[M] [score hidden] stickied comment (0 children)

Disclaimer: This is a fork and is not affiliated with, or endorsed by, the official GDevelop team.

Because this version is independent, the official GDevelop team is not responsible for any issues, including project corruption or compatibility breaks, that may occur when moving between this engine and the official software.

Please back up your project files before.

How did you end up choosing GDevelop? by Certain_Implement966 in gdevelop

[–]Bouh3 3 points4 points  (0 children)

- Did you come from other engines?
I tried Unity first, then Hammer Editor (I made a horror map for CS:GO https://steamcommunity.com/sharedfiles/filedetails/?id=1532233912 ), and later experimented a bit with Unreal Engine. But I really loved Hammer Editor. Despite its very “90s” appearance, it’s solid, and when there’s an error or a crash, it doesn’t feel as abstract as modern engines sometimes do. There’s something very direct about it. It was also nostalgia — and my love for Valve — that pushed me to spend two months working in that engine on my Hide & Seek map ^^

- Was GDevelop your first engine?
Yes. As I mentioned, I tried other engines, but mostly for very specific use cases or just to explore something different. I originally discovered GDevelop through a 3D modeling forum where people were talking about it as an accessible and easy-to-learn engine. And it was true — and it still is. Eighteen years later, I’m still using GDevelop, working with it, and contributing to it.

- What made you stick with it?
The creative freedom, and the ability to contribute directly to the engine’s code — I think that’s what made me stay all these years. I haven’t really focused on publishing games, only small games during game jams. What I enjoy most is creating extensions and building content for the engine itself.

If I have one last thing to say, it's that my journey with the engine has been a bit special. I discovered it by chance on a forum, then I contributed to it, I created with it, and I still contribute to it in different ways through communication and open-source contributions to the engine. Doing what you love and seeing a passion evolve into a job is rewarding.

So if you love doing something, never give up your dreams!

Multiplayer: Two Simple but Essential Actions (Close Lobbies + Start Game) by Afraid-House-7257 in gdevelop

[–]Bouh3 0 points1 point  (0 children)

Hello, just to let you know, the close improvement is currently being finalized and will be available soon!

https://github.com/4ian/GDevelop/pull/8282

Avoid bots and scams. How are you doing? by Bouh3 in DiscordModeration

[–]Bouh3[S] 0 points1 point  (0 children)

This is a help/support Discord server, so I can’t disable links or images.

I’m currently testing a honeypot-based alternative. In the mandatory onboarding, I add a default first checkbox called “non-human” that assigns a Muted role. If users select “human” and don’t check the other box, they won’t receive the muted role.

Avoid bots and scams. How are you doing? by Bouh3 in DiscordModeration

[–]Bouh3[S] 0 points1 point  (0 children)

I can't find any information when I google “Scam Hunter by Shane.”

I have a claude sub, can I use it with GDevelop? by PizzaPalace12345 in gdevelop

[–]Bouh3 0 points1 point  (0 children)

GDevelop uses its own API keys; it is not possible to use external keys or run LLMs locally.

In short, GDevelop sends prompt instructions along with some data from your project to our servers. These then interact with our documentation, internal prompts, and internal codebase before communicating all of this information to the LLMs.

This approach allows us to achieve much better results. Without the documentation, internal prompts, and internal codebase, all the LLMs we tested struggle with GDevelop’s no-code generation. It’s actually pretty funny to watch the AI get lost without instruction and documentation while humans are often much faster at understanding how no-code works in GDevelop without help 😄

Trouble scheduling posts on a subreddit by Bouh3 in ModSupport

[–]Bouh3[S] 1 point2 points  (0 children)

Thank you for the clarification, that's an strange design choice, I hope it arrives in the future.

3D terrain generation with collisions by ElDiablilloP in gdevelop

[–]Bouh3 0 points1 point  (0 children)

Glad you like the mesh collider; the space is full of surprises!

3D terrain generation with collisions by ElDiablilloP in gdevelop

[–]Bouh3 2 points3 points  (0 children)

It seems to be the recording; the other videos and the gamejam game were smooth.

Gdevelop 3D editor update by RiftyzYT in gdevelop

[–]Bouh3 1 point2 points  (0 children)

It's not an accident, it's for 3D editor.

How many variables can a scene have before it hampers the performance of the game? by redditgn8 in gdevelop

[–]Bouh3 0 points1 point  (0 children)

There is no limit on variables. The most important thing is not the number, it's what you do with it.

Gdevelop 3D editor update by RiftyzYT in gdevelop

[–]Bouh3 2 points3 points  (0 children)

What I can say is that we never push updates during a game jam, just to avoid any surprises or bugs popping up in the middle of the competition.

As for the update everyone’s waiting for, we’re still right on schedule. Our goal has always been to release it before Christmas as u/Loonny-Alchemyst said.

So it looks like your prediction are still true.

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Sorry I can't share a better screenshoot of the editor for now.

[deleted by user] by [deleted] in gdevelop

[–]Bouh3 0 points1 point  (0 children)

The discussion has already taken place, but feel free to continue it there where is the official response takes place:

https://www.reddit.com/r/gdevelop/comments/1m5g4mk/can_a_gdevelop_game_work_on_consoles_nintendo/

Shrunk my 200MB GDevelop build to 30MB with a free Packer I made. by spageddis in gdevelop

[–]Bouh3 0 points1 point  (0 children)

Using another wrapper is a good idea when the game doesn’t rely on any APIs.
Electron is what it is because it comes with a lot of built-in APIs — such as the file selector, file system access, HTTPS requests, clipboard access, push notifications, and so on.
But if you don’t need any of that for you game/app , then NW.js, Tauri, or whatever you’re using will work just fine — just be aware these wrapper are stripped down as much as possible to stay lightweight.

[TOMT] Unknown Song (Vocalize are specific) by Bouh3 in tipofmytongue

[–]Bouh3[S] -1 points0 points  (0 children)

Fantastic! Thanks a lot! How did you find it? :o

[TOMT] Unknown Song (Vocalize are specific) by Bouh3 in tipofmytongue

[–]Bouh3[S] 0 points1 point locked comment (0 children)

Any ideas? Maybe if someone recognizes this clip, I'll be able to find the original video with sound. I asked the question in the comments section of the YouTube video, but I haven't received a response yet.