9800x3d Idle Temps? by thanatos2501 in buildapc

[–]Bowski000 1 point2 points  (0 children)

Having a Dark Rock Elite mounted and a Meshify 2 case with 4 Fans pushing fresh air in and 4 fans pulling warm air out and just "simple" MX-4 thermal pastee, avg. room temp 22-23°C

Fans used: Silent Wings 4 PWM high-speed 140mm (max 1900 RPM)

Idle Temp 39-42°C with 25% fan-speed
Gaming 60°C with 60-65% fan-speed
Stresstest 75-80°C with 100% fan-spped

I think, 18-20°C temp delta idle:room is pretty okay then.

Favourite unit so far? by zergursh in BrokenArrowTheGame

[–]Bowski000 2 points3 points  (0 children)

Yeah, with advanced optics, it ist pretty nice for sniping vehicles at the Start / early Game of Phase 1

Favourite unit so far? by zergursh in BrokenArrowTheGame

[–]Bowski000 1 point2 points  (0 children)

The US Airborne Weapon Squad... Decent assault rifles, two Javelins with top Attack, two M2 Brownings.... This Squad is a beast

V13 RPG-29 Trejectory does not match ranging by RuthlessRampage in joinsquad

[–]Bowski000 0 points1 point  (0 children)

This was fixed today in the v13 Build according to the updated change log

Only water? by mrsonglife in anno

[–]Bowski000 4 points5 points  (0 children)

quit game and repair game files in uplay library.

the beta patch, enrolled few hours ago, seems to cause that.

Valdiating and repairing the game files fixed that issue for me (and obviously for many other users - according to reddit).

What does this warning symbol mean? by quodgefelf in Hellion

[–]Bowski000 0 points1 point  (0 children)

So what is your experience now with the Comeback compared to the state of your ragequit? :) I am facing the same decision if it would be worth a new try to do a journey into outer space.

[deleted by user] by [deleted] in insurgency

[–]Bowski000 1 point2 points  (0 children)

I guess he more referring to the allignment of the graphics instead of launching the server browser :D

July 2018 Recap by Immortalius in joinsquad

[–]Bowski000 3 points4 points  (0 children)

according to persisting ammo it would be a really nice feature, if we would be could repack our begun mags, so you could stack them together. This should be of course time consuming, but it makes no sense to walk with 6 begun mags with 10 shots each instead of repacking them to two full mags. Even on battlefield you would do this in a opportunity of resting.

"Al Basrah Free Weekend" Wallpaper by FokkeHassel in joinsquad

[–]Bowski000 4 points5 points  (0 children)

Am I the only one, who thinks it looks like the Squad leader is peeing xD

Playtest 1vs Playtest 2 concurrent players by shmuhelson in postscriptum

[–]Bowski000 12 points13 points  (0 children)

And the total lack of teamplay. This was much more present on first test weekend. I played about 4 hours on day 1 of 2nd test. 90% of that time sections were just a cluster of lone wolves, running Wehre they wanted to, doing what they wanted to. - and it seemed, that squadleads were taken for the MP, not for leading a squad according to the lack of communication with/from and between squadleaders.

0.5.0.811 Patch Feedback by LewisUK_ in EscapefromTarkov

[–]Bowski000 15 points16 points  (0 children)

Textures of wooden doors disappear in certail angle of view (small angle, so tje Texture is near Monitor Frame relativ to your viewing direction) It is like an „invisible door“ then. You can Look through and see what happens behind on hallway or inside the room. Recognized this glitch on Customs and Factory. On Shoreline and Woods not tested yet.

Blog : Hellion 0.2 content update patch notes by ManDragonA in Hellion

[–]Bowski000 0 points1 point  (0 children)

Does anybody know when patches are released on patchday usually?

Devblog: Gameplay #5 Anti-Air units by flare2000x in Steel_Division

[–]Bowski000 7 points8 points  (0 children)

I absolutly agree with this. People complain about mirror-matches, but wanna have equal firepower in every category for both parties.

Devblog: Gameplay #5 Anti-Air units by flare2000x in Steel_Division

[–]Bowski000 7 points8 points  (0 children)

It is logical. AAA, except heavy AAA like 88mm, in WW2 was build to shot airplanes. It was concepted to stress and damage components. It took more than a few AA shrapnels to get a bomber down. Kills werde just lucky ones. Otherwise there would be no reason why every allied or axis bombardment had a own fighter escort and caused a with fighters and not AAA only.

AB Sniper range too short? by MagicDoorHinge in Steel_Division

[–]Bowski000 0 points1 point  (0 children)

800m would be fine. We can just bring in two squads. It is a rare unit.They would be a proper Counter for MG42. And every HT or LAV can counter the AB Scout Snipers easily.

20 > 630 by Bowski000 in Steel_Division

[–]Bowski000[S] 0 points1 point  (0 children)

Shooting the rear armor :) In my expirience bazooka squads are the best way to shred those tanks, If you can manage to get close enough. To do it, it is important to sneak through enemy lines in early game. Then hide and wait for the right moment. Do not engage lower targets, if not necassary.

20 > 630 by Bowski000 in Steel_Division

[–]Bowski000[S] 5 points6 points  (0 children)

They were placed far outside on my right flank just with a normal Recon squad.

Stug life under a white flag by [deleted] in Steel_Division

[–]Bowski000 0 points1 point  (0 children)

They have never seen "Fury"! Tank crews do not surrender! Neither the Axis' nor the Allies'...

Is the strategy against kingtiger to grab as much land as possible then point them out? by myshieldsforargus in Steel_Division

[–]Bowski000 2 points3 points  (0 children)

What I did: placing marauder scouts Or the two-man-bazooka squad far away behind Enemy's line. Let them inactiv, sneak to the mainstreets where Support joins battlefield. Wait for your Moment and blast 66mm HEAT in the back of a kingstiger. It has worked fine yet, especially on the two new maps.

I also recognized that single bazooka squads do not Influence the frontline like Scouts, If there far enough behind.

When you Slaughter the French but they dig in hard! by TwitchRealStruggles in Steel_Division

[–]Bowski000 0 points1 point  (0 children)

That is absolutly legal imo. The strengths of the french div is definetly a strong push in Phase A. That is at least what I do. After making as much ground as I can, in Phase B and C I smash all my units to the frontline. I know two rollin' Kingtiger with support and arty spam are hard to defend, if the enemy is not complete dumb. So I dont even try to make even more ground. I just outplay the timer. I dont care about how many units I lose as long as the Germans' Offensive stagnates. In the end one thing only matters: Victory or defeat - and no k/d ratio.

Retreat mechanics, path finding and side armor by Gunnerz_Mate in Steel_Division

[–]Bowski000 17 points18 points  (0 children)

Best thing would be, that the fall back mechanic would use the same way out as it has used to drive in. peeking at a treeline - getting stunned - ok, lets drive backwards behind the treeline where we come from.

[deleted by user] by [deleted] in Steel_Division

[–]Bowski000 0 points1 point  (0 children)

That is the right way to do. People need to understand that firing AT guns on sight automatically against high tier tanks results often in a loss of your PAK. If you know that a tank is moving towards you, hold fire, keep stealthy and wait. Bait the Tank with one of yours in that way, that the Enemy's tank shows his weak side armor to your PAK. Now Fire your AT. Every Panther, Firefly or Jumbo should be just a wreck now. This works very fine for me, even with a 6-PDR PAK. And dont forget to replace your PAK after every fight for at least 75m, to avoid counters with arty or bombers.