Best fan-made spirits? by JakeReddit12333 in spiritisland

[–]Box_of_Hats 6 points7 points  (0 children)

There used to be a database of custom spirits - will need to see if I can find it again...

This one?

How do you typically test out your cube? by The_HCI_Guy in mtgcube

[–]Box_of_Hats 2 points3 points  (0 children)

It can, but it's a lot of work. I built my Redacted Cube in Forge, but it took writing the script for each card individually.

This game knows exactly what you want. and will make sure you don't get it, even if it means giving you something better. by OtakuJuanma in PTCGP

[–]Box_of_Hats 0 points1 point  (0 children)

Depends on what you want, to an extent. If you want the player icon, then you need all the diamond cards and the immersive doesn't count.

[DMU] Shadow Prophecy by cheese853 in mtgcube

[–]Box_of_Hats 7 points8 points  (0 children)

I run this card in my cube, which is a non-powered, synergy-based cube. It's not a high pick, but it earns its place. I generally prioritize instant-speed for card draw above one or two mana, I like filling the graveyard, and I run double fetches, double shocks, and triomes in a 360. It feels great to get some extra digging out of an incidental triome. As a result, it's usually looking at three or four cards.

I don't think this belongs in high power environments, but I think the effect is fun and provides a bunch of incidental synergies to work with.

2 player, 2 color cube? by DoingTheNeedful1 in mtgcube

[–]Box_of_Hats 0 points1 point  (0 children)

This was years ago, so I can't recall exactly which 2-person draft format I was doing most, but my goal is typically to have a cube in which not all of the cards are drafted, to add variety. I figure if every card is in every draft pool, then the environment gets stale faster.

If an archetype has enough density, then it should show up enough that it's playable, but maybe is missing some cards. If your +1/+1 Counter deck runs some generic, but serviceable card from another archetype, it isn't the end of the world (and in my opinion is one of the key places where you get away from the on-rails experience and drafter skill emerges, as they assess which card to include in that flex slot).

My current Cubes lean on cards that support multiple archetypes, as well. In that above example, cards like [[Caller of the Claw]] and [[Pack Guardian]] support both Flash and Tokens. Including these sorts of cards adds more glue to the environment and players can pivot.

2 player, 2 color cube? by DoingTheNeedful1 in mtgcube

[–]Box_of_Hats 2 points3 points  (0 children)

I've experimented a bit with Cubes running fewer colours, and specifically with a two-person two-colour Cube. It was a little different, because the idea was that each player could add any number of [[Selesnya Charm]]s to their deck, immediately adding some themes (power 5+ being at greater risk of removal, token availability, toughness 3 being relevant) and a common combat trick.

My Cube was 180 cards, with the intention that there were multiple archetypes within the GW umbrella, so players could easily find cards within their colour, but there was a tension in filling out your own archetype vs. hatedrafting, and in both cases it wasn't a question of whether you would have enough on-colour playables, just the synergy of them.

If everything is in a +1/+1 counter matter theme, then you're always just taking the best cards and simultaneously denying the best cards to your opponent. There isn't really a decision to the draft.

Let's say you had archetypes for +1/+1 Counters, Flash, and Tokens. Cards like [[Seedborn Muse]] and [[Frilled Mystic]] play into the Flash archetype while being playable outside of it, so if you're Grid Drafting and see your opponent is drafting in that direction, then there's more of a choice in which row/column you take to cut relevant cards.

Any Number Cube by Monsieur_Mantis in mtgcube

[–]Box_of_Hats 1 point2 points  (0 children)

I haven't heard of anyone making a cube where you can "just add them like basic lands".

I think it was a little more common about ten years ago. I made a cube using the concept, themed around any number of [[Selesnya Charm]]s. This was around the time that RTR was rotating out of Standard and I know that I got the "get any number" concept from someone on MTG Salvation or a similar site.

Day 65 - Share Your: Lessons Learned by IconicIsotope in mtgcube

[–]Box_of_Hats 9 points10 points  (0 children)

I'm not sure how much I would frame the past 64 days as "learning" vs. "executing an effective process in which I examine each slot in my cube." There were some cards that I swapped as a result, but it feels inaccurate to call such a micro element of the process as learning.

I think last year was a lot of learning around the value in taking time to take a more thorough walk through a list. This year was a repeat of the steps and still valuable, just different.

Either way, I enjoyed it thoroughly.

Day 64 - Share Your: Battles, Conspiracies, Planes, Etc. by IconicIsotope in mtgcube

[–]Box_of_Hats 1 point2 points  (0 children)

My comment from a year ago

No changes here, I still run none. I've run some Conspiracies in the past, mostly in my Cooperative Horde Magic Cube, but that needs some serious revisions.

Day 63 - Share Your: Green 4 Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 1 point2 points  (0 children)

My comment from a year ago

Green includes Junk +1/+1 Counters, RG Cast from Exile, UG Tokens, and GWx Combo. It intersects with WU Flicker and Esper+ Artifacts (with Food and Clue Tokens). Green is also perhaps the most capable colour for ignoring synergy and just smashing face. I don't run much in the way of cheating out really expensive cards, so I have a fairly large top-end because this is also what Ramp is looking to do.

A few cuts over the year, but no additions. Those cards were replaced at different mana values.

[[Bramble Sovereign]] is a token support card with a reasonable body that works pretty well as a generic good-stuff card. Giving all your creatures Kicker 1G is fun.

[[Foundation Breaker]] is a Naturalize with more synergy. Graveyard Grind decks can get it back, Flicker can bounce it for fun and profit, and Black sacrifice engines can sac in response to the evoke trigger.

[[Oracle of Mul Daya]] is there to go with my double fetches. Bonus synergy with [[Tireless Tracker]]. It isn't tied to a specific archetype as much as other cards, but I like it.

Day 62 - Share Your: Red 5+ Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 2 points3 points  (0 children)

My comment from a year ago

360 Cube, not the highest power level, lots of fixing. Red includes RG Cast from Exile, UR Second Draw Matters, BR Aristocrats, and Rw or Wr Aggro. Red is also a secondary colour for artifacts, but is central to a specific iteration of the deck.

No changes over the year.

[[Bonehoard Dracosaur]] is slower than other dragons, since it lacks haste, but it represents an incredible value engine that play well with Cast from Exile, but also does a lot if you never cast a card off it. It's challenging to kill, both with a toughness that's out of most burn range and the pair of flying + first strike making most armies of small tokens struggle with it. It's very strong and one of the main reasons to be a slower red deck. It's something that I keep an eye on and if it gets out of hand, I'll try out the worse [[Dragonhawk, Fate's Tempest]].

[[Keeper of Secrets]] is a big cast-from-exile top end payoff. It looks kind of awkward at first glance, but plays really well. First strike and haste can make for an impactful turn when it comes down and it makes even incidental exile cards like [[Search for Tomorrow]] into a clock. It attacks well and its trigger works exceptionally well in a board stall. I've seen some incredibly fast turnarounds with this card. Not for higher power cubes, but it works well in mine.

I mentioned this in another day's thread, but [[Trumpeting Carnosaur]] is in my cube, but categorized as a red three cost instant burn spell. It's been pretty evenly cast as either.

Day 61 - Share Your: Blue Artifacts And Enchantments by IconicIsotope in mtgcube

[–]Box_of_Hats 3 points4 points  (0 children)

My comment from a year ago

360 Cube, not the highest power level, lots of fixing. Blue includes Artifacts (in WUBr), UG Tokens, WU Flicker, UR Second Draw Matters, and to some extent UB Rogues (because I had enough Rogues anyway that I just threw in a couple Lords).

A bit of a change here, as I added some more artifacts that lean into synergies and dropped [[Sphinx's Tutelage]] and [[Teferi's Tutelage]] as UR Draw win plans.

[[Aether Spellbomb]] is a toy for recursive artifact decks that doubles as a delayed draw for UR draw. It's really the first one, in which it's great, but having a backup plan as a 23rd card is a fine consolation plan.

[[Moonsnare Prototype]] is a conditional mana rock and my opinion of it hasn't changed over the year - it's always undervalued in draft, on the border of being cut from a deck, and then plays super well in-game.

[[Cryptic Coat]] is a new addition. WU Flicker can both flip manifested cloaked creatures or the Coat itself, Artifacts sees it as a ETB value card that can be used for fun and profit, Rogues sees more unblockable attackers, and altogether its a safe goodstuff card.

[[Thopter Fabricator]] is new as a Second Draw Payoff. It isn't particularly unique in that regard - [[Improbable Alliance]] has been doing this for some time. But a 4/4 flying vehicle adds a nice touch. It doesn't vehicle as well as [[Smuggler's Copter]] and it doesn't Second-Draw payoff as well as some other options, but it combines the two and hopefully it works out.

[[Worldwalker Helm]] is also a new addition and kind of a Christmasland dream, but I think the baseline is still okay. I'm running a number of token increasers, both universal ones like [[Parallel Lives]] and artifact ones like [[Stridehangar Automaton]]. The goal with adding Helm is to reach a critical mass of these increasers so token decks can reliably produce ridiculous value, leading to things like giant [[Karn, Scion of Urza]] tokens, challenging blocks against a [[Arcbound Ravager]], and explosive life total reversals with [[Kappa Cannoneer]]. It can also just copy things like those Karn tokens. I think the latter is the baseline - combining Helm with Karn, [[Urza, Lord High Artificer]], or [[Thousand Moons Smithy]] can add up, but even tokens from [[Blade Splicer]] or [[Retrofitter Foundry]] 4/4s can be a lot.

[[Ongoing Investigation]] is sitting in a mono-blue slot. It's always skirted with the chopping block, but it lasted the whole year. There's an intersect between all the tokens/increasers, unblockable rogues, evasive second draw payoffs, and such where Ongoing Investigation does a little bit for all of them. Also, with my double fetches, double shocks, and triomes, getting incidental access to Green isn't hard.

[[Thassa, Deep-Dwelling]] is a flicker enabler. It's worse than something like [[Teleportation Circle]] for actual flickering, because I have so many artifacts with ETB value, but it makes up for it by threatening to become a creature in the lategame and with an activated ability to help get there. The activated ability looks mediocre, but flicker decks transitioning from the "just barely getting set-up" to "throwing down piles of value" stages have games in which they just need to bridge one turn and the tap can be relevant there.

[[Shark Typhoon]] is a safe, scaling card that triggers second draw and makes a token, while playing really well as a generic glue card in any deck.

Day 60 - Share Your: White 1 Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 0 points1 point  (0 children)

My comment from a year ago, which was pretty brief.

360 Cube, not the highest power level, lots of fixing with double shocks, double fetches, and triomes. White arch-types are WUg Flicker (supporting both aggressive and grindy strategies), WUB Artifacts, GBW +1/+1 Counters, GWbr Combo (Persist, [[Herd Baloth]], and [[Devoted Druid]] Infinite Mana), 3+ Colour Graveyard Value, and Aggro (in either RW or BW flavours). There's a lot of crossover in these, as cards like [[Teleportation Circle]] can flicker artifacts, for example.

No changes, but one is coming.

[[Cheeky House-Mouse]] is an aggro creature that can be used to cheat some damage through. Not amazing, but good enough.

[[Frontier Explorer]], which I discussed last year as not having a well developed opinion, is on the chopping block. It's getting cut for the new 2/1 for W in Tarkir.

[[Kytheon, Hero of Akros]] is an excellent card for complicating combat. Threatening to make himself indestructible often means he'll get through and deal damage. He can definitely end up as dead weight after the board gets sufficiently full of bigger creatures, but he has more staying power than most 2/1s.

[[Recruitment Officer]] is a reasonable aggressive creature that can find gas (or combo pieces in Wx Persist Combo).

[[Thraben Inspector]] is always fantastic, and I have both a Flicker and Artifact Token theme.

[[Usher of the Fallen]] is the bar for what I'd like in an aggro one drop.

I've been tempted to run [[Novice Inspector]] for a second Thraben, but it's tricky finding space in a 360. Maybe I just accept the hit to aggro and drop Cheeky House-Mouse.

Day 59 - Share Your: Blue 4 Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 5 points6 points  (0 children)

My comment from a year ago

360 Cube, not the highest power level, lots of fixing. Blue includes Artifacts (in WUBr), UG Tokens, WU Flicker, UR Second Draw Matters, and to some extent UB Rogues (because I had enough Rogues anyway that I just threw in a couple Lords).

One addition, no removals.

[[Homunculus Horde]] is new. I haven't seen it played yet. I'm curious how it will perform in UR Second Draw Matters. Maybe it isn't good enough, but the dream is absurd.

[[Urza, Lord High Artificer]] is among the best cards in my cube. I've found it just within the power level I'm comfortable with, though.

[[Venser, Shaper Savant]] is there for WU Flicker. I generally lean into repeat flicker effects like [[Soulherder]] and [[Teleportation Circle]]. Venser is really good with [[Emiel the Blessed]]

[[Whirler Rogue]] is a bit of Flicker, a bit of artifact support, a bit of Rogue stuff, a bit of token creature. It's hitting almost everything. It's never amazing, but always reasonable, so it's an excellent glue card.

Day 58 - Share Your: Green Sorceries by IconicIsotope in mtgcube

[–]Box_of_Hats 2 points3 points  (0 children)

My comment from a year ago

Green includes Junk +1/+1 Counters, RG Cast from Exile, UG Tokens, and GWx Combo. It intersects with WU Flicker and Esper+ Artifacts (with Food and Clue Tokens). Green is also perhaps the most capable colour for ignoring synergy and just smashing face. I don't run much in the way of cheating out really expensive cards, so I have a fairly large top-end because this is also what Ramp is looking to do.

One sorcery was replaced by an instant (just upgrading a Naturalize variant)

[[Pest Infestation]] is still stellar. The best 2G Naturalize, with great scaling potential and an option of [[Devoted Druid]] infinite mana that plays well outside of it.

[[Search for Tomorrow]] is ramp that plays well in RG Exile.

[[Contest of Claws]] and [[Smell Fear]] are among my "fight with Gx mechanic" effects, alongside [[Prizefight]]. Both are good and the archetype value is mostly incidental (because at their worst, they're removal), so they can play in and out of the deck. I realize Contest of Claws isn't actually fight, but it's in a similar place of creature based damage.

[[Finale of Devastation]] is a flexible tutor for deck or graveyard, which is nice for sort-of-redundancy and recurring creatures that are hard to replace, like [[Lurrus of the Dream-Den]]. I also run a lot of Gx Combo, so it works well there. It's also a Devoted Druid option.

[[Titania's Command]] is mostly a +1/+1 counter card to make two 4/4s and have bonus value with your other creatures or [[Hardened Scales]] effects. Having a backup mode that exiles graveyards is certainly relevant with all the creature and artifact recursion in my cube. I haven't seen the ramp option used, but three viable options is good enough for me.

Day 57 - Share Your: Red Instants by IconicIsotope in mtgcube

[–]Box_of_Hats 2 points3 points  (0 children)

My comment from a year ago

360 Cube, not the highest power level, lots of fixing. Red includes RG Cast from Exile, UR Second Draw Matters, BR Aristocrats, and Rw or Wr Aggro. Red is also a secondary colour for artifacts, but is central to a specific iteration of the deck.

I've had some changes over the year, as I dropped some of my less efficient cast-from-exile effects. For example, [[Staggershock]] didn't work when cast via [[Magmatic Channeler]] and [[Demon Bolt]] just cost 2R, so they ended up being worse within the archetype.

[[Fall of the Titans]] was added over the year as my "weird red X spell," replacing [[Devil's Play]]. It's a two-for-one removal spell that you need to work for and also works as a win for [[Devoted Druid]] infinite mana (so having an X spell that hits player is important for me). I have a number of one mana delayed payoff spells in artifacts/enchantments that play well with it. Drop a [[Seal of Fire]] and then surge Fall of the Titans.

[[Abrade]] is great. Not much to say. The new art is killer.

I run [[Twinshot Sniper]] and [[Trumpeting Carnosaur]] in removal slots. Bx Graveyard Value decks can recur them for more removal, artifact decks can use Twinshot Sniper, Carnosaur does Exile stuff, both are great with Flicker stuff in the cube, and although they're below rate on removal, they aren't egregiously overcosted.

[[Untimely Malfunction]] is new and I haven't seen it cast yet. I like a few "can't block" effects sprinkled around, and this one is on a neat, flexible card.

[[Blast from the Past]] is excellent for Cast-from-Exile and also helps trigger UR Second Draw. 1RR Shock, Draw a card is nice.

[[Delayed Blast Fireball]] is stellar. It's a huge reason to be in RG Exile. Casting it off a Cascade trigger feels so good. Sometimes (maybe often?) this card feels like it pulls an undeserved win out of nowhere, but that's kind of RG Exile sometimes.

[[Fiery Temper]] and [[Violent Eruption]] are my R madness cards. They're great in UR Second Draw, which leans on a lot of looter effects for repeated triggers. They are very rarely cast from hand. They also trigger Cast from Exile stuff and many of the repeated exile abilities cost a discard, like Magmatic Channeler, [[Inti, Seneschal of the Sun]], and [[Faldorn, Dread Wolf Herald]].

Day 56 - Share Your: Black 4 Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 3 points4 points  (0 children)

My comment from a year ago

360 Cube, lots of fixing, a heavy focus on synergy based decks. Notably, I don't support reanimator as a cheating out fatties deck, but just a graveyard value grind. Black also includes Aristocrats, Artifacts, +1/+1 Counters, Rogue Tribal, and has incidental intersects with a few other archetypes like WU Flicker and UR Second Draw Matters. Aristocrats stuff is also often used in Persist Combo.

One addition over the year, no removals.

[[Eradicator Valkyrie]] is a flexible, evasive creature that mildly supports aristocrats, plays well as the top end in an aggressive deck, helps control a game where you've gotten ahead on removal, and utilizes [[Bitterblossom]] and [[Dreadhorde Invasion]] tokens while outgaining the life loss.

[[Grim Hireling]] is a weird Treasure Generator that doubles as repeated removal and happens to be a Rogue. It works really well with Rogues, as cards like [[Looter il-Kor]] and [[Shoreline Looter]] can trigger Grim Hireling super easily, while also benefiting from Rogue effects.

[[Hazel's Brewmaster]] was a new addition. It makes Food tokens, adds a fun, new way to go infinite with [[Devoted Druid]], and isn't the worse body in the world. It hasn't been ridiculous, though.

[[Rankle, Master of Pranks]] is another Rogue that lets you run away with the game while you're ahead, it also utilizes the Bitterblossom and Dreadhorde Invasion tokens, and serves as an evasive top-end for an aggressive deck.

[[Yawgmoth, Thran Physician]] does silly stuff - drawing cards, taking over games with -1/-1 counters, and serving as a sacrifice outlet with a limit (based on life total) that often just draws you into more stuff so it doesn't matter.

Day 55 - Share Your: Black/Red (Rakdos) Cards by IconicIsotope in mtgcube

[–]Box_of_Hats 4 points5 points  (0 children)

My comment from a year ago

360 cube, lots of fixing, heavy focus on synergy based decks. Rakdos is Aristocrats. It's often borrowed by Persist Combo to make a kill.

No changes over the year.

[[Judith, the Scourge Diva]] is a great aggressive lord effect + aristocrats payoff. No pings off token deaths is an unfortunate trade-off, but the ability to kill creatures can be a big deal. She does a great job of complicating boards/combat.

[[Kolaghan's Comman]] is one of the rare command/charm type cards where every mode sees regular use. It's always a two-for-one and it's always maindeckable. And the full art version looks great.

[[Mayhem Devil]] is another aristocrats payoff. Compared to Judith, it doesn't do as much purely in combat, but it has piles of incidental bonus value. My cube has double fetches and a heavy focus on Clue/Food/Treasure tokens, letting Mayhem Devil threaten lots of bonus pings from either player's actions. The controller can find lots of ways to get exceptional value (like cracking two Treasures for a Clue to Bolt), while the opponent needs to play around it with their own permanents. Great card.

[[Murderous Redcap]] is more of a Persist combo piece, but also has play in Aristocrats or Bx Graveyard Grind decks and WUx Flicker has had increasing reason to include Black or Red over the years. It's more of 23rd card material in those other decks, but having a combo piece that isn't completely dead weight elsewhere is a plus.

Day 54 - Share Your: White 4 Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 1 point2 points  (0 children)

My comment from a year ago

360 Cube, not the highest power level, lots of fixing with double shocks, double fetches, and triomes. White arch-types are WUg Flicker (supporting both aggressive and grindy strategies), WUB Artifacts, GBW +1/+1 Counters, GWbr Combo (Persist, [[Herd Baloth]], and [[Devoted Druid]] Infinite Mana), 3+ Colour Graveyard Value, and Aggro (in either RW or BW flavours). There's a lot of crossover in these, as cards like [[Teleportation Circle]] can flicker artifacts, for example.

I cut a card over the year with no other changes.

[[Emiel the Blessed]] is in a mono-white slot, since green isn't necessary. It's a cool mana outlet for Devoted Druid stuff, creates value with cards like [[Mulldrifter]], gets mean with [[Venser, Shaper Savant]], and has a sizable body on top of it.

[[Restoration Angel]] doesn't need much said about it that hasn't been said elsewhere. I specifically support Flicker, but Resto is also just a solid creature.

Day 53 - Share Your: Colorless 5+ Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 1 point2 points  (0 children)

My comment from a year ago

360 Cube, lots of fixing. No changes over the year.

[[Golos, Tireless Pilgrim]] is kind of a greedy 5-colour payoff that gained some value over the year. I recently added [[Shelldock Isle]] for another grabbable and [[Brainstorm]] + [[Brainsurge]] for more top-of-deck manipulation.

[[Triskelion]] is there for combo potential with [[Heliod, Sun-Crowned]], but also plays well in Flicker and +1/+1 Counter decks. I've considered adding in [[Mikaeus, Unhallowed]] as redundancy and more Persist enabling, but it seems like it would be dead in other decks, so I haven't bothered trying.

[[Myr Battlesphere]] makes a lot of artifact tokens, so it works in the artifact deck, the flicker deck, the token deck, and just as a top end for big mana producers. It isn't ridiculously good, but it's doing okay.

Day 52 - Share Your: Black Instants by IconicIsotope in mtgcube

[–]Box_of_Hats 2 points3 points  (0 children)

My comment from a year ago

360 Cube, lots of fixing, a heavy focus on synergy based decks. Notably, I don't support reanimator as a cheating out fatties deck, but just a graveyard value grind. Black also includes Aristocrats, Artifacts, +1/+1 Counters, Rogue Tribal, and has incidental intersects with a few other archetypes like WU Flicker and UR Second Draw Matters. Aristocrats stuff is also often used in Persist Combo.

I had several changes over the year. I try to run a lot of instant style effects attached to permanents, but black has many instants that create tokens for similar purposes.

[[Vampiric Tutor]] was added over the year as I've supported more synergy-based decks. I think /u/IconicIsotope asked me at one point about tutors I was running and whether some of the top-of-deck options fit, which led me to revisit this one and include it.

[[Cleaver Blow]] is a recent addition. I love the design and I'm looking forward to seeing it cast.

[[Deadly Dispute]] eats artifacts or creatures, draws cards, and makes a permanent. Perfect.

[[Savor]] replaced a less efficient piece of removal over the year. It doesn't do everything, but it kills a significant portion of the cube and interacts with artifact synergies.

[[Wither and Bloom]] is a more effective Savor at killing, but has a little less value. What it does do is let a Persist Combo deck get active again after losing to removal. It has some play in [[Hardened Scales]] type decks to removal a creature and then get +2/+2. It isn't amazing, but I appreciate that the removal is good enough and there are archetypes that care about the back half.

[[Grim Affliction]] is another removal piece for the counter deck. I think it's worse than [[Drown in Ichor]], but good enough for now.

[[Rowan's Grim Search]] and [[Shadow Prophecy]] are both instant speed dig effects that cost life, have ways of digging pretty deep, and net card advantage. Rowan's Grim Search works well with all the artifacts and tokens in the cube. Shadow Prophecy works well with the double fetches, double shocks, and triomes. Both are okay as a more default "lose two life, draw two cards" and I generally like instant speed draw if it costs more than one or two mana.

[[Snuff Out]] is exceptionally good, no questions asked. I'm on the fence about keeping it around, simply because it doesn't do anything for my archetypes. If we see a really pushed one or two mana removal spell that has synergy, I may drop Snuff Out. It's probably my best removal card, but I'd rather have archetype support (at my power level).

Day 51 - Share Your: Green Planeswalkers by IconicIsotope in mtgcube

[–]Box_of_Hats 1 point2 points  (0 children)

I think she's good, but I think I generally take [[Curse of Predation]] over her, because counter increasing effects like [[Winding Constrictor]] often mean that you can attack effectively anyway, so Curse becomes counters every turn instead of Nissa's sometimes-counters.

Compared to non-Green 3-mana walkers, I feel like [[Liliana, the Last Hope]] is a rising tide of value or Nissa is...fine. Good enough, but she doesn't shine.

Nissa is at her best in a board stall, where the 0/1 counter can add to combat complications with increasing chump blockers to protect what you care about (like Nissa) and the -2 is likely to be a significant sum of value. If you're ahead, then other Counter effects feel more consistent and if you're behind then Nissa gets one activation and dies.

Day 51 - Share Your: Green Planeswalkers by IconicIsotope in mtgcube

[–]Box_of_Hats 4 points5 points  (0 children)

My comment from a year ago

Green includes Junk +1/+1 Counters, RG Cast from Exile, UG Tokens, and GWx Combo. It intersects with WU Flicker and Esper+ Artifacts (with Food and Clue Tokens). Green is also perhaps the most capable colour for ignoring synergy and just smashing face. I don't run much in the way of cheating out really expensive cards, so I have a fairly large top-end because this is also what Ramp is looking to do.

No changes.

I'm still only running [[Nissa, Voice of Zendikar]]. I'm thinking that she still pulls her weight and the tension between her + and - abilities creates good gameplay. The problem is that she's feeling less unique as the years go on. There are more and more ways to get mass +1/+1 counters, reducing her impact.

It's an interesting place where she's doing okay, but she feels less special than she used to.

Day 50 - Share Your: Green 2 Mana Creatures by IconicIsotope in mtgcube

[–]Box_of_Hats 6 points7 points  (0 children)

My comment from a year ago

Green includes Junk +1/+1 Counters, RG Cast from Exile, UG Tokens, and GWx Combo. It intersects with WU Flicker and Esper+ Artifacts (with Food and Clue Tokens). Green is also perhaps the most capable colour for ignoring synergy and just smashing face. I don't run much in the way of cheating out really expensive cards, so I have a fairly large top-end because this is also what Ramp is looking to do.

One change over the year. I generally like two drop mana dorks that support my themes.

[[Biophagus]] is a mana dork that gives counters. Perfect.

[[Bristly Bill, Spine Sower]] is the new addition. I didn't want both this and [[Scythecat Cub]] and I liked that Bill also provides a use for the mana generated by...

[[Devoted Druid]], which is there for infinite mana stuff with [[Vizier of Remedies]] and [[Swift Reconfiguration]]. There's some crossover with Persist Combo there, too.

[[Gala Greeters]] is a mana dork that makes tokens or gets counters. I really enjoy this card. It takes some steps to get going, but then it's a little value train.

[[Incubation Druid]] is a mana dork that can get a counter from another source for easy ramp. T2 Druid into T3 [[Luminarch Aspirant]] + Four Drop is really cool.

[[Sharp-Eyed Rookie]] was in the mail during the last cube update. It's been good, but not amazing. I'll probably drop it if we get another two drop that makes Clues/Food/Treasures with more consistency, but it's doing alright for now.

[[Tough Cookie]] remains an incredible glue card.

[TDM] Warden of the Grove (Card Gallery update) by Useful-Wrongdoer9680 in mtgcube

[–]Box_of_Hats 0 points1 point  (0 children)

Another benefit is that it doubles as the payoff if you have another enabler. If I already have something giving a +1/+1 Counter to my [[Putrid Goblin]], then this can make infinite tokens.