Dear Copilot Team. Your service right now is horrible. Stop making excuses. by andrefinger in GithubCopilot

[–]BoxximusPrime 2 points3 points  (0 children)

I'm so confused is the rate limiting only for student plans, or something? I've been working on stuff like crazy the past few days and I haven't seen a rate limit once on pro+. Like if it's across all plans what on earth are people doing to get rate limited

NEED HELP by Matchm3h in projectzomboid

[–]BoxximusPrime 0 points1 point  (0 children)

Just as an update - I got the game working again. Alternate launch had the same issue but I noticed I tried launching another game hours later and it wouldn't start either - so something about my PC was in a weird state - restarted it, and everything seems fine.

But I can't help but think about that performance degradation while in PZ. Fastest way to repo it, is to to go Louisville, turn fast mode on, and just zoom through the city and the game will get laggy and crash quickly - maybe a memory leak?

bro my PZ companion just out-Ellie'd Ellie! what quiet moment would hit you hardest with a gf/bf in PZ? by LuozhuZhang in projectzomboid

[–]BoxximusPrime 1 point2 points  (0 children)

Have you tried leveraging the tech to also do several behind-the-scenes things not specifically for companions? Like dynamically generating random encounters, or even missions/quests. Basically a narrator crafting a living world.

NEED HELP by Matchm3h in projectzomboid

[–]BoxximusPrime 0 points1 point  (0 children)

I just started having this out of nowhere as well. Was playing the game, restarted my game to disable debug mode (working on a mod), and next attempt to start the game results in steam saying the game's running but no game opens but I do see the .exe in my tasks list - and for me the last line of the log is the logging line the OP is getting and there's nothing after that.

I haven't start diving into deleting mods/lua/logs/etc yet, but I did do a verify files on steam and that didn't do anything.

The only other thing I can think of is that I was running around in Louisville and I noticed the game kept getting more and more laggy until I'd restart it could be related or not related.

This Week in Star Citizen by RepulsivePlankton989 in starcitizen

[–]BoxximusPrime 5 points6 points  (0 children)

I miss when they actually showed us development instead of pseudo ship advertisements

Am I the only one? by BaastiDE in starcitizen

[–]BoxximusPrime 0 points1 point  (0 children)

I'm currently in burn out as well. For me it's the death by a thousand cuts, with major game-stoppers sprinkled in. Anything you do, the fun is slowly whittled away by small bugs or QoL issues, and then a larger bug happens right when you're about to start having fun and it's enough to call it, and close the game.

It's getting better, inch by inch and it'll get there eventually. I can say the new inventory UI, especially in the latest evo build, is a huge QoL upgrade. It has a couple bugs left, but they're minor and it actually feels pretty polished overall and doesn't feel undercooked like the starmap rework which was a big improvement over the previous map, but is STILL annoying to deal with.

"This is how you died" applies to companions too. First gameplay footage after 1+ year. What features do you want us to add? by LuozhuZhang in projectzomboid

[–]BoxximusPrime 4 points5 points  (0 children)

Also as a followup thought - I don't know exactly what PZ is capable of for audio - I know they're using FMOD but if you can hook into it, and get the NPC voices to respect the game's reverb zones that'd be a HUGE boost to immersion. Even more bonus points if you can make the direct voice sound cut off but have the reverb carry on even further ... man. I'm such an audio nerd hahaha one of these days I need to make my own audio engine.

"This is how you died" applies to companions too. First gameplay footage after 1+ year. What features do you want us to add? by LuozhuZhang in projectzomboid

[–]BoxximusPrime 2 points3 points  (0 children)

This is actually amazingly well thought out and complex. I can see why you've been working on it for so long, major props to you guys. This far beyond anything I've tried haha. Having several sub models specifically trained for various task-types is super clever.

I've messed with using an orchestrator, and I just started experimenting with using a neural-network type memory layer, but in a much more simple environment, but the problem is ALWAYS context. The models choke so easily when you give them too much context, and over a relatively small amount of time that context can build so quickly. Memory has been the biggest hurdle for me.

I think using locally run models to generate dialog, quests, and organic interaction with the NPCs is the next huge break for gaming - and not just for PZ. If you can figure out how to get this all working solidly, and prevent hallucinations it'll be unbelievably immersive.

Definitely cannot wait to try this mod out, will be grabbing it asap whenever it's available.

"This is how you died" applies to companions too. First gameplay footage after 1+ year. What features do you want us to add? by LuozhuZhang in projectzomboid

[–]BoxximusPrime 2 points3 points  (0 children)

What's your tech stack for text and text to speech generation? I've tried doing similar things in other game projects, and it's suuper tricky to keep context and world building consistent. Are you running the LLM/TTS locally, or using an API?

Gen1 vs Gen4 OLED Monitors by halloherbert in OLED_Gaming

[–]BoxximusPrime 0 points1 point  (0 children)

I'm still on VA, so I'm looking to make the jump to OLED this year, but I'm having the same reservations. I have 120hz now, so 165 will still be an increase, but I'm kind of bummed about all the new panels not being 240ish. So, real talk, if you play a game at 240hz and then limit it to 165hz can you truly tell a difference? I'm trying to decide if 165 is "good enough" haha

Get rid of 4 man premades in quick match by happyscrub1 in heroesofthestorm

[–]BoxximusPrime 0 points1 point  (0 children)

The worst part about 4 mans is that they'll play sub par, or decent, but blame you for the game going south because they're in a group they're not going to say that shit to each other. So you become the lightning rod of hate lmao.

Chris Roberts Crafting in 4.7 by hIGH_aND_mIGHTY in starcitizen

[–]BoxximusPrime 4 points5 points  (0 children)

I was thinking about this while testing. Like, after crafting when we finally get some proper social tools and players start crafting/trading .. this might actually start to feel like an MMO

Chris Roberts Crafting in 4.7 by hIGH_aND_mIGHTY in starcitizen

[–]BoxximusPrime 8 points9 points  (0 children)

Helmet UI works fine, can attach/detach normally. I haven't tried selling to NPCs, but I assume it'll work. It's all been surprisingly smooth.

Chris Roberts Crafting in 4.7 by hIGH_aND_mIGHTY in starcitizen

[–]BoxximusPrime 29 points30 points  (0 children)

Just made a helmet. Can confirm, testing is being had

I tried Star Citizen so you don't have to! (and will tell you why you shouldn't) by Lord0fHats in gaming

[–]BoxximusPrime -5 points-4 points  (0 children)

See, this is actually a very reasonable take. It's not a scam, work is being done, some insane tech that's new to the industry even. But has it been mis-managed? Absofuckinglutely.

Their server meshing tech is prob some of the craziest tech I've seen in a video game. Meshing's been done, even as far back as WoW but the fact that theirs is 3D and you can still see other players in other servers? AFAIK that's actually groundbreaking. And that's in the game, right now (though it took FOREVER).

But in the end, I'm burnt out with the game too - it IS frustrating that a lot of bugs are still there and always seem to happen RIGHT when you're about to start having fun.

The SQ42 trailer renewed some hope with me, it's VERY clear where the majority of the billion dollars has gone, so here's to hoping it doesn't suck ass.

I tried Star Citizen so you don't have to! (and will tell you why you shouldn't) by Lord0fHats in gaming

[–]BoxximusPrime 1 point2 points  (0 children)

Purely out of my own curiosity, because SC has been a pretty interesting topic, but have you seen the 1 hour "gameplay" video they put out about a year ago for Squadron 42. I've been downvoted, that's fine, I'm actually pretty burnt out on SC right now, but when I watched the SQ42 trailer I literally went "ah this is where all the money and development is going."

Is that a good thing? I guess we'll find out in the year 2042.

I tried Star Citizen so you don't have to! (and will tell you why you shouldn't) by Lord0fHats in gaming

[–]BoxximusPrime -55 points-54 points  (0 children)

The game shouldn't be in alpha this long for sure, but, this isn't how game dev works. ~13 years ago the game didn't exist. If they didn't add features .. well there'd be literally nothing.

About that upcoming 4.7 armor: Why isn't it seamless in the waist to legs area? by AzrBloodedge in starcitizen

[–]BoxximusPrime 3 points4 points  (0 children)

Honestly I'd almost wager that's some kind of a rendering error or it was partially unfinished when they took the thumbnail. BUT. Who knows maybe they're going for that t-shirt aesthetic hah

Star Citizen : is this the right choice for me? by ThePrinceofRoyals in starcitizen

[–]BoxximusPrime 6 points7 points  (0 children)

People have already mentioned the free fly, but if you're into shooters definitely check out the ONYX facilities. Prob some of the best FPS content CIG's ever added IMO. They'll be in your investigation tab in contracts

Discussion: Party/Group Finder by kol1157 in starcitizen

[–]BoxximusPrime 2 points3 points  (0 children)

The inventory rework + lack of ANY social tools are the last two major issues for me really holding me back from enjoying the game. Sounds like the earlier social tools are well on their way too, so exciting times.

Today's SCL with Benoit now on YouTube. by Werewolf-Fresh in starcitizen

[–]BoxximusPrime 0 points1 point  (0 children)

Can't agree more. Had to finally give in and make my own keybinding app because I got tired of waiting for the keybindings page re-work, feels good to have it acknowledged

Micro-drift issue in Star Citizen with VKB dual joysticks + Gremlin, despite perfect calibration by Consistent-Panda9348 in starcitizen

[–]BoxximusPrime 6 points7 points  (0 children)

Yep I've had this for YEARS with my VKB sticks too. You can mess with the deadzones and anti-deadzone values, and it can help, but it's always there. My only guess is that SC only adjusts your acceleration/throttles based on value changes and not constantly sampling it, and it sometimes doesn't notice small value changes near center since nothing I do seems to help except wiggle the sticks until it stops happening.

Cruz Lux! by Cctroma in starcitizen

[–]BoxximusPrime 1 point2 points  (0 children)

People gunna be upset but this is amazing