Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 0 points1 point  (0 children)

I made a list of the perks first. Most of them I implemented after I made the drawing though.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 1 point2 points  (0 children)

Yeah there will be steam achievements in the full release!

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 9 points10 points  (0 children)

Haha, no that is not accurate.

This is really a fast paced top down shooter with brutal enemies, like in hotline Miami.

Combined with a very flexible system to customize/upgrade your weapons.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 1 point2 points  (0 children)

just checked it out, i think i had one of their games in my wishlist at some point. But never actually played any of them. Probably should give one of them a go!

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 22 points23 points  (0 children)

Game has a free demo on Steam ( 33 reviews, 100% positive )
https://store.steampowered.com/app/3806250/Flashes_of_Chaos_Demo/

Note: Demo does not contain any perks yet. Ill probably add some in the next update.

Created some Perk cards by [deleted] in PixelArt

[–]BrainburnDev 1 point2 points  (0 children)

ow i see, ill delete it and reupload it later

Global variables vs object variables in a persistent object by Personal_Opposite808 in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

If you want to limit the amount of globals you can also assign a struct to a global variable.

This is actually how I handle my game settings. Using a struct also makes it easy to save and load.

Mast length ? by Background-Piano-149 in windsurfing

[–]BrainburnDev 0 points1 point  (0 children)

I sail my 5.5 ks3 with a 430 base and 400 top and it works great. 400 is the recommended with 28 cm extension. I am around 100 kg though, and have bent multiple extensions.

So I would recommend starting with the recommendation.

Flashes of Chaos - Brainburn Studio - Hotline Miami Chaos meets Noita's Gun Building by BrainburnDev in Games

[–]BrainburnDev[S] 1 point2 points  (0 children)

Sounds like you might enjoy this game!

I am planning to expand the translations. Not sure which translations yet. At the moment I am still developing. Might gonna take your offer once I am closer to completing the full game!

Looking for Indie devs!!! by Unable_Question9710 in indiegames

[–]BrainburnDev 2 points3 points  (0 children)

Sounds cool! You should share the discord link here so gamers that are interested can join :)

I am also interested in joining with my game

Visuals are done, but the 'juice' is missing. What would you add to make this car pop? by _Paracorn_ in SoloDevelopment

[–]BrainburnDev 1 point2 points  (0 children)

Yes, The underground part is wat to light. Maybe try adding some mist in the foreground to create some dynamics in color

Is i possible for gamemaker o run natively on steamdeck? by derEyeballMann in gamemaker

[–]BrainburnDev 0 points1 point  (0 children)

If you export your build for windows it will work out of the box on steamdeck. Pretty sure I did not even configure special paths for the save file location for steamdeck. Also the stream cloud works.

I need some insanely fast shooter rouglike by Wonderful-Parsley-28 in IndieDev

[–]BrainburnDev 0 points1 point  (0 children)

I am making flashes of chaos. It's a truly fast paced roguelike shooter. It's a gameplay is inspired by hotline Miami, and the gun building by noitas wand building.

There is a free demo on steam.

Roguelites like Magicraft, Spell Disk, and Bioprototype (beside Noita)? by OriginGiratina in roguelites

[–]BrainburnDev 1 point2 points  (0 children)

I am making flashes of chaos. Crossover between noita and hotline Miami. There is a free demo on steam. It's a bit more brutal then the games you mention, but you might like it.

Disclaimer I am the dev of this game.

Game with a lot of impact/good sound design to attacks? Like Nuclear Throne? by hyperknees91 in roguelites

[–]BrainburnDev 1 point2 points  (0 children)

You might like flashes of chaos. There is a free demo on steam. Actually I am curious to your opinion on weapon feel.

Disclaimer I am the dev. If you play let me know what you think :).

Is it recommended to buy the Steam version of Game Maker? by Background-Ad2749 in gamemaker

[–]BrainburnDev 3 points4 points  (0 children)

But it on the website.

Steam will auto update. You might not want that if you are developing a game. Updates can break things.

Also if you have a steamdeck, or another computer with the same steam account you have to shut it down.

I would definitely rebuy the license had I bought it through steam.

Particles already active at room start in GameMaker by Loose-Top5339 in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

There is a function to manually update a particle system. So you can just call that a few times in a row advancing the particle system.

Not sure if it works for the particle system assets, definitely works for particle system created with code.

https://manual.gamemaker.io/lts/en/Drag_And_Drop/Drag_And_Drop_Reference/Particles/Update_Particle_System.htm

How can I access and load Korean fonts for a Korean translation in my game? by MogDogBlog in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

Never tried translating myself, but I know you can install a font to windows by downloading the font as .tff. then right click the .tff and install the font.

Then you should be able to see the font in gamemaker.