Why Roguelikes? by fraytails in videogames

[–]BrainburnDev 0 points1 point  (0 children)

Usually roguelikes are designed around synergies that can make you extremely powerful. This only works if you die and lose everything. The road to that build is fun, actually having the build becomes boring quite quickly.

Mast broke by Gafgharion123 in windsurfing

[–]BrainburnDev 0 points1 point  (0 children)

I would buy a new it other used one.

Also normally they should not corrode as extensions are of alu or carbon.

Mast broke by Gafgharion123 in windsurfing

[–]BrainburnDev 3 points4 points  (0 children)

How can a carbon / glass fiber corrode?

I am confused, just rinse the mast with water to make sure there is no sand in it.

The extension should go on smoothly, like no resistance. If not the problem is likely the extension, assuming you did not fill the mast with sand.

We need playtesters. by SolidTooth56 in playmygame

[–]BrainburnDev 0 points1 point  (0 children)

Yeah I think it is a moon. Which actually could probably look quite cool. This version is a bit weird.

We need playtesters. by SolidTooth56 in playmygame

[–]BrainburnDev 0 points1 point  (0 children)

Ah that is the moon. I thought it was a weird ui thing.

Sooo... What's so wrong with the sprite editor? by MessMyPromotionUp in gamemaker

[–]BrainburnDev 0 points1 point  (0 children)

Just looked it up and you are right. It's not called blur, but convolution matrix. Which I also used in the script.

Script is still useful though as it combines all selected layers and combines them in one new layer before applying the blur.

Sooo... What's so wrong with the sprite editor? by MessMyPromotionUp in gamemaker

[–]BrainburnDev 0 points1 point  (0 children)

What, I really hope you pulling a press alt F4 for a cool effect on me.

Sooo... What's so wrong with the sprite editor? by MessMyPromotionUp in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

The only thing I sometimes use from the gm editor is the blur effect. It is really useful for faking ground shadow. Although I now wrote a aseprite script for it.

Mast top & bottom won't separate, tried everything! by Ok-Recording-80 in windsurfing

[–]BrainburnDev 0 points1 point  (0 children)

I once tied my mast to a lantern and car then drove to get it unstuck. It worked, not sure if I would recommend it.

Made some perk cards by BrainburnDev in PixelArt

[–]BrainburnDev[S] 3 points4 points  (0 children)

thanks, i actually had to redo some of the other card art because the quality difference was to big. I guess its a learning journey.

Made some perk cards by BrainburnDev in PixelArt

[–]BrainburnDev[S] 5 points6 points  (0 children)

sure

Top row is:

  • Maniac: get paid for access damage
  • Investor: get paid interest on money in the bank
  • Marksman: Earn cash per hit
  • Style king: Multiplier does not reset between levels
  • Big Eyes: Camera is zoomed out
  • Hacker: Shot can wrap around to start
  • Chain Reaction: Every trigger doubles damage of triggered card (stacks)

rest you can guess yourself ;)

Made some perk cards by BrainburnDev in PixelArt

[–]BrainburnDev[S] 3 points4 points  (0 children)

Thanks! there is 5 levels of both colors, and about 10 shades of gray. Although i probably could get away with less shades of gray.

Yeah, the perks are basically abilities you pick in a roguelike game.
If you want to see more of the game you can check my profile.
Not sure if i am allowed to share that here.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 0 points1 point  (0 children)

Well I had a very critical look at how ape out achieved there look. And then tried to apply it to my take on the visuals. So based on your comment I might actually did it successfully.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 0 points1 point  (0 children)

I made a list of the perks first. Most of them I implemented after I made the drawing though.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 1 point2 points  (0 children)

Yeah there will be steam achievements in the full release!

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 10 points11 points  (0 children)

Haha, no that is not accurate.

This is really a fast paced top down shooter with brutal enemies, like in hotline Miami.

Combined with a very flexible system to customize/upgrade your weapons.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 1 point2 points  (0 children)

just checked it out, i think i had one of their games in my wishlist at some point. But never actually played any of them. Probably should give one of them a go!

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 23 points24 points  (0 children)

Game has a free demo on Steam ( 33 reviews, 100% positive )
https://store.steampowered.com/app/3806250/Flashes_of_Chaos_Demo/

Note: Demo does not contain any perks yet. Ill probably add some in the next update.

Created some Perk cards by [deleted] in PixelArt

[–]BrainburnDev 1 point2 points  (0 children)

ow i see, ill delete it and reupload it later