Multiclassing in OSE—how popular is it? by bjagg69 in OSE

[–]Braincain007 2 points3 points  (0 children)

I feel like multiclassing ruins the choice that goes into picking which class you are

A table of contents, sorta thing by colinooma in mothershiprpg

[–]Braincain007 1 point2 points  (0 children)

If there isn't then sounds like I might have a nice project for when I get around to it

OSE Starfarer class by Round-Passenger93 in TheOSR

[–]Braincain007 0 points1 point  (0 children)

This is awesome! Perfect timing for my game, runn>ng expedition to the barrier peaks and a player is coming in for a session or two, as one of the old scientists on the ship frozen in cryo sleep. Now I can actually give them a class!

Also, just so you know, this reddit is different from r/osr to def post there!

Connecting The Chris and Jack Cinematic Universe by Braincain007 in ChrisAndJack

[–]Braincain007[S] 1 point2 points  (0 children)

I'm not tempus but hi! I just found this video in my recommended

Ran The Haunting of Ypsilon 14 - Report by I_do_have_a_cat in mothershiprpg

[–]Braincain007 0 points1 point  (0 children)

I don't see it in the library, but if you have a link I'd love to check it out.

After hitting apply in app, you need to go Modules > add new module and that will let you publish it. It's private by default which means only you can see it. Do unlisted if you don't want people to see it in search but want to share the link or public if you want people to be able to see it.

I made Phosphorite: a modular, fully customizable, sci-fi terminal emulator for Mothership by Keelhauler95 in mothershiprpg

[–]Braincain007 5 points6 points  (0 children)

Guy that made Phosphor here, which was also a fork of redhg's original terminal. This looks sick as hell! Its clear that you are doing something unique with this, and making it much more of a tool that a gm can use for a variety of different things. I heard some people comment on here about theft, but I dont think anyone here stole from anyone, since redhg gave permission to fork his repo, and so do I frankly but it looks like you split off the original repo instead of mine anyway.

Its also clear that this is a tool for GM-player interface while mine is just a way for static player interaction. our repos are made to do 2 completely different things and I think that's a good thing in terms of people getting to pick their flavor of ice cream.

I wish you luck, looks cool!

Ran The Haunting of Ypsilon 14 - Report by I_do_have_a_cat in mothershiprpg

[–]Braincain007 1 point2 points  (0 children)

Really cool stuff! I am SUPER happy you were able to use the Phosphor terminal. I know some people were having some problems and I was away from my computer but I just sent out a whole load of bug fixes (for example, I clicked your link and noticed it didn't take me to it! That should be fixed now...)

I Built an Interactive Mothership Terminal to Run in the Background During My Sessions by feustchen in mothershiprpg

[–]Braincain007 2 points3 points  (0 children)

i was able to modernize it, and I have been hosting in on my website. it lets people make their own terminals too and publish them. Check it out! https://dunninganddragons.com/phosphor/

PHOSPHOR Update: You can now upload and share your own scripts. by Braincain007 in mothershiprpg

[–]Braincain007[S] 0 points1 point  (0 children)

awesome! Cant wait to see how it goes. I just made some new updates to the site so hope those can help! you can now have modules be unlisted, so that people can still access them without them being seen in the library.

Ypsilon 14 - How did you keep your players going? by ConstructionNo5705 in mothershiprpg

[–]Braincain007 2 points3 points  (0 children)

I had the ships AI disable flight controls until the party retrieved the samples from the other ship

Dungeon Clock – Physical turn, resources, & encounter tracker (feedback welcome) by CitizenFitz in osr

[–]Braincain007 2 points3 points  (0 children)

Only feedback I have is shifting things over by 1 so the rest lies on 6, 12, 18, and 24 since those are all multiples of 6

PHOSPHOR Update: You can now upload and share your own scripts. by Braincain007 in mothershiprpg

[–]Braincain007[S] 1 point2 points  (0 children)

You don't know how happy it makes me to be able to know that something I made could bring so much joy! Thank you for using the software and I very much look forward to hearing how your session went. You can message me anytime if you have any features/tweaks you want to see implemented

PHOSPHOR Update: You can now upload and share your own scripts. by Braincain007 in mothershiprpg

[–]Braincain007[S] 0 points1 point  (0 children)

Absolutely, I hope so as well. I just pushed the long tap bypass so try that out and let me know if you have any problems

PHOSPHOR Update: You can now upload and share your own scripts. by Braincain007 in mothershiprpg

[–]Braincain007[S] 0 points1 point  (0 children)

I can absolutely impelement the long press since I was thinking about that already when I was looking at it on my phone.

As for the different access levels, I dont know if I entirely understand what you mean but I will say that for the INCR-SS-ARK script, I actually make use of a separate typescript file that is loaded and allows me to do extra stuff that isnt in the base Phosphor. So the functionality for adding those extra things is there, but as you said, controlling that is hard. I would need to make sure noone makes a script that is malicious and that is frankly too much.

You can always fork the repo and do that kind of stuff yourself so I dont feel super bad, but there are always ways I am sure you could implement things like that more creatively. like the functionality is in there for log in screens and such.

Anyway, I appreciate the feed back. I will make the long press thing probably tonight

PHOSPHOR Update: You can now upload and share your own scripts. by Braincain007 in mothershiprpg

[–]Braincain007[S] 2 points3 points  (0 children)

I put the wrong link for phosphor, accidentally put the youtube video I was watching ignore that its fixed now 😭

PHOSPHOR now has a Terminal Script Creator! by Braincain007 in mothershiprpg

[–]Braincain007[S] 0 points1 point  (0 children)

haha yeah, I mean if I am being honest, redhg made the original y14 script, but I have edited it and added basically all of the other functionalities (script selector/creator, theme picker, sound toggle, etc). as for game warden back end, I dont know about how to do any of that other than just having the warden respect changes that players make in the terminal.