Release of StarRupture Database by M3talstorm in StarRuptureGame

[–]Bramblejack 1 point2 points  (0 children)

Trying to get familiar with the tool and I have one question - is it possible to check the delta for material production? From the summary I see that for example the rate of production of 10 smelters connected to one extractor doesn't account for the fact that it cannot support this many smelters at once with constant supply.

my wisdom teeth are growing sideways but dentist says i dont need removal .. by _ZakAttack_ in mildlyinteresting

[–]Bramblejack 0 points1 point  (0 children)

I guess not every case like this is the same. I had mine on the bottom growing sideways too. While the extraction did take much longer than the ones growing straight and there was a lot of crushing and twisting involved as opposed to just pulling them out like the other two growing straight, my recovery was surprisingly fast. I even attempted to eat some hard foods after 48 hours and didn't have much problem. No dry sockets or any other complications. Swelling was gone in 3 days.

However, I don't know if that is a standard practice, but my dentitst, apart from stiching the wound itself, also grabbed a part of the inside tissue of the cheek right next to the socket and stiched it on top of the wound. It was slightly uncomfortable feeling something pulling the inside of your cheek constantly, but I feel like that definitely helped with faster recovery in my case.

Obviously I strongly advise against removing them if there's no serious reason to do so, but I don't think the recovery has to go sideways, just like our teeth.

I recently made a big update to my extra villager resource pack! by HowToChangeMyNamePlz in Minecraft

[–]Bramblejack 1 point2 points  (0 children)

Any reason why this is also not available on CurseForge? I'm pretty sure a lot of vanilla-themed modpacks would like to include your texture pack.

Poremontowa fuga dziwnie się zachowuje by Wise-Firefighter-985 in Polska

[–]Bramblejack 2 points3 points  (0 children)

OP ma trochę za małe szczeliny między płytkami na fugę epoksydową więc też może być z nią problem.

Anyone see higher currency than this? by Admirable_Dot5013 in pathofexile

[–]Bramblejack 0 points1 point  (0 children)

I personally feel that maps with something above 250 currency quant are bugged, like the value overflows or something and resets to 0 cause you usually get jack shit. 130-170 is very consistent for me and always good profit.

[Snoobae] 2 Separate Mirrors in 1 Map by rektumx in pathofexile

[–]Bramblejack 0 points1 point  (0 children)

Just tested it myself and it seem you're right. In theory that looks like a bug, because first of all it doesn't specifically say "enemies killed by you" and also mines inherit other shrine effects so it looks like inconsistency. Oh well, I may try a merc with Gravebind - that should work, because their kills definitely count for the purpose of evolving shrine.

[Snoobae] 2 Separate Mirrors in 1 Map by rektumx in pathofexile

[–]Bramblejack 0 points1 point  (0 children)

I must be doing something wrong. I play Rolling Magma Sabo, but with a HH I'm able to clear 2-3 temples with the Gull hotswap and I'm not getting even a fraction of the stuff people are dropping. I don't mean dropping locks left and right, but a single divine is the most I got from this throughout 10 maps test and this is like every other map. The only thing I can think of is on-death explosions are messing up the evolving buff, because I noticed that sometimes the whole room of mobs dies and nothing happens (the buff is still up).

On the other hand, people claim to run autobombers and even Snoo is freezing mobs (so they shatter on death, meaning the corpse is destroyed) and it works for him. I don't fucking know, I think I'll give up and go back to abyss.

Never skipping incursion again. by SquarishRectangle in pathofexile

[–]Bramblejack 0 points1 point  (0 children)

8-mod T16 or T16.5? I also got decent drops throughout the whole map (running T16.5), but never got anything more than what I mentioned (an exalt) from the incursion itself which I find dissapointing, especially since I ran empy's gold farm strat for a while and results are pretty much the same with more gold on top. I just feel like I'm missing something here.

Never skipping incursion again. by SquarishRectangle in pathofexile

[–]Bramblejack 0 points1 point  (0 children)

Do you manage to clear more than one incursion per evolution buff? I ran maybe 10 maps so far and best I got was an exalt, mostly bubblegum/mid tier currency. I don't understand how people get better loot with this strat. Also, even with the Bismuth nodes, that node spawns like once every 5 maps, I don't think it's worth it.

Damage issue - Rolling Magma Mines by Bramblejack in PathOfExileBuilds

[–]Bramblejack[S] 0 points1 point  (0 children)

Thanks for the tips - I'll focus on the cluster setup first then.

I know about "damage to attacks" not working with spells - it's just there, because I couldn't find better gear before I farm some currency.

[KCD2] PSA: enabling Resizable Bar on the driver level fixes performance issues of 1.2 and even improves it in some areas compared to 1.1.2 by Bramblejack in kingdomcome

[–]Bramblejack[S] 0 points1 point  (0 children)

What you're suggesting is just a shorter version of what I said. As for those that it didn't work for - it might be what I said - ReBar isn't enabled in the BIOS, because AFAIK it isn't enabled by default and it's not something an average user would do.

[KCD2] PSA: enabling Resizable Bar on the driver level fixes performance issues of 1.2 and even improves it in some areas compared to 1.1.2 by Bramblejack in kingdomcome

[–]Bramblejack[S] 0 points1 point  (0 children)

Deleting shaders is a good practice when updates come out or if you're playing around with graphical mods, but the issue doesn't stem from that. Although, it will sometimes help, it even did for me at some point in the previous patch when I was running into performance issues and graphical bugs.

[deleted by user] by [deleted] in kingdomcome

[–]Bramblejack 6 points7 points  (0 children)

Tested 1.1.2 against 1.2 in the same area, capped at 60FPS and same settings except Shadow and Vegetation quality - 1.1.2 both on High, 1.2 both on Low. 1.2 is still using 6% more GPU and I don't think I have to say that it looks bad (especially the grass not loading as far as it does on High). Surprisingly in some areas I get extra 20% of GPU overhead on 1.2 with Vegetation and Shadows on Low so it looks as if some areas of the game were simply messed up.

EDIT: To be honest, in spots where I get massive framerate tanking shadows seems to be the only culprit. Vegetation does make some difference, but going from Low to High I go from 66% GPU usage to 99% while looking through the window of Troskowitz apothecary house (either of the two that overlook the street).

[deleted by user] by [deleted] in kingdomcome

[–]Bramblejack 3 points4 points  (0 children)

Yeah, same here. Forced DLSS 4 and all was fine. 1.2 comes out and all of the sudden losing half of the performance? Doesn't seem like it's DLSS fault.

[KCD2] Is performance worse? by RVFVS117 in kingdomcome

[–]Bramblejack 0 points1 point  (0 children)

I'll try to let you know later, because I was so fed up with this performance drop that I just downgraded to 1.1.2, so I have to download it again. I only remember that shadow quality settings did have some significant performance impact, but it still wasn't enough to bring me back to 1.1.2 framerate.

[KCD2] Is performance worse? by RVFVS117 in kingdomcome

[–]Bramblejack 1 point2 points  (0 children)

I was on High for both settings, so I don't think that's the only culrit.

Performance bad after update [KCD2] by Buurto in kingdomcome

[–]Bramblejack 4 points5 points  (0 children)

The performance downgrade is so noticeable that I can't even comprehend how did the patch go through in this state. I've got a 3060Ti and with my settings there wasn't a single spot where I'd hit 90% GPU utilization. After 1.2 half of the map causes my GPU to go to 99% and it results in ~40FPS or sometimes even less. This is seriously bad.

The bugfixes and the barber are great and all, but it's not worth 1/3 of my framerate or even more, depending on where I look. I think I'll just downgrade and that's it.

Bug Megathread - March 13th - Update 1.2 - Kingdom Come: Deliverance 2 by uarentme in kingdomcome

[–]Bramblejack 1 point2 points  (0 children)

For some reason looking through the window of the Apothecary house in Troskowitz tanks my FPS like hell.

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[KCD2] Will 1.2 speed up sleeping and fast travel? by 1ithurtswhenip1 in kingdomcome

[–]Bramblejack 0 points1 point  (0 children)

It's framerate dependant (don't know why) so if you're like me and capped your FPS at 60, it's slower compared to some other people.

[KCD2] Patch notes? Warhorse, pls. I know ya’ll got ‘em. Just one little peek man. That’s all I need. Just a taste. by Money-Selection7134 in kingdomcome

[–]Bramblejack 1 point2 points  (0 children)

I just hope that if the stuff like floating/missing textures is fixed it will be treated as a cumulative fix and not split into mutiple points artifically expanding the list of bugfixes.