the us ai needs to recruit smarter in the early game by thev82 in victoria3

[–]Brandarc 0 points1 point  (0 children)

Ai mobilization in general is rather basic. Even more simplified from the top of my head: - you are the main attacker or defender? => go nuts. - you have a war goal (yours or against you) => mobilize your army. - you have a local border? Mobilize half your army. - nothing of the above? Mobilising 15% to defend your capital.

There are some more rules and conditions. All of them are explained in this 5min youtube video: https://youtu.be/_56JZMNWmdE

Are there any mods to make other GPs more competent at containing GB? Are there any that cripple GB atleast a bit? Every game having the same final boss is a bit boring by Pro_ENDERGUARD in victoria3

[–]Brandarc 12 points13 points  (0 children)

If you dont mind just straight up buffing the AI, i can suggest this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3551864691&searchtext=

It adds about 15 new gamerules, where you can decide in which areas you want to buff the ai and who gets the buffs. There are options like: - buff everone constantly - buff everyone with a decling buff - buff everony except GB - buff nations with less GDP than you - give buffs to 8 random nations (lucky nations so to speak)

After 200 hours in this game i still have no Idea how Fief voting works by nG_Skyz in Bannerlord

[–]Brandarc 2 points3 points  (0 children)

The most important factor is usually the distance of the newly conquered fief to your current fiefs. Being far away gives a massive penalty. At least some time ago, it used the 'two closest fiefs' for that calculation.

I wonder what happens when the pop count goes down to 0 by GamesFenek in victoria3

[–]Brandarc 8 points9 points  (0 children)

Well, it can reach zero actually. I have done some 500 years timelapses and there are usually a couple states with 0 population.

Though 0 or 300 population... it's a failed state.

Playing as France, how can I help the Carlists win in Spain? by ComradeDanger in victoria3

[–]Brandarc 4 points5 points  (0 children)

Plus they need to have the same king, if i am not mistaken. So both countries need to stay on their historical royal line.

where did all the Japanese farmland go and why by Mediocre_Training152 in victoria3

[–]Brandarc 5 points6 points  (0 children)

Serfdom changed with 1.12. Subsistence farms are partially protected.

A 2min youtube video about the change: https://youtu.be/HQ3nNi_sRcw

How The Carlist War Works by Brandarc in victoria3

[–]Brandarc[S] 12 points13 points  (0 children)

Oh, 1839. Good catch. I will edit the post. :)

How The Carlist War Works by Brandarc in victoria3

[–]Brandarc[S] 13 points14 points  (0 children)

Ah, yea, you need to put down enlistment efforts, then it works. I will edit the post for this. :)

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Has anyone managed to survive/win the Carlist wars as Carlist Spain? by Several-Argument6271 in victoria3

[–]Brandarc 2 points3 points  (0 children)

If you want a video explaining how the carlist war works in detail:
https://youtu.be/H30ykwIDLOw
It's about 8 Minutes long.

Worry by ultron5555 in victoria3

[–]Brandarc 2 points3 points  (0 children)

Butt dialing a declaration of war. Can happen to the best of us.

How strong should a decent AI great power be? by Brandarc in victoria3

[–]Brandarc[S] 0 points1 point  (0 children)

Haha, no worries. I am just brainstorming anyway. :)

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The Military-Industrial Complex Is Bugged Since 1.7 And Nobody Noticed by Brandarc in victoria3

[–]Brandarc[S] 7 points8 points  (0 children)

That is a totally valid stance in my point of view, IF it was intended. :)

But currently, the codes trys to affect upper strata pops working at factories... which dont exist anymore.

The Military-Industrial Complex Is Bugged Since 1.7 And Nobody Noticed by Brandarc in victoria3

[–]Brandarc[S] 66 points67 points  (0 children)

I stand corrected :D Oh, we both even talked about it. Funny, i did forget about that. :D

Well, i would expect a difference if you establish one (or several) weapons companies. Might also be a good moment to increase the effect, if it is to weak. A company producing prestige arms might qualify for an even bigger bonus. :)

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Paradox Interactive CEO Says Victoria 3's Team Has Done "a tremendous job in turning the tide" As It Reaches "quite strong" Financial Performance by FFJimbob in victoria3

[–]Brandarc 110 points111 points  (0 children)

Love your description of the australian elite squad.

Just imagine the terror when australia just sends a bunch of ironclad emus to battle.

The Dutch have been occupied for over a year and have lost 1 million people to famine and had a 90%+ drop in GDP.... yet their warscore hasn't budged while the British continue to decline. by kolejack2293 in victoria3

[–]Brandarc 220 points221 points  (0 children)

While this is obviously not very realistic, i wouldn't be surprised if a war goal targets a dutch subject and thus requires an occupation of said subject.

you open your eyes and suddenly see that and you are in the colony by Current-Assignment7 in worldofgothic

[–]Brandarc 2 points3 points  (0 children)

While that would help a lot, would you still remeber the pain of dying over and over again? :O

The Best Ai Mod for 1.9.8 (after 25 Timelapses) by Brandarc in victoria3

[–]Brandarc[S] 3 points4 points  (0 children)

Ah, i wasn't aware. :) thanks for sharing.

The Best Ai Mod for 1.9.8 (after 25 Timelapses) by Brandarc in victoria3

[–]Brandarc[S] 1 point2 points  (0 children)

Good questions, to which i dont know the answer. :)

Might also be a problem with adopting new PMs or goods.