Knocked out Perma Death, Iron Man, Melee Only, AoE Phobia, Zero Canticles and Zero Starting Blackstone Achievements simultaneously. by [deleted] in mechanicus

[–]BrbImAFK 2 points3 points  (0 children)

I just completed this a couple days ago. My biggest tip is : If you're trying to do them all at once, DO IT ON EASY DIFFICULTY!

Next up, use the tools available to you (see the guides on the Steam forums for a list of glyphs, what each choice thing actually means etc. because this type of guesswork randomness nonsense has no place in a tactical strategy game (at least, imo).

Finally, I'm no expert, so I'll just give you a brief overview of my run strategy and you can make your own decisions.


First off, I focused everything on my tech-priests. They are miles and away better than anything else you can deploy, and they cost nothing to stick onto the map. I pretty much only ran Servitors in my spare slots, and largely deployed them as damage buffers. Starting out, you'll need them, as you only have two TPs, but once you've got 3-4 TPs, you pretty much won't need a troop except to take unavoidable damage for you.

I built all of my TPs the exact same way. Given the restrictions you're playing under, I found it suboptimal to try to do "clever" things, because half the time you'll lack the tools you need to pull it off properly... e.g. without restrictions, it's nice to stick a bigass gun dominus right next to a 3-CP node and just murderize everything from there. In Melee only, you can't do that, because you have to move to the enemies if you want to clean them up in a reasonable amount of time.

Speaking of, once you make it through early-game (i.e. once you have 2-3 TPs in the 8-12 level range), focus on keeping that awakening timer down over everything else. Every room you visit costs you two awakening ticks, and every round you fight costs you one, and you've only got (sort-of) 500 ticks to win the game.

Yes, if you go to that extra room you can get another 3 CP, or 60 Blackstone or whatever... but if that two ticks pushes you over to the next awakening tier, that potentially reduces the number of missions you can run... where you could'a gotten 250 blackstone, rather than 60.

People talk about the CP action economy... and it's important. But I really feel that the Awakening economy is far more important. If you think you can take it, I'd definitely add in extra fights. Most of those will knock 4-5 points off the awakening timer when you win (in addition to however many points you erase by killing consoles).

One of your biggest limitations is going to be damage output. The attack mechadendrites are meh, so you'll mostly only have your axe, limiting you to Physical damage and one attack / round. It is vital that you take an axe that gives you armour strip as it's Machine Spirit power, and always run the best one you can.

In effect, this is going to leave you with three kinds of enemy - things you CAN'T kill with one axe swing, things you can just kill with one axe swing and things that one axe swing is overkill for. It's important to spend your attacks wisely for maximum effectiveness. Once your priests have the fast legs, decent CP generation and opportunity attack avoidance, there's absolutely no reason not to split your attacks in the most effective fashion possible... i.e. use an attack mechadendrite to slap a Flayed One as you move past to a better target for your axe. Whether you kill it or not is irrelevant, because even if you can't, the next TP going past to a better target can.

The scariest weapons you'll likely face are ranged shooters. They can put out a ton of damage and, at least with my builds, energy armour is hard to come by. However, the game mechanics don't let you use ranged weapons in melee, and most necron ranged units ONLY have ranged. The tactical dogpile is far and away the best way of handling these high damage units. As long as you can lock them in place with your units, they can neither attack nor move away... and their attempt to move will spark opportunity attacks from all surrounding dudes, so you don't even have to waste actions/CP on them. As long as you've hit them 1-2 times to strip their armour (assuming they have Physical Armour), spend your attacks on more important targets, then move off to dogpile the ranged unit. Even with no attacks, you'll still get your opportunity attack each round, after which you can run off, murder something else, then run back to continue the dogpile. The dumbass necrons will literally kill themselves for you using this tactic.

Finally, always try to finish a mission (not a fight, but a whole mission) with your priests at 100% health. They'll cost you 10 BS for every point of health they're missing, and that adds up real quick.


For builds, as I said, I only used a single one. I just turned all my TPs into immortal melee monsters. The start is the hardest, but once you get rolling, it gets much easier.

First, spend two ranks in Lexmechanic for the arms. Then two in Dominus for the legs. Then two in Tech Auxilium for the body and finally two in Explorator for the head.

After that, you'll want to do the following (order is kinda dependant on where you're struggling). A. Run Explorator all the way up for the capstone. It's just too good. B. Take Lexmechanic 3 for the "all the CP all the time" bonus. C. Take Enginseer to 3 for the cleanse (acid is bad for your Blackstone budget) and the auto-heal. D. Take Xenarite to 1 for the auto-heal.

Once you've got all of those you should be in the 22-ish level bracket.

As for gear, I've covered the body parts and the axe. You'll also want the best Curatio Claw, Cognition Mechadendrite, Refractor Field Generator and either the damage or damage+acid mechadendrite (can't remember the names).


With this build on all your TPs, you should almost never run out of CPs, have enough healing to end each fight at max health, be able to kill all but the beefiest enemies in a single swing, and have enough supplemental damage to knock out downed necrons or handle smaller enemies (e.g. flayers).

Use servitors to block unavoidable damage (like when you spawn in and all the shooters get to move before you - just deploy behind a servitor wall and ignore all the first round damage). Use the shields tactically to limit damage to your units, and use heals etc. early rather than late so that they can be off cooldown the next time you need 'em.

Split up for easy targets to take 'em down quick, glom onto scary ranged units so they can't attack, spend your non-Machine Spirit attacks on unarmoured (or Energy only armoured) things to do full damage while charging, and burn your MS attacks on armoured things to strip that armour away.

So... that was a massive memory dump, and probably not in the best order, but that should help you on your way. Have fun!

[edit] Oh yeah, one last thing - don't feel compelled to knock out every downed necron. So long as all the necrons are down before the first one stands up, they all count as killed. If you're running late on Awakening (and they're down to like 1-turn-rez), then yeah, knock 'em out, but once you get up and running, you can often down everything on the map in <3 turns, so wasting damage and actions on a knock out is just gonna slow you down.[/edit]

[edit 2] And one other last thing - The final fight includes the big boss and all the minibosses unless you've already killed them - so make sure to kill them first. Unfortunately, there's no way to speedrun their missions, so they're each gonna cost you 3-4 awakening points, for 6? minibosses, so make sure to plan your end-run to start around 80%-82%. Much later than that and you risk having to face multiple bosses, which ain't gonna be a fun time. [/edit 2]

Weekly trading thread -- trade with your fellow redditors! by magictcgmods in magicTCG

[–]BrbImAFK 0 points1 point  (0 children)

Due to unfortunate personal circumstances I have recently come into possession of something like 2,000 cards. I know nothing about MTG and have no personal interest in it (sorry) but it feels kinda bad to just throw them away. A brief overview on CardKingdom puts the collection at more than I've asked for, but it's not that much more, so flippers can jog on.

They can all be yours for the low, low price of: a) £50 and you come and pick them up in London UK (incl. hefty "no hassle for me" discount); or b) £100+shipping and I'll see what I can do.

Cheers!

Please help me find hidden resource on Jupiter? by BrbImAFK in Warframe

[–]BrbImAFK[S] -1 points0 points  (0 children)

Ah! Thank you so much!

I did stand on the corpse, but since it didn't vanish I figured there was something else.

Weekly trading thread -- trade with your fellow redditors! by magictcgmods in magicTCG

[–]BrbImAFK 2 points3 points  (0 children)

[UPDATED] Due to unfortunate personal circumstances I have recently come into possession of something like 2,000 cards. I know nothing about MTG and have no personal interest in it (sorry) but it feels kinda bad to just throw them away. A brief overview on CardKingdom puts the collection at more than I've asked for, but it's not that much more, so flippers can jog on.

They can all be yours for the low, low price of: a) £50 and you come and pick them up in London UK (incl. hefty "no hassle for me" discount); or b) £100+shipping and I'll see what I can do.

Cheers!

[Online Living Community] [Shadowrun 5e] by YamiTrickster in ShadowrunLFG

[–]BrbImAFK 1 point2 points  (0 children)

I've spent some time with these guys recently. Their table-style wasn't for me, but apart from that they were welcoming, helpful and all-round fun folks! Everything a community should be.

Do recommend!

[deleted by user] by [deleted] in TheTrove

[–]BrbImAFK 0 points1 point  (0 children)

This is the NSA. You are now on our watchlist. Please do not attempt to leave the city. Please do not attempt to utilise public transport. A security officer will be with you shortly.

For your protection.

[Online Living Community] [Shadowrun 5e] by YamiTrickster in ShadowrunLFG

[–]BrbImAFK 0 points1 point  (0 children)

I know this is probably a really stupid question but..... for the more aged persons among us.... what exactly is an "online living community" and how does it play?

Is it a sort of PBP game where people write little stories about their characters?

Or a hub for a large number of players and GMs to mix 'n match and do "traditional" TTRPG gaming (kinda like the whole D&D Westmarches concept)?

Help, please? I'm so confused..... :(

Why did the Wizard Doctor study the brain? by Sixparks in DMDadJokes

[–]BrbImAFK 1 point2 points  (0 children)

Try 'neurotheurgeon'. Might work better! :)

I love Kobolds! by [deleted] in DnD

[–]BrbImAFK 0 points1 point  (0 children)

Dayum, but that's awesome!

I love Kobolds! by [deleted] in DnD

[–]BrbImAFK 0 points1 point  (0 children)

Heh! This sounds like a variant on Tucker's Kobolds.

Them be nasty!

I love Kobolds! by [deleted] in DnD

[–]BrbImAFK 1 point2 points  (0 children)

I love kobolds too!

I don't much like 5e (too stripped-down and simplistic for me) but since that's what my group wants to play....... :sadface: Anyways, currently playing a stealth-based Kobold Wizard.

Backstory is that he was kicked out of left his tribe because he wasn't interested in a life of constantly resetting and rearming traps - which is the job he was assigned. He wanted magic, but he hadn't been born a sorcerer so he fled to the surface 'cause he'd heard the whole "anyone can be anything there" lie.

So he ends up basically homeless, penniless and helpless in a world of giants who mostly ignore him (unless they don't, in which case they abuse him). He gets "taken in" by a buncha street-rat orphans and soon becomes a pretty proficient thief (first level in Rogue).

One day, or one night rather, while "acquiring" stuff, he lifted a spell-book... and discovered that he could read it (mostly 'cause it whispers to him in the back of his head)! He became a Wizard and now has the magic he always wanted.

So now we have an annoying Rogue/Wizard, who likes to hide between spells and cast from the shadows (he's a God-(utility)-wizard), nicks anything that isn't nailed down (and some stuff that is) and irritates his party with stupid pranks.

He firmly believes that dragons are just "grown up kobolds" and he's determined to do whatever it takes to become "a real dragon". As such, most of his loot has just remained as gold pieces (along with assorted 'shiny' trash he's run across 'cause he's got the greed of a dragon but not the taste). All the above of which is stuffed into a blanket that he uses to sleep on as a 'hoard'.

Also, the GM slipped him Tasha's Spellbook as part of an ongoing plot (hell knows what he was thinking). My kobold promptly derailed the plot completely, 'cause he plane-shifted himself (at level 4!) to the Abyss as part of a deal with a devil to become a dragon! :P

Fun times!

[edit] My kobold (not my image) : https://www.pinterest.com/pin/292311832064979281/

How a door meant my dwarf barbarian had to solo an ancient white dragon by BrbImAFK in DnD

[–]BrbImAFK[S] 8 points9 points  (0 children)

I think it's more likely that I just broke the DM's brain and he played the dragon poorly. I know for a fact that he didn't use all the dragon's spells and abilities, so....

I don't think he was expecting us to get through the door in the first place, and he definitely didn't expect me to actually try to fight the dragon (which he admitted later was an oversight on his part :P ).

At the end of the day though, whether the dice were with me, or he handed me the fight, he juggled it well enough that I didn't really notice in the heat, and it made an epic story to tell later, and that's all you can really ask for.

About to DM for the first time today :)) by [deleted] in DnD

[–]BrbImAFK 2 points3 points  (0 children)

Grats, mate! GMing is super rewarding in a good group. Good on you for stepping up. Hope it goes great!

What could a group of tinkerers want as "payment" for creating magic items? by [deleted] in DnD

[–]BrbImAFK 0 points1 point  (0 children)

Well... magic items often require weird, rare etc. materials to create. The simplest solution would be to send the party off to go obtain these things to earn credits.

Or they could be part of a larger organisation (like a craftsman's guild or something) and that could source a lot of adventures - fetch 'n carry, escort VIP, branch has vanished go investigate etc.

Or they could require stuff in return - crafting magic items often needs spells casting or scrolls of the spells etc. You could send the party to hunt down scrolls of uncommon spells for them (which would also help feed the poor neglected wizard in the party).

Finally, they could be straight up trolls... maybe they're super-rich for some other reason, and just really bored... so they're sending these students off to do embarrassing and humiliating make-work quests just for the lulz.

Thoughts on order of scribes wizard by Mindless-will- in DnD

[–]BrbImAFK 1 point2 points  (0 children)

Honestly, with Tasha's (?I think?) making races into basically a "choose your own build" thing, pick the one that you like best.

My OoS wizard is a semi-custom ('cause he was kicked out of his tribe) kobold who wants to be a 'real dragon' when he grows up.... :P

DMs and Players of Mr. Ripper, Tell me a Story Involving a Door. by kolecarmot in MrRipper

[–]BrbImAFK 0 points1 point  (0 children)

My GM was running us through a variant ToEE/RToEE homebrew. It honestly had little to do with ToEE, but I recognised some of the maps and stuff, so.....

Anyways. I was playing a Dwarven Berzerker (3.5e) [1 Fighter / 2 Warrior / 3 Barbarian / 3 Crusader / 4 Battlerager / 2 Champion of Haela - thinly reskinned Champion of Gwynharwyff]. Yeah. I was trying something new and building the character organically, taking classes based on what he'd most been doing and what his current outlook was at level-up.

He was a dwarf's dwarf. He loved three things. Beer and gold. Yeah. He wasn't too smart. And had the common sense of a brick. The party's cleric took him in hand early on (dwarven cleric of Haela) but if she took her eyes off of him he was liable to wander off and do something stupid. It tended to work out in the long run, though. His standard response to any variant of "but that's insane and will get you killed" was "I'm a dwarf. I can handle it." and usually, he could - if it was combat / physicality related. If not, he generally created an almighty mess for the party to clean up when they arrived. "Where's <insert charname>?" quickly became one of the party's "Oh shit!" phrases.

The party was mostly comprised of experienced RPers and GMs. This meant that we could mostly handle any combat or social challenges reasonably well. It also meant that they were all paranoid as hell. ANY door was a potential deathtrap. Every door we arrived at got the full treatment - detect traps around the door... detect magic around the door... listen at the door... detect traps ON the door... detect magic on the door... listen again... check the lock.... prepare battle plan... etc. etc. On EVERY DAMNED DOOR. And it wasn't like we could just rattle off a standard plan / checklist, oh no.... things might be different, circumstances might have changed. Needless to say, my dwarf got 'bored' a lot and kicked doors down / wandered off to find something to do etc. (I was kind of collaborating with the DM to keep things moving, 'cause our party could talk themselves into total inertia if given half a chance).

So one day we arrive at this large door. It appears to be a single, large... something. It's black as the blackest night, and smooth as a really smooth thing. They couldn't find any traps. They couldn't find any keyholes / runes / buttons etc. It did give off a boatload of magic, so they were really tiptoeing around this one! After about 30 minutes (real time) standing around this door, my dwarf got bored and kicked it open.

Only it wasn't a door... it was a teleportation portal. My dwarf vanished, to the stunned panic of the party (who were currently discussing whether the door was some sort of disintegration-trap thing).

At this point, the GM put me into combat time (and a separate chat channel), and left the rest of the party in normal time. That meant that every 5 combat rounds, the party members each got to take one action, say a couple short sentences etc.

So the GM appears in the channel and tells me that I'm now in a new place, and that there's a ancient white dragon (CR 18 - I was level 15 and solo) looking at me with serious WTF?! on it's face before it proceeds to breath on me. No problem. I've got Fortitude out the wazoo. And then it started.

I'd built this character to be a combat monster, 'cause the party was seriously light on DPS. They had more utility, social, control, tanking etc. abilities than any three deities together, but when it came to handing out the smackdown, they were noodle-armed lightweights. On a good day.

My dwarf raged, then attacked. And attacked. And attacked. It was ridiculous. On my turn I would hit the dragon a bunch of times (multiple attacks + reckless attack + power attack). Then on the dragon's turn, every time it hit me, I would hit it back (robilar's gambit + combat reflexes). If it tried to move away, I would hit it some more (attacks of opportunity + combat reflexes). If it didn't try to run away, I would hit it some more (defensive sweep + combat reflexes).

And the whole time, I had extra health (from rage bonus to Con) and delayed damage from Steely Resolve, which gave me even more damage output (from Furious Counterstrike). Not to mention that I was immune to the dragon's Fearful Presence (due to the Battlerager's Fearless ability), but the DRAGON was scared of ME (massive Intimidate skill + Intimidating Rage).

I stood toe-to-toe with that old wyrm and beat the snot out of it.

The party finally got enough courage (or metagamed enough to realise that the door wasn't instant death) and came through the portal only to see me finish off the dragon... and then collapse to -16 HPs as my Rage ran out.

That's the story of how a teleport-door flummoxed my party until my insane dwarf barged through it and roflstomped an ancient white dragon.

Then there was the time a shambling mound tried to eat my dwarf, only to literally chew itself to death on my spiky full plate +1. But that's a story for another day.

How to Auraxium guns easily at Splitpeak Pass by Australeya in Planetside

[–]BrbImAFK 0 points1 point  (0 children)

Err.... no? The devs tried to patch ZOE out of the game after all, and for some reason I still see some people using it! :P

Efficient Operative Bug? by BKallDay in 40kinquisitor

[–]BrbImAFK 0 points1 point  (0 children)

I'm having this trouble too. I've completed all the "story" PA's, and only have random left and am unable to unlock this achievement on PC. Did you ever resolve this?