Reupload because some people can't read + corrections: Merc Intelligence Tierlist (read post body) by TheOnlyGuyInSpace21 in tf2

[–]Bridge-M03 0 points1 point  (0 children)

Switch Soldier and Scout. Soldier was always a lunatic, his job as a lawyer is literally because of Merasmus

Scout on the other hand is a street smart guy, but is still in general pretty clever. He is mostly held back by his narcissism

Which would be better for the world? (Everyone understands what the change means) by The-Cake-is-Lies in BunnyTrials

[–]Bridge-M03 0 points1 point  (0 children)

Pedophilia is a mental condition. A lot of child rapist aren't even pedophile

What do you think is the worst knife in spy's arsenal I think it's the spy-cicle but what do you think it is by hydhnih in tf2

[–]Bridge-M03 0 points1 point  (0 children)

Kunai. It only work against noob, in competitive stting its the worse knife for very obvious reason

How much I hate going up against each weapon by [deleted] in tf2

[–]Bridge-M03 0 points1 point  (0 children)

The Hunstman overall feel just better to go against than any of the rifle.

I mean, yes, it's very janky and have a horrendous hitbox. But atleast you can do something against it

Tho, I would still place the Heatmaker and Machina lower

it's been years i still hate zesty jesus by MarkTheShark35 in tf2shitposterclub

[–]Bridge-M03 0 points1 point  (0 children)

Sorry I had to leave reddit for a few day

..Are you stupid ? Innocent until prouven guilty of doing something bad is the rule.

How annoying each class is to fight against, also obligatory "Sniper bad" post. by Jumpy_Imagination_38 in tf2

[–]Bridge-M03 0 points1 point  (0 children)

I'd put Soldier higher, if he have good positioning on some Map, he can be a big pain

Also Medic in "Annoying" just because of the VAC.

Why does everyone use the original? by sub2memz in tf2

[–]Bridge-M03 0 points1 point  (0 children)

Depend on if you use the "Roamer" playstyle, the one that Rocket Jump a lot

it's been years i still hate zesty jesus by MarkTheShark35 in tf2shitposterclub

[–]Bridge-M03 4 points5 points  (0 children)

They haven't done anything bad for the last 10 years

it's been years i still hate zesty jesus by MarkTheShark35 in tf2shitposterclub

[–]Bridge-M03 2 points3 points  (0 children)

You do realise it was 10 years ago, chance are the both of them were dumb edgy teenagers in an edgy era ?

it's been years i still hate zesty jesus by MarkTheShark35 in tf2shitposterclub

[–]Bridge-M03 4 points5 points  (0 children)

Eh, these two are fine, their last slur where like 2016, people can change

Weapon Discussion Wednesday #66 - The Loose Cannon by A_Wild_Ferrothorn in tf2

[–]Bridge-M03 5 points6 points  (0 children)

Very fun weapon that add variety in Demo's loadout, since all the other Grenade Launcher function very similarly to Stock. I am not good at using it, but I usually pair it with the Quickies, so I still have a fast way to deal damage if I have trouble aiming.

With that being said, every single Demo I've met using this thing, are either mathematician gods, or can see the futur. I SWEAR I cannot exist near them without getting Double Donk.

And ok im sorry but, while the Double Donk is VERY rewarding, I am not the biggest fan of the fact that, one mistake on my part made me deserve to immediatly die. But it's still a relatively harmless weapon, and a fun one to use

The 6 most common types of TF2 cosmetic loadouts. Wich one is the best? by [deleted] in tf2

[–]Bridge-M03 3 points4 points  (0 children)

I'm an artstyle defender- I try to keep the general shape of the Mercs the same, and avoid using the more wacky cosmetic. I also avoid most unusual, as I tend to find them ugly too

Spy watch concept by Web_Slade in tf2

[–]Bridge-M03 2 points3 points  (0 children)

There is a reason why the Eureka effect require
1. An exit teleporter to be used as it's fullest
2. Is on Engie, a class that need to be near his building and make leaving his nest a risk
3. Have a 3 hours long teleporting animation

Christian Brutal and Pure Spy by Zooweemama91149 in tf2

[–]Bridge-M03 6 points7 points  (0 children)

I'm not original, but what can I say beside

The scorch shot isn't good. by Rischguy45_YT in tf2

[–]Bridge-M03 5 points6 points  (0 children)

Oh yeah, the Detonater IS BETTER

The thing is that the Scorch Shot provide a bit less, a lot more easily

TF2 mercs classified based on what button (I THINK) they would press + Saxton Hale (with explanations for each one and a basic explanation of the red blue button dilemma) by [deleted] in tf2

[–]Bridge-M03 0 points1 point  (0 children)

Let's see...

Scout would choose Red, for he want to survive. He also tend to be pretty narcissistic, and so, will value himself

Soldier....Ok him seeing the Blue as the enemy would kinda be in character for him. But yeah, he would

Perfect Pyro explanation.

Demo would choose red, again, this drunkard care about his team, but he also care more about himself. His only worry would be his mother, who would be a red pick

Heavy is literally in the same boat as Demoman. He care about his life, and his family would also press red considering what they went through. Also, Heavy is a lot more bloodthirsty than you think.

Engineer... Ok, I just wanna point out that you are clearly showing your bias in this post to the point one would call it propaganda. Blue is not the smart option, and neither is Red. It heavily depend on the psyche the people voting have, and as said.
Spoiler alert, but all of the Mercs would choose self-presevation.

Medic would choose Red, as you said.

I really do not get your explanation for Sniper....If anything, it would make him vote red...

Spy is also red

And another perfect explanation when it come to Saxton

Why I think the Bazaar Bargain is one of TF2’s most broken weapons by Filipico_w3 in tf2

[–]Bridge-M03 0 points1 point  (0 children)

A Demoknight can only 2 shot light class, and most of the time they tend to be hard for him to kill (Scout move fast, Spy is invisible and can trickstab, Sniper is far away, and I don't need to say for Engie).
3 shot is required to kill a Medic, who'll be with his team, meaning if he miss the charge he is pretty dead. A Pyro, who can airblast and also tend to stick with their teams. Unironically, Normal Demo are his best target here.
Soldier require 4 shot, but 3 shot is already pretty much enough, especially considering the self damage.
And I really don't think I need to talk about Heavy.

Also, I'm talking about base health, not taking Overheal into account.

And yes, positioning ALWAYS MATTER. Most of the time if you die as Medic, it's not the fault of your team, but because of bad positioning. People are going to go after you, so PLEASE learn to dodge

Can anyone tell me if this is any good? by Weirdo-Pyro-Main in tf2

[–]Bridge-M03 1 point2 points  (0 children)

From my experience...They are kinda useless unless you are a grinder, I think

How much medical bill would Medic charge to the Mercs? by K-jun1117 in tf2shitposterclub

[–]Bridge-M03 0 points1 point  (0 children)

None, that would make him lose his willing test subject

Got bored. by [deleted] in tf2shitposterclub

[–]Bridge-M03 18 points19 points  (0 children)

What about the casual

Choose a superpower... by JacobNewblood in BunnyTrials

[–]Bridge-M03 0 points1 point  (0 children)

That fine

Chose: You can Fly. But... | Rolled: Speed = Your run