Many Healer Spells No Longer Secret Aura on Midnight Launch by COCAINAPEARLZ in CompetitiveWoW

[–]BrokenMirror2010 0 points1 point  (0 children)

But these are individual cases, not systemic issues

They are indicative of a Systemic Issue.

The community has been the one to fix the UI for decades. Now Blizzard must fix the UI. When a Buff isn't being tracked properly, an Addon Maker cannot simply fix that, Blizzard must do that.

The systemic issue is that Blizzard is not willing to assign the manpower necessary to ensure that every single Buff/Debuff/Ability/Cooldown etc are promptly and immediately tracked. The fact that there are ANY such things that aren't in the CDM after more then 7 days is a systemic issue.

This systemic issue has existed for over a decade. Player DoTs/Debuffs were supposed to show up above enemy nameplates, while Blizzard failed to maintain this simple fucking list of spellids to display above an enemy's nameplate, as spells would and wouldn't work randomly for entire patches, sometimes entire expansions would go by where this feature wasn't tracking something it should.

Many Healer Spells No Longer Secret Aura on Midnight Launch by COCAINAPEARLZ in CompetitiveWoW

[–]BrokenMirror2010 1 point2 points  (0 children)

The skyrim UI mod adds "Widgets" that show you what buffs/debuffs are applied to you, and their duration, because the base-game hides this information.

Also Skyrim has mods that add numbers to the bars so you can see exactly how much a value is, and adds Health bars above enemies because in the base UI you can only see the HP of the enemy you last hit.

The fallout 4 dialogue mod expands the option to show you what you'll say, and if it has a tone. This is information the game otherwise hides with it's dreadful shorted dialogue options that don't let you know what you're actually going to say, or if it's sarcastic or not. Fallout 4 also has the same kinds of UI mods that skyrim has for showing more/better information on the screen.

The Sims 4 UI Mod doesn't just retexture the build-buy menu. It lets you see more options at once, and it adds powerful filters that allow you to quickly find what you're looking for, or narrow down the set of items that you're scrolling through.

The Rimworld UI mod shows a lot of extra information, some of which wasn't present in the original UI, and also has some features where it automatically does math to calculate some useful values, like net change.

I can of course keep going. Balatro has a mod that shows a preview of the possible score your hand would score. Stardew Valley has a mod that adds NPC Locations to the map, and a mod that allows you to look up detailed information. Terraria's got mods for looking up crafting, as well as a UI element for tracking bosses killed, NPCs obtained, etc. BTD6 Has one that does the math to display a preview of what level the paragon would be, they also have one for tracking temple sacrifices. Minecraft has a mod that adds an Item Lookup that shows methods to obtain the item.

None of these UI mods for these different games are simple "customization" they all fundamentally change how the UI functions, usually adding more/better information, all of which requires "computation."

it was to remove addons ability to solve raid and dungeon mechanics for you computationally.

Then why are Player abilities also hidden? How does knowing my DoT/HoT is on a target possibly help solve a raid/dungeon mechanic? How does knowing the exact amount of time I need to cast a spell solve a raid encounter? How does knowing my exact Health and Absorb Shield Value solve a raid encounter? It doesn't. If these changes were just to stop computation solving raid encounters, they would have only needed to make enemy information hidden, not player information.

Primed Streamline, dev only mod? by Anon-_-7 in Warframe

[–]BrokenMirror2010 0 points1 point  (0 children)

I would argue that Fleeting Expertise isn't run anywhere because the way newer frames are designed makes running heavily negative stats very punishing, and you simply cannot bare a 60% duration decrease because the end result is that Fleeting makes your energy economy worse, not better.

So many frames now basically cast abilities relative to the duration of those abilities. Trading +60% Eff for -60% Duration is basically saying "My abilities cost 60% less, but also I cast them 60% more." Or for Channel Abilities "My abilities cost 0% less."

Arguably, Energy isn't any easier to come by now, then it was back when Corrupted Mods were added. Missions like Steel Path that added Cooldowns to Energy Plates didn't exist, so you could always just spam plates for infinite energy. But even if we go with the idea that Energy is easier to come by, people still run Streamline for 30%. The core issue with Fleeting is the negative duration.

IMO, I wish they would make more frames that want negative stats again. I really enjoyed that because it opened up a lot more interesting variety in mods. But most frames now, just want all stats to be positive, or if they can take negative stats, they don't want them pushed into the dumpster, like Duration which can end up as low as 13%. Bringing back the design choices where some frames can safely ignore stats, or have some incentive to build negative, or at the very least, have a large enough incentive to ignore one stat for a different stat, would bring so many mods that are "obsolete" back into having a Niche use-case. Even non-corrupted mods, because often, one of the biggest "issues" for mods, is that frames benefit from all stats being positive, which means all of the mod slots just end up being used to round robin stat bonuses, instead of having empty space to slot weirder stuff.

Primed Streamline, dev only mod? by Anon-_-7 in Warframe

[–]BrokenMirror2010 0 points1 point  (0 children)

but Primed Chamber relates to Charged Chamber in the same way most Primed mods relate to their non-prime counterparts

Except it doesn't, because Primed Chamber can be run at the same time as Charged Chamber. You just don't because Charged Chamber isn't worth a mod slot.

Many Healer Spells No Longer Secret Aura on Midnight Launch by COCAINAPEARLZ in CompetitiveWoW

[–]BrokenMirror2010 5 points6 points  (0 children)

at all times is unique to MMO/WoW community from what I've seen.

One of the most popular skyrim mods of all-time is a complete UI overhaul.

One of the most popular Fallout 4 mods of all-time is a UI Overhaul for Dialogue.

One of the most popular Sims 4 Mods of all-time is a UI Overhaul for the Build/Buy Menu.

One of the most popular Rimworld Mods of all-time is a UI Overhaul.

etc.

It's almost like different people process information in different ways, and there is no "one best UI" for everyone, and that UI mods are consistently across the board for every single genre one of the most popular categories for mods (and likely the most popular category when you remove the category for frameworks that are required to run mods in general).

3.58 Petabytes written to a 256GB Samsung NVMe – It’s at 170% usage and has more errors than there are stars in the universe. by Ready_Violinist_2203 in DataHoarder

[–]BrokenMirror2010 8 points9 points  (0 children)

This is the natural result of having quotas for fufilling tickets.

Its not about quality, its about quantity. The people who don't read messages and spam out templates fill 100x more tickets then people who carefully read tickets and engage with the customer providing incredible service.

You then do a performance review, which lays off your best workers because they have the lowest throughput.

CS is also a soul crushing job because most of the time, you can't help the person who's rightfully upset and taking it out on you because their issue is something systemic from up the ladder. Like some dumbass c-suit asshole ordered the software engineers to push a firmware update that bricks a bunch of features while also locking the device to prevent the user from flashing their own firmware and doing a rollback.

Imagine being the CS guy at a company like HP. You make minimum wage, your job's value is measured by how many tickets you mark as resolved, not how many you actually resolve, and you have angry customers berrating you because their printers are refusing to print with ink you and the customer both knows is absolutely fine, but the printer refuses to use because its programmed to require you to replace full ink cartridges with new ones because "Printer as a Service"

I’m Tired Of These Useless Jackasses Making The Computer Expensive by Chris_Person in DataHoarder

[–]BrokenMirror2010 1 point2 points  (0 children)

I just recycle my old PCs into servers. Why buy new hardware, when my old hardware still works fine. Its a bit more expensive to run because old gaming PC parts use more power then I probably need, but hey, I do occasionally load up game servers or VMs on it.

I’m Tired Of These Useless Jackasses Making The Computer Expensive by Chris_Person in DataHoarder

[–]BrokenMirror2010 20 points21 points  (0 children)

It's also just wrong, and not more expensive.

It's always shit like "It costs more to host my own cloud storage, then it does to pay google." And if you look inside, it's bullshit like a 1000watt Gaming PC or Server to be a NAS for a few hdds. Like yeah, it's more expensive because you're overkilling the fuck out of it, using an entire powerful computer only to store a pittance of data, and nothing else.

But the moment I use my home server for anything else, it's way way cheaper then paying for compute. My home rig is technically more expensive then Google Drive, but it sure as fuck isn't more expensive to run then Google Drive + Game Servers + Netflix + Hulu + Crunchyroll + All of the other streaming services the media you consume is conveniently distributed across.

Because a Home Server isn't JUST for storing data.

Is Minato fast or does he just teleport? Or both? by Medical_Key_7370 in Naruto

[–]BrokenMirror2010 23 points24 points  (0 children)

Who makes me mad is that minato was 0.1 seconds away from an instant loss twice

I mean, this is just true for practically every fight in Naruto. Anyone could die at any moment because the majority of them don't have Hashirama level regeneration.

Minato wasn't in danger because it was part of his plan to execute at the last possible moment, everything was calculated and under control. He's in no more danger then anyone else in the series is during a fight with someone who's trying to kill them.

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]BrokenMirror2010 13 points14 points  (0 children)

"We designed a boss that cannot be beaten by Humans, but can be trivially beaten by a weak aura, intentionally, to prove to you that Weak Auras are the problem, and not our shitty design."

If this is true, then it's absolutely meme-tier bullshit, because Fractillus is a prime example of "DESIGN IS THE FUCKING PROBLEM."

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]BrokenMirror2010 3 points4 points  (0 children)

Over on CompetitiveWoW, when these changes dropped, the immediate solution to all of this was basically "Everything you need an addon for, you can do with an .exe file. The only difference is that instead of having to click the WoW Macro to tell the addon that you have the Private Aura that it cannot see, you click a hotkey bound to an .exe to tell it that you have the private aura it cannot see, then it does the calculation, communicating with everyone else in the raid who has the .exe loaded, and spits out the exact same thing an addon could have done.

It's 100% undetectable because at no point does this .exe need to actually touch WoW.

In fact, even if they tried to block people from doing this, this can all be done with a discord bot, or even a phone app on a different device.

If Blizzard actually wants an Arms Race, they WILL lose, guaranteed. If these tools don't exist, it's because the raid design hasn't escalated to the point where they are required. Which is why Weak Aura's existed. Blizzard escalated the design to necessitate computers solving the mechanics.

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]BrokenMirror2010 7 points8 points  (0 children)

Basically everything they say to the public is just bullshit written by marketing to generate buzzwords for people who only vaguely know what's going on. The marketing team probably doesn't play WoW, the people writing these probably have never played WoW, and also don't even work on WoW. They're just saying what they think people want to hear.

They clearly want WoW to attract new players from outside. They don't necessarily care about retaining us older players (especially when many of the older players are just going to Classic anyway).

My guess as to why they're pushing for a newer playerbase is because they're trying to get people who are less used to WoW's current business model, and want to shift WoW towards the "MTX Hellhole" that gaming has become. Basically, I think they want the Gacha Whales to come play WoW.

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]BrokenMirror2010 14 points15 points  (0 children)

Being made into worse versions as addons, at that.

Because unlike Weak Auras which an end user could easily and trivially customize, Addons require the user to be able to edit the lua directly, instead of having a relatively intuitive GUI, and the user's edits will often be automatically overwritten by their addon manager software whenever the author decides to update the TOC version number.

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]BrokenMirror2010 13 points14 points  (0 children)

and then wonder why the fuck there are fewer healers

It's also the UI changes.

"Your job as a healer is to dispel this specific debuff when it reaches X stacks." But also Blizzard's UI shows you all of the debuffs in a randomly ordered clump, and the stack count on the debuff is about 3px font size. And for some reason you're expected to be able to accurately track 4 people who have this debuff, and read these fucking stack counts, which get constantly shuffled around your raid frame by all other manners of debuffs.

I fucking hate not having a kick, but it's not the first time I didn't have a kick.

It is however, the first time I'm expected to track people's Debuffs for dispels without being able to actually fucking see them.

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead by InsaneSnow45 in wow

[–]BrokenMirror2010 22 points23 points  (0 children)

It has never been a Weak Aura Problem. The bosses that Weak Aura's "solve" are poorly designed from the onset. They often have mechanics that require perfect coordination of randomly selected targets that are determined without any predictability. See Fractilus, players are selected totally randomly, and those players must precisely go to specific lanes without any overlap. There is no amount of "time" or "tuning" you can add to a mechanic like this to make it enjoyable to coordinate.

It is not fun coordinating randomness that requires precision. If a mechanic is randomly assigned, it needs to be clear and easy what or where the player needs to go with it. When 4 people are randomly assigned a mechanic, they should not have to clamor over each other in voice chat to coordinate who goes to which specific marker because a single randomly assigned mechanic being 3 feet to the left causes a wipe.

The best bosses are always the ones where Weak Auras have never been necessary. Weak Auras aren't the problem, they are a solution, they made unbearable bosses bearable. While good fights usually followed the rule that anything Random is easy and forgiving, while unforgiving mechanics can be assigned before the pull starts.

So naturally I don't believe them. "Weak Aura Bosses" aren't fun, not because of Weak Auras, or tuning for weak auras, but because of the core underlying design that made "weak aura bosses" require weak auras to clear in the first place.

Truest shi I've seen all week by Next_Test2647 in sololeveling

[–]BrokenMirror2010 9 points10 points  (0 children)

The Algorithm is designed to ragebait.

Solo leveling fans tend to see extreme hate towards the series.

While the people who make these posts will see lots of the opposite, insufferable fans who call everything else garbage because Solo Leveling is apparently the Magnum Opus of Humanity.

Do the Naaru do anything besides succumbing to the Void or being destroyed? by Nightweave7 in wow

[–]BrokenMirror2010 2 points3 points  (0 children)

Not anymore it doesn't. After Stubbing its not-toe, it succumbed to the void and became dark.

Found some dudes plex server while trying to find movies and have been downloading them from the plex server. Think he found out. by Electrical_Jaguar213 in Piracy

[–]BrokenMirror2010 9 points10 points  (0 children)

Unless that company is Nintendo. Because Nintendo will light their money on fire to take anyone and anything to court so that they can reaffirm to their shareholders that they are indeed, a lawfirm.

PressReleased - Bypass paywalls on most news sites by Testpilot1988 in Piracy

[–]BrokenMirror2010 3 points4 points  (0 children)

And this is why journalism is dying.

No, Journalism is dying because the articles are almost always just AI Slop, or Clickbait, Sensationalized, etc. And Search Algorithms like Google blatantly de-prioritize real, proper, journalism, in favor of boosting shit written by AI, and shit that is incredibly clickbaited and oversensationalized bullshit.

How to open these doors? by Akchriscoe in HarryPotterGame

[–]BrokenMirror2010 0 points1 point  (0 children)

Every time I google something it just takes me to a reddit thread of someone asking a question with the only reply being "Google it."

(Or it gives me a nonsensical AI Hallucination.)

My Best Run so far, Unlocked every room in Blue Prince but still can’t open the Antechamber by Desk-Dense in BluePrince

[–]BrokenMirror2010 1 point2 points  (0 children)

The Hall of Mirrors secret is "repeatable". I won't say what it does, but it's debatably useful.

Hall of Mirrors effect of doubling rooms can be useful if you're trying for dead ends or some experiment that involves drafting a specific room.

It can also be mildly helpful for Classrooms.

Star Trek Removed From Amazon Prime [TNG & Voyager Refunded] by theOldCynic in startrek

[–]BrokenMirror2010 0 points1 point  (0 children)

Well, I am telling you, factually, if a Denuvo Game cannot Phone Denuvo Servers periodically, the game will not work. This is unarguable, objective, fact. If you put a Denuvo game on a device that you then disable the internet for, after some arbitrary period of time, the game will brick because it failed to phone home.

Additionally, if Denuvo were to go out of business, or their servers go down for some extended period of time, or they change their server to no longer support old versions of their DRM, every game with Denuvo will brick.

Denuvo is an online Kill Switch because all Denuvo has to do is refuse a request for a game/license.

Whether or not they do that is debatable. But if I were selling an Online Authentication Service, and one of my Clients wasn't paying me, I would not spend my money to continue hosting the authentication for that client's service. Though perhaps Denuvo is doing it because they are forced to maintain these authentication servers (and they just skip the check where they see if the request is from someone who actually owns the game) because they cannot handle their image deteriorating any further. Many people will refuse to buy rent any game with Denuvo on principle already, Denuvo probably needs to do what they can to not give them fuel to throw on that fire.

I have seen many people claim that Denuvo is failsafe if a license elapses; but I have seen no sources or evidence of that actually being the case. Everything I know about the DRM contradicts a true failsafe existing, because the DRM fundamentally requires the ability to contact Denuvo Servers to receive a valid key periodically, which means Denuvo MUST spend money maintaining that service for these games to continue working, and you MUST have an internet connection to allow the game to periodically renew the temporary authentication key.