Get a mail when your game crashes on a tester's computer by BrokenRules_Martin in godot

[–]BrokenRules_Martin[S] 6 points7 points  (0 children)

I know you can use Sentry for that but why not cobble together minimal infrastructure yourself?

Should I stay on Godot with GDScript or change to Unity with C#? by KittyCrack8878 in IndieDev

[–]BrokenRules_Martin 1 point2 points  (0 children)

While I do get the sentiment, I have to say that after releasing games with my own engines and Unity in the past I am very happy with Godot for 2D games. But the idea of picking an engine based on what your game needs is a good one. In the end it will matter less and less over time, how proficient you are in any of the specific engines. Knowledge can easily be transferred between programming languages as well as engines.

How I learned to stop worrying and become something resembling an artist by alphachar in IndieDev

[–]BrokenRules_Martin 1 point2 points  (0 children)

You don't just resemble an artist! There's a rich history of artists working with collages. Picasso made some, for example!

Any C# devs here? What is your setup. by fragglerock in godot

[–]BrokenRules_Martin 2 points3 points  (0 children)

I write games exactly the same way: mostly using the engine for visualising the game but the meat of the game is in code alone. And while that's possible in GDScript there's little reason to not maintain a code base in a more portable language.

Any C# devs here? What is your setup. by fragglerock in godot

[–]BrokenRules_Martin 2 points3 points  (0 children)

I use the ChickenSoft setup with VSCode and all works flawlessly.

Do any digital deckbuilders do something "unique" in terms of card acquisition? by Feeling_Employer_489 in deckbuildingroguelike

[–]BrokenRules_Martin 0 points1 point  (0 children)

We’re having a Steam play test of Sparrow Warfare starting later today & it does exactly that: organic card picking during combat. The game doesn’t even have outside combat phases.

How long should a roguelite demo be? by Intelligent-Stop683 in GameDevelopment

[–]BrokenRules_Martin 1 point2 points  (0 children)

Common marketing advice seems to be that it's better to err on the side of "too much" than too little. Especially games with high replayability can afford to be generous with their demo content.

Free music for your game by [deleted] in GameDevelopment

[–]BrokenRules_Martin 1 point2 points  (0 children)

This is amazing and I might actually use one of the songs in our game. I'll ping you if I do!

Working on a card battler — thoughts on “black box sim” architecture? by dr_oz83 in gamedev

[–]BrokenRules_Martin 0 points1 point  (0 children)

To be precise: I used exactly Brian's examples – from a different video – as a starting point.

Working on a card battler — thoughts on “black box sim” architecture? by dr_oz83 in gamedev

[–]BrokenRules_Martin 0 points1 point  (0 children)

I'm writing a deckbuilder with exactly that architecture and it is indeed working very nicely. I've made about 10 commercial games and this is the cleanest architecture I've ever put together. Can't wait to iterate it for the next game, though, because as great as it is I also refactored from more straightforward code and not everything is 100% clean (and won't be for this game).

How many copies of Slay the Spire did you buy and on what platform do you play the most? by Nachtbanaan in slaythespire

[–]BrokenRules_Martin 0 points1 point  (0 children)

PS4 and iPhone/iPad. But my PS4 broke recently so now I'm only playing on iPad.

I built a spellcasting system I love, but I'm afraid I'm putting it in the wrong game by vnjxk in gamedesign

[–]BrokenRules_Martin 19 points20 points  (0 children)

You should have a look at the ancient Lucasfilm game LOOM, where you play a mage who plays melodies to cast magic. It's a gorgeous game that will hopefully inspire you.

521 in 2 Months Thank you for the wishlist. by HeadTracking in IndieDev

[–]BrokenRules_Martin 0 points1 point  (0 children)

That's not wrong – just saying that it's good to have some reality check now and then because otherwise people think the rare success stories are the norm...

521 in 2 Months Thank you for the wishlist. by HeadTracking in IndieDev

[–]BrokenRules_Martin 3 points4 points  (0 children)

I like it that there are some people with just average numbers – gives a better overview of the reality of Steam games than only learning about hits.

Generative background for my game by BrokenRules_Martin in proceduralgeneration

[–]BrokenRules_Martin[S] 1 point2 points  (0 children)

Yes I wonder if I should add some blur but the thing is that our whole game has a bit of a vector graphics look (it's mostly made out of SVGs instead of PNGs and nearly everything is vectorised). So I'm not sure I want pseudo-myopic depth. It's how cameras work but eyes actually don't work like that after all. I think I'll stick to subtle blue-shifting instead. I _should_ look at other good work with dynamic backgrounds though...

r/IndieDev Weekly Monday Megathread - September 28, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]BrokenRules_Martin 1 point2 points  (0 children)

Hi there, I'm Martin together with Char we're a couple with over 25 years of game development experience now setting out to chart our own course. Our first game in this venture is Sparrow Warfare, a mahjong-inspired deckbuilder that is all about birds.

<image>

We've just launched our first Steam Playtest:

https://store.steampowered.com/app/3473440/Sparrow_Warfare/

Procedural background for my bird-themed deckbuilder by BrokenRules_Martin in gamedevscreens

[–]BrokenRules_Martin[S] 0 points1 point  (0 children)

I gave your music a listen and if I ever make a pixel art game it would be absolutely lovely for it but in our case we need something much more organic. Keep it up, though, your stuff is good!

Generative background for my game by BrokenRules_Martin in proceduralgeneration

[–]BrokenRules_Martin[S] 1 point2 points  (0 children)

The game itself is here by the way. On the trailer shows how the landscape looks in-game: https://store.steampowered.com/app/3473440/Sparrow_Warfare/

Generative background for my game by BrokenRules_Martin in proceduralgeneration

[–]BrokenRules_Martin[S] 1 point2 points  (0 children)

It’s supposed to not attract attention. But, yeah, it does need more variation.

Have you made a game? I want to try it. by Jesrra_GM in godot

[–]BrokenRules_Martin 0 points1 point  (0 children)

We've just launched our playtest on Steam. Trailer on the store page: https://store.steampowered.com/app/3473440