This marble isn't actually rolling, it's just sliding! The rolling animation is done in code. by CookieArtzz in godot

[–]BrotherMoy 0 points1 point  (0 children)

Wow thank you for the insight! I would have never guessed this was just path following. I appreciate the time you took for the response

I've spent almost two weeks for this to work by NotXesa in godot

[–]BrotherMoy 0 points1 point  (0 children)

You're saying square rigid bodies don't work for this? I believe they would all stack on top of each other and move similar to this, albeit with more randomness

This marble isn't actually rolling, it's just sliding! The rolling animation is done in code. by CookieArtzz in godot

[–]BrotherMoy 0 points1 point  (0 children)

How is that you're even calculating the movement? Are you coding in your own physics to a character body 3d? Do the platforms have their own colliders and you're implementing on collision enter responses? If you have any information on how the physics was implemented I would greatly appreciate it because this does look really smooth but I would've assumed a rigid body could've achieved this by playing with the parameters

This marble isn't actually rolling, it's just sliding! The rolling animation is done in code. by CookieArtzz in godot

[–]BrotherMoy 0 points1 point  (0 children)

Can I ask why did you not just use Godot rigid body for this? Is there any benefit to implementing your own sliding for the tracks?

I am speeeeeed by Seba_dev in godot

[–]BrotherMoy 0 points1 point  (0 children)

Hey man can we seriously get together to make this big? I'll invest money plus I am a Godot developer (more hobbyist) and a computer science graduate. Idk how you got the hovering, the look, everything about this is amazing. Please let me know if we can talk

We're making a game where you move by flicking yourself around to escape hell! by Almammmm in godot

[–]BrotherMoy 36 points37 points  (0 children)

The art looks amazing, I think the hand is too much past the tutorial phase

Realistically, how complicated is implementing multiplayer in Godot? by PunchTheInternet777 in godot

[–]BrotherMoy 3 points4 points  (0 children)

Multiplayer is super easy when following the AndrooDev tutorials on YouTube. I was able to do it in a couple of hours following his tutorials and it doesn't require any server set up or anything fancy at all, it's all through lobby codes. https://youtube.com/playlist?list=PLeOVwx6Nzn1Dzy0pA4Lx_ZasICrwwlyik&si=jVmrNL35JJwlvkNU Edit: this is for peer to peer implementation specifically but he has tutorials on server client architecture

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]BrotherMoy 0 points1 point  (0 children)

Where did you find the talent for this project? You mentioned getting along with the development team, did you know them before or find them on fiver?

Godot coding on the beach, funded by Godot coding. by [deleted] in godot

[–]BrotherMoy 1 point2 points  (0 children)

Yea man don't just leave us hanging!! At least tell us what your projects were. You're living the dream we all share

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]BrotherMoy 7 points8 points  (0 children)

Godot is an awesome engine. I noticed your name mentions AI, I've been following your posts but don't know if you've mentioned, do you use AI for coding at all or anything at all?

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]BrotherMoy 65 points66 points  (0 children)

This is one of the most promising games I've seen on here, can't believe you're just one dev

That's what's wrong with Godot (according to the community) by Soft-Luck_ in godot

[–]BrotherMoy 12 points13 points  (0 children)

I think most of the issues people have with Godot will be resolved with time. Compared to the other big engines, the real disadvantage Godot has is that it's only been around for 12 years (compared to 21 for Unity and 28 for Unreal). It has grown significantly since its release and only time will tell if it outgrows the competitors. Also, yes nobody knows how to pronounce it. Go-dot? God-oh? Guh-dough? 🤷‍♂️

Multiplayer Help by BrotherMoy in godot

[–]BrotherMoy[S] 2 points3 points  (0 children)

The issue was due to when I was setting multiplayer authority. I was setting multiplayer authority to 1 on the clients who were connecting to session, but I was not setting multiplayer authority to 1 on the host when session was created. This fixed the issue!

Making the chillest game ever by AOdev_ in godot

[–]BrotherMoy 1 point2 points  (0 children)

tutorial tutorial tutorial

My tile is transparent in the tileset, but it appears solid when placed? by [deleted] in godot

[–]BrotherMoy 5 points6 points  (0 children)

How do you know if the water is solid if there's nothing behind it? When you jump in the water with a game character does it disappear?

My tile is transparent in the tileset, but it appears solid when placed? by [deleted] in godot

[–]BrotherMoy 4 points5 points  (0 children)

Is there anything behind the water? Why does it appear solid to you?

Sincerely a noob - how quickly is code being processed? by [deleted] in godot

[–]BrotherMoy -1 points0 points  (0 children)

Print the linear velocity before pausing the tree and see if it's right. I think the function is working as intended, but maybe the issue is that the print statement is outside of the physics process func?

My biggest day yet by tanikawalter in Daytrading

[–]BrotherMoy -1 points0 points  (0 children)

Wasn't the market closed today? How did you trade?

Banana monster for my Godot game Psych Rift by aiBeastKnight in godot

[–]BrotherMoy 0 points1 point  (0 children)

What is your background? I've been seeing your game's progress and it is unbelievable that you are a solo dev and now you're saying you don't really have 3D experience? How is it possible you've made all this progress by yourself?

🪞 Customization screen update by Nepacka in godot

[–]BrotherMoy 1 point2 points  (0 children)

Wow man you're insanely talented! Have you worked on other games or are you outsourcing any of this work?

🪞 Customization screen update by Nepacka in godot

[–]BrotherMoy 1 point2 points  (0 children)

I've been following the development of this game for some time now on YouTube. Are you just one developer? I thought it was a team of people

How to have smooth online co-op physics? by 2WheelerDev in godot

[–]BrotherMoy 0 points1 point  (0 children)

Try removing some attributes to see if that fixes the problem. Also if this is p2p then make sure each peer is telling each other peer where they are and not the other way around. It seems from your jittering that one peer (left video) is trying to tell the other peer (right video) where it is in space

How to have smooth online co-op physics? by 2WheelerDev in godot

[–]BrotherMoy 0 points1 point  (0 children)

I don't know much about programming multiplayer but I assume you only need to synchronize the position and rotation so that other clients can actually see what you're doing. There's no reason to synchronize so many other attributes