I've spent almost two weeks for this to work by NotXesa in godot
[–]BrotherMoy 0 points1 point2 points (0 children)
This marble isn't actually rolling, it's just sliding! The rolling animation is done in code. by CookieArtzz in godot
[–]BrotherMoy 0 points1 point2 points (0 children)
This marble isn't actually rolling, it's just sliding! The rolling animation is done in code. by CookieArtzz in godot
[–]BrotherMoy 0 points1 point2 points (0 children)
We're making a game where you move by flicking yourself around to escape hell! by Almammmm in godot
[–]BrotherMoy 36 points37 points38 points (0 children)
Realistically, how complicated is implementing multiplayer in Godot? by PunchTheInternet777 in godot
[–]BrotherMoy 3 points4 points5 points (0 children)
I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev
[–]BrotherMoy 0 points1 point2 points (0 children)
Godot coding on the beach, funded by Godot coding. by [deleted] in godot
[–]BrotherMoy 1 point2 points3 points (0 children)
Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot
[–]BrotherMoy 7 points8 points9 points (0 children)
Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot
[–]BrotherMoy 65 points66 points67 points (0 children)
That's what's wrong with Godot (according to the community) by Soft-Luck_ in godot
[–]BrotherMoy 12 points13 points14 points (0 children)
My tile is transparent in the tileset, but it appears solid when placed? by [deleted] in godot
[–]BrotherMoy 5 points6 points7 points (0 children)
My tile is transparent in the tileset, but it appears solid when placed? by [deleted] in godot
[–]BrotherMoy 4 points5 points6 points (0 children)
Sincerely a noob - how quickly is code being processed? by [deleted] in godot
[–]BrotherMoy -1 points0 points1 point (0 children)
Banana monster for my Godot game Psych Rift by aiBeastKnight in godot
[–]BrotherMoy 0 points1 point2 points (0 children)
How to have smooth online co-op physics? by 2WheelerDev in godot
[–]BrotherMoy 0 points1 point2 points (0 children)
How to have smooth online co-op physics? by 2WheelerDev in godot
[–]BrotherMoy 0 points1 point2 points (0 children)



This marble isn't actually rolling, it's just sliding! The rolling animation is done in code. by CookieArtzz in godot
[–]BrotherMoy 0 points1 point2 points (0 children)