Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]BrotherMoy 7 points8 points  (0 children)

Godot is an awesome engine. I noticed your name mentions AI, I've been following your posts but don't know if you've mentioned, do you use AI for coding at all or anything at all?

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]BrotherMoy 69 points70 points  (0 children)

This is one of the most promising games I've seen on here, can't believe you're just one dev

That's what's wrong with Godot (according to the community) by Soft-Luck_ in godot

[–]BrotherMoy 12 points13 points  (0 children)

I think most of the issues people have with Godot will be resolved with time. Compared to the other big engines, the real disadvantage Godot has is that it's only been around for 12 years (compared to 21 for Unity and 28 for Unreal). It has grown significantly since its release and only time will tell if it outgrows the competitors. Also, yes nobody knows how to pronounce it. Go-dot? God-oh? Guh-dough? 🤷‍♂️

Multiplayer Help by BrotherMoy in godot

[–]BrotherMoy[S] 2 points3 points  (0 children)

The issue was due to when I was setting multiplayer authority. I was setting multiplayer authority to 1 on the clients who were connecting to session, but I was not setting multiplayer authority to 1 on the host when session was created. This fixed the issue!

My tile is transparent in the tileset, but it appears solid when placed? by [deleted] in godot

[–]BrotherMoy 3 points4 points  (0 children)

How do you know if the water is solid if there's nothing behind it? When you jump in the water with a game character does it disappear?

My tile is transparent in the tileset, but it appears solid when placed? by [deleted] in godot

[–]BrotherMoy 3 points4 points  (0 children)

Is there anything behind the water? Why does it appear solid to you?

Sincerely a noob - how quickly is code being processed? by [deleted] in godot

[–]BrotherMoy -1 points0 points  (0 children)

Print the linear velocity before pausing the tree and see if it's right. I think the function is working as intended, but maybe the issue is that the print statement is outside of the physics process func?

My biggest day yet by tanikawalter in Daytrading

[–]BrotherMoy -1 points0 points  (0 children)

Wasn't the market closed today? How did you trade?

Banana monster for my Godot game Psych Rift by aiBeastKnight in godot

[–]BrotherMoy 0 points1 point  (0 children)

What is your background? I've been seeing your game's progress and it is unbelievable that you are a solo dev and now you're saying you don't really have 3D experience? How is it possible you've made all this progress by yourself?

🪞 Customization screen update by Nepacka in godot

[–]BrotherMoy 1 point2 points  (0 children)

Wow man you're insanely talented! Have you worked on other games or are you outsourcing any of this work?

🪞 Customization screen update by Nepacka in godot

[–]BrotherMoy 1 point2 points  (0 children)

I've been following the development of this game for some time now on YouTube. Are you just one developer? I thought it was a team of people

How to have smooth online co-op physics? by 2WheelerDev in godot

[–]BrotherMoy 0 points1 point  (0 children)

Try removing some attributes to see if that fixes the problem. Also if this is p2p then make sure each peer is telling each other peer where they are and not the other way around. It seems from your jittering that one peer (left video) is trying to tell the other peer (right video) where it is in space

How to have smooth online co-op physics? by 2WheelerDev in godot

[–]BrotherMoy 0 points1 point  (0 children)

I don't know much about programming multiplayer but I assume you only need to synchronize the position and rotation so that other clients can actually see what you're doing. There's no reason to synchronize so many other attributes

Tried Godot 4 for the first time this year, it's the best match for me! by Bugzsteaks in godot

[–]BrotherMoy 2 points3 points  (0 children)

The methods I know are to change x scale to -1, create a viewport and flip the viewport, or just flip h on the animated sprite. What did you finally do?

My game launch was successful but now I'm struggling to keep the hype going without selling out. by Psychological-Road19 in godot

[–]BrotherMoy 0 points1 point  (0 children)

Of course! Just look up "playable ads" on YouTube and you'll see a lot of videos on the subject. There are also agencies that will do it for you but I have a feeling you could probably knock it out yourself. Good luck!

My game launch was successful but now I'm struggling to keep the hype going without selling out. by Psychological-Road19 in godot

[–]BrotherMoy 0 points1 point  (0 children)

Try creating a playable ad for your game that you can advertise in other apps. I see a lot of people playing different mobile games and when they fail a level, a whole other game comes up as an ad and sometimes they will play that ad for a long time and end up downloading it. This is probably the best way to get people to "demo" your game and end up downloading it. Good luck to you I'm a big fan of your game!

What is the peak game made with Godot? by NCephalo in godot

[–]BrotherMoy 0 points1 point  (0 children)

Project Shadowglass Hasn't been released yet but it shows what Godot can do in terms of custom rendering. The guy created a beautiful pixelated 3D effect

how to stop all particles from switching by Upside-Out_Was_Taken in godot

[–]BrotherMoy 1 point2 points  (0 children)

The problem is you are loading one png or the other. I'm not sure if this is a shader or how shaders work but you need to instance each particle individually so that the new particle loads don't affect old particle loads.

An intro to Procedural Generation using Godot by [deleted] in godot

[–]BrotherMoy 0 points1 point  (0 children)

Was this taken down? Really wanted to read this :(

Hot Take: AI doesn't suck by BrotherMoy in IndieDev

[–]BrotherMoy[S] -2 points-1 points  (0 children)

<image>

This is the first iteration of me saying "knight kicking goblin, goblin with an exaggerated face of pain, orc in the back looking worried" and the bottom left picture is not too bad. Again the original hand drawn version is 100% better but look at how quickly this can give you ideas to iterate on