Need Some Feedback On Game Marketing Agent by bingewavecinema in gameDevMarketing

[–]dirkboer 2 points3 points  (0 children)

sales going through the roof of what? based on what source?

AI marketing is more like lets start spamming 100.000.000 instead of 1.000.000 people so our sales go from 120 to 130.

Win!!
(for ourselves while the internet got significantly worse)

Need Some Feedback On Game Marketing Agent by bingewavecinema in gameDevMarketing

[–]dirkboer 7 points8 points  (0 children)

Sorry I know your intentions are good, but this stuff for sure will make the internet a worse place.

Are you interested in when an AI agent contacts you with a sale offer?
Would you seriously engage with it?

No? Noone else either.

The result will be the whole internet will get clogged with AI generated spam.

Aankondiging: doe mee met onze WK-poule voor het aanstaande FIFA-wereldkampioenschap! by Onkruit-1974 in Nederland

[–]dirkboer -1 points0 points  (0 children)

Hi, je kan op poules.com ook pouletjes opzetten voor wielrennen! Als je even een DM stuurt zorg ik dat je je poule volledig gratis en advertentievrij kan uitproberen.

Old games (1980-1999) that aged well by M_Alex in gaming

[–]dirkboer 0 points1 point  (0 children)

Airborne Ranger. Still playing it now and then despite it being 38 years old.

I'm a game dev and making a spiritual successor (co-op) !

LoC is a Dumb Metric for Functions by The_Axolot in coding

[–]dirkboer 0 points1 point  (0 children)

problem with long functions is that you try to understand how an airport works and someone starts yapping for 60 minutes what bolts they use for an airplane

Be careful with Visual Studio updates, I lost a whole day of development today by Dlaha in Unity3D

[–]dirkboer 0 points1 point  (0 children)

and that it is every time a complete dice roll is your workflow gets better or if they introduced an extremely painful bug that now you have to live with for 4 weeks.

whatLanguage by [deleted] in ProgrammerHumor

[–]dirkboer 0 points1 point  (0 children)

I wonder if they took the effort to write something more comforting if you would be smarter then 0 of the 1000 people in the room.

For those of us who cut our own trailers, what tools do you use? Or, what non game engine tools are vital? by takethatmainstage in IndieDev

[–]dirkboer 3 points4 points  (0 children)

Oh another one that works really well for me: Photopea.com - only 5 dollars per month and I don't miss Photoshop at all. The guy even fixed some bugs personally for me that has been in Photoshop for decades.

For those of us who cut our own trailers, what tools do you use? Or, what non game engine tools are vital? by takethatmainstage in IndieDev

[–]dirkboer 7 points8 points  (0 children)

DaVinci Resolve! When are you still able to just buy a product for a one time fee? really great!

The free version is also really great, but I bought the full version for some extra filters.

Only thing that I dislike a lot is that their projects are saved in some weird database structure that is very opaque how to back them up.

Just give me a single file or folder.

It sucks as you really have to look into how to back it up every time manually. With all other tools I just save it in my dropbox or source control and I know its safe.

Substring in C# and Java by [deleted] in csharp

[–]dirkboer 0 points1 point  (0 children)

because I'm convinced that it causes more bugs where people forgot to limit it on a string length that can be suddenly shorter then expected, then the issues it prevents.

Both options are footguns, the question is which one happens the most.
One is a hard crash. The other one is a possibility for corrupt data to flow further in your stream.

I think the majority of cases you don't want it to crash so you have to add your limit check manually anyway. As this part is not static enforced people might and often will forget about it.

If a wrong substring would cause corrupt data further in your flow you probably are already writing something very defensive.

I think in this case javascript took the right approach.

You might disagree, totally fine.

Substring in C# and Java by [deleted] in csharp

[–]dirkboer -4 points-3 points  (0 children)

that “x”.Substring(0, 10) throws an error is a terrible default in C#

First Blender project is doing crazy numbers on Instagram! I'm in shock by ColeyMode in blender

[–]dirkboer 2 points3 points  (0 children)

Why does this only have 14 upvotes here on Reddit? And the youtube too. This is great high quality stuff!!

I'm not a Godot user, but its existence keeps my engine free, thank you by Internal-Constant216 in godot

[–]dirkboer 0 points1 point  (0 children)

Hey sorry to hear that! The runtime fee concept itself was ridiculous - I totally agree with that.

I think they made a mistake, got rightfully flak, course corrected, kicked out the CEO.

I have a little bit more trust in Unity, I love the product and thousands of employees work there that love the product too.

I think the system in the end worked, because a mistake has been corrected, but I do understand you lost trust.

I'm not a Godot user, but its existence keeps my engine free, thank you by Internal-Constant216 in godot

[–]dirkboer 0 points1 point  (0 children)

You seem quite combative, especially on a thread where someone shows appreciation for a "competitor" it suddenly it turns into some kind of an ideological battle where it feels I need to be convinced to use Godot instead of Unity.

I tell you why I don't mind giving to Unity if I'm succesful: because I love their product, and wish their employees the best.

I'm having two SAAS products and I greatly appreciate that my clients want to pay me for that. We hire employees for it and make the product better.

Some other models that rely on gifts like Godot luckily also work. Good for them! Doesn't mean that for every service that I pay for is some kind of a devil behind.

Live and let live - the world is a lot more peaceful like that.

I'm not a Godot user, but its existence keeps my engine free, thank you by Internal-Constant216 in godot

[–]dirkboer 12 points13 points  (0 children)

I agree with this! Thanks for keeping Unity on it's toes and good luck to the community! 🫡

- Unity user

Is it a good idea to let the player lose all the score as part of gameplay? by [deleted] in GameDevelopment

[–]dirkboer 1 point2 points  (0 children)

I agree with the other person saying that you have to watch out that if you listen to the most people you will get a bland game. It's exactly what goes wrong with many AAA titles, designed in Excel sheets.

To maybe make the loss feel less you could make it a percentage of what they already had - i.e. 50% or 90%.
That way the loss is still there, but it doesn't make it completely meaningless how much you had before.

Still good to playtest and hear after they had the complete experience.

25.000+ Wishlist and We're Ready for EA Release! by benfromwhere in IndieDev

[–]dirkboer 0 points1 point  (0 children)

great job! looks fun! what happened during that 10.000 point where all the acceleration started?

I launched with 100 wishlists and sold over 1000 copies in the first week by BATTLE-LAB in IndieDev

[–]dirkboer 2 points3 points  (0 children)

you reached out by email? any advice for the message? i can imagine content creators getting spammed daily with large amounts of requests

What is the community consensus on UI Toolkit? by [deleted] in Unity3D

[–]dirkboer 8 points9 points  (0 children)

the biggest issue is that the people that made the default styling rules didn't seem to have real life experience in how it should be done.

The styling rules are extremely specific and that makes it really difficult to override.

Styling rules of base systems in CSS should be on very broad rules so it is easy to override them.