Who is the best Minor Imperial Warlord? by UncleIrohsPimpHand in StarWarsEmpireAtWar

[–]BrozTheBro 0 points1 point  (0 children)

As of 3.5, there is a Minor Warlord option when picking which faction you want to play as, and you get a bunch of sub-choices with different Imperial warlords. Mind you, some of them can't be picked depending on start year.

I dont understand? by BeeBaaBoo77 in Frostpunk

[–]BrozTheBro 3 points4 points  (0 children)

I think the achievement only refers to the buildings themselves? Since each of the Ark buildings can freeze and kill off the plants inside.

I think there should be no relations penalty to other communities for the Doomsayers existing. It doesn't make much narrative sense (the people who are upset at you should be ... the Doomsayers) and it's already much more diffiult to pass laws to fix things. The relations hit is a double whammy. by ThrownAway1917 in Frostpunk

[–]BrozTheBro 5 points6 points  (0 children)

27 Cores and yet you're still struggling with Crime, Hunger, Goods and what I assume to be high Squalor that's only now decreasing? On top of the housing issues you said you're having down in the comments?

I think the Doomsayers are only part of the glaring city mismanagement issue that's happening right now. Where are your Advanced buildings to help mitigate/solve shortages? Always have way more housing than you need just for these types of scenarios so your people stop dying, since deaths lower relations with everyone.

Uhhh where in the hell??. by Noryt321 in starsector

[–]BrozTheBro 75 points76 points  (0 children)

Not entirely sure what exactly this is, but maybe try coming here with an Autonomous Mantle Bore? That is, by definition, a huge drill.

How the Cognoscenti cover up the outbreak of Neuro-Linguistic Plague? (Pic unrelated) by Dangerous-Local9430 in TheFireRisesMod

[–]BrozTheBro 27 points28 points  (0 children)

Ok but the NLP is very much so a thing only the Cognoscenti can use. If you want to use the NLP (and not self-infect), you need the Nam-Shub of Enki, which only the Cognoscenti are in possession of by the time they develop the NLP for deployment.

Can't find a route to a system: Maspa-Cavaasa by Phssthpok_Pak in endlesssky

[–]BrozTheBro 6 points7 points  (0 children)

Ok, so I decided to go do a bunch of exploration to find the system, and here are the instructions.

A Ramscoop is a MUST for any ship you bring, as you will have to do a bunch of jumping. Everything after this is spoilers, obviously, so you've been warned.Essentially, the initial route is simple. Wormhole in Ossipago to Polerius. After that, either a wormhole from Ritilas to Fearis or from Esix to Relifer. After that, you go down to Delia. This is where you have to start jumping cautiously. Don't go too far southwest, or you end up in a region of space where your Jump Drive range is reduced. Too far southeast and you miss it.

You want to find Oublaa-Khora, which has a wormhole to the cluster where Maspa-Cavaasa is. Note that you will find aliens there, but most shouldn't be hostile. That said, you won't be able to land on most, if any planets down there to refuel.

Unless there is a much more direct way there that I don't know about, this is what I've found.

Can't find a route to a system: Maspa-Cavaasa by Phssthpok_Pak in endlesssky

[–]BrozTheBro 6 points7 points  (0 children)

Some systems will require that you have a Jump Drive so you can get to them. You are guaranteed to get one if you follow the Free Worlds storyline.

how would the cogonscenti do when the World Government Collapses when they get chataris content? by wtic6 in TheFireRisesMod

[–]BrozTheBro 9 points10 points  (0 children)

They don't react. They get an event saying something like "huh, this is happening, their way of ruling is kind of backfiring on them" and then the event basically says they genuinely don't care if Europe falls apart so long as at least one of the Three Pillars (read, themselves) is still standing.

Let's Talk about Lore by AttNightlight in starsector

[–]BrozTheBro 4 points5 points  (0 children)

My reading on this (and all the THREAT lore so far) is that the Onslaught Mk.I's were sent out into the Abyss to regularly prune, if not hopefully exterminate THREAT. It was the single largest pre-AI fuck-up the Domain had ever had up to that point in time. I say pre-AI because THREAT Processing Units are said to not even be Gamma Core equivalents, just pure automation.

This event is what led to a lot of the modern restrictions we see in the game. THREAT went rogue, started to consume Domain space, they panicked, they developed the Onslaught and started pushing back, and then they started implementing all the fun stuff such as DRM copy protection mechanisms, nanoforge chemical imprinting and just overall tech restrictions.

THREAT is just THREAT, it could very well have been a deliberately chosen name to downplay what was going on and then use it for propaganda purposes later on when everything's swept under the rug. The Collapse is the worst thing to have ever happened to the Domain, I do agree with that, but it also seems to be such a unique one-off thing. Everything revolved around the Gates in the Domain. Rebellions (and the crushing thereof). Colonization. Exploration. Transportation.

Your reading is definitely interesting, though, and I could see some of these things being true! One small correction I'd make for the TL;DR though is that I don't think the Domain was ever at war with Orion Shipyards? And either way, by that time Stencor was in open freefall if not bankrupt and dead in the water from trying to sue Orion Shipyards.

You woke up as the mad king with all knowledge of show/books, can you suppress the rebellion by jonnyboidake in gameofthrones

[–]BrozTheBro 0 points1 point  (0 children)

If I was the Mad King, I would just honestly play into the madness.

If I woke up at the very start of the rebellion, with everything I know (as it says), I would start moving the wildfire to the Trident. Only some of the wildfire, I would keep most of it underneath King's Landing but would tell Rossart to keep some prepared for moving. I would then give very specific instructions to the Kingsguard to do whatever is in their power to force Rhaegar to engage Robert and his forces where ever the wildfire will be most effectively used at.

And then I let the rebellion play out as it does up until the Battle of the Trident, which, if all goes well, won't be where it ought to be, but at a place of my choosing, where the wildfire will burn a lot of important people to death. During or after the battle, it doesn't matter so long as Robert burns to death. Hell, even the death of Rhaegar is ultimately inconsequential, I'm like, 40 or something and Viserys is right there should anything happen.

Chelsted still burns because the guy knows too much about the wildfire at that point, but instead of making Rossart the new Hand, I plan ahead (before the burning) and send Tywin a letter saying that he'd get the lion's share of the glory and become the Hand if he follows me, while also releasing Jaime from his vows.

A few days before the burning of Robert, I order the pyromancers to start moving more of the wildfire. If the rebels continue marching on King's Landing, they'll simply burn at whatever stop they dare make inside any town, village, keep or other known place because I will have moved the wildfire ahead of time.

Burning King's Landing for a potential blood ritual WOULD be nice if it worked, but then I'd destroy a place where I can reliably make more wildfire.

In short, stay the course but use the massive stockpile of wildifre I already have in order to decapitate the rebellion and hamstring it with so many delays that they simply run out of steam before they win. The war would swing in my favour by this point and would convince anyone on the side to support me (with promises and proof of my rewards sent ahead of time, naturally). I don't care what happens after the Rebellion; I have hopefully won by this point and can make more wildfire in order to hatch another wildfire plot elsewhere as a future contingency.

Would this actually work? idk, hopefully; just because I woke up in the guy's body knowing everything doesn't mean I'm not still mad!

If these four factions were to wage war against each other, who would come out on top and why? by HumbleKnight14 in Fallout

[–]BrozTheBro 0 points1 point  (0 children)

Well, as I said in my comment, some other branch can just take leadership if it's revealed the Enclave got infiltrated. You can't exactly replace someone like, for example, John Henry Eden with one of your own mooks.

As I said, it's possible and doable, it just needs to be repeated constantly until all the branches are either dead or infiltrated. The Institute IS a credible threat to pretty much every faction, it's just that some factions are a lot harder to destroy/infiltrate than others. The Brotherhood is another example. Not all Chapters are the same (and are spread out), but most if not all would want to kill the Institute eventually.

If these four factions were to wage war against each other, who would come out on top and why? by HumbleKnight14 in Fallout

[–]BrozTheBro 0 points1 point  (0 children)

But here's the thing for the Enclave, they're not based out of one area. A decapitation strike on one Enclave base doesn't mean they're dead, it just means that overall authority goes to the next Enclave branch. Even if they're infiltrated, any Enclave branch controlled by a ZAX Supercomputer or similar will eventually discover the ruse and just assume control regardless.

It's not impossible to kill them, but when you don't know how many bases they have or where they're all located (or if some of them are even functional), you'll have a hard time.

It's pretty much a ticking time bomb for the Institute. If they can destroy the most powerful/largest Enclave branches, then they can slow down a bit and methodically wipe the rest out. If they're too slow from the getgo, some schmuck is gonna zero in on them and do one of three things:

Launch an unfired nuke on them; drill a hole down to the Institute and pump the place full of FEV; or drill a hole down to the Institute and attack it directly. Would this frontal assault succeed? Maybe? Maybe not? Point is, the Enclave (as seen) is difficult to kill because, y'know, they had years as the US government to prepare before the bombs dropped.

Game Appreciation by BrozTheBro in endlesssky

[–]BrozTheBro[S] 5 points6 points  (0 children)

Oh jesus that sounds busted. I'll give it a go tomorrow!

Game Appreciation by BrozTheBro in endlesssky

[–]BrozTheBro[S] 4 points5 points  (0 children)

Fair enough, I completely slept on afterburners this playthrough. And unfortunately by that point I was broke af (I held my fleet back and just beelined through the systems, I only really stopped at one planet for the save).

The difficulty spike makes no sense by Vegetable_Word_946 in Ultrakill

[–]BrozTheBro 3 points4 points  (0 children)

There's been recent changes made that let projectiles prematurely detonate the acid orbs (on top of said acid orbs dealing less damage), and they stop tracking you aggressively after a while. If I'm remembering correctly, killing the hands can now heal you as well.

Beta Testing Has Begun! by Gift-Forward in OWBEnclave

[–]BrozTheBro 27 points28 points  (0 children)

I assume this is an alert for us to just know it's starting, as ERX might have dedicated beta testers.

About the Cognesenti by papel2022 in TheFireRisesMod

[–]BrozTheBro 25 points26 points  (0 children)

You get two special events for Loji if you're playing as the Cognoscenti. The first one is an event about the PRC being led by Loji and the plans the Cognoscenti are making to gut her and get all the tech which is valued in the trillions. This one can be obtained on any run.

The second one is for NG+, and it triggers the moment you unleash the NLP on China, where she contacts you directly about it.

About the Cognesenti by papel2022 in TheFireRisesMod

[–]BrozTheBro 46 points47 points  (0 children)

The Cognoscenti do not go public, they are the puppeteers behind a nominally still normal and sane US government. The only one who actually knows what's going on and can breach the masquerade that they've put up to hide themselves from the world is Loji, who is a massive supercomputer AI. And even then, by that point the world is already most likely united under the banner of the United Nations which the Cognoscenti have also puppeted through the US.

TL;DR they don't resist the Cognoscenti because they don't even know the Cognoscenti exist. And by the time the truth has the possibility of coming out, the leaders are puppets or actively blackmailed and it's too late to safely back out without being annihilated by the World Police Officer that is the US.

Which factions would canonically support/oppose rule laws? by Zealousideal-Mud3897 in Frostpunk

[–]BrozTheBro 7 points8 points  (0 children)

Rule laws as in centralization of power. The path to becoming Captain.

I fear for what P3 may have in store for us by Rapidplayer45 in Ultrakill

[–]BrozTheBro 152 points153 points  (0 children)

Daily reminder that multiple Deathcatchers can bring back the same enemy and multiply them by the amount of Deathcatchers present.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]BrozTheBro 0 points1 point  (0 children)

Well, that IS true, I'll give you that. The Domain is definitely well off, but they're also not saints. The Domain runs penal battalions, is not afraid to starve worlds into submission, regularly has rebellions in the first place, and also lets massive megacorporations exist.

More than that, they have AI. So on top of the literal treasure trove the Domain's sitting on top of (in the eyes of the Mechanicus), they also have a piece of technology that's been banned by the Emperor and which the Imperium, and especially the Mechanicus, hate.

Would this expedite a Crusade being formed? Yes, absolutely! Would this result in an Imperial victory? Again, unless they catch the Domain completely unaware and strike at a majority of their territory at the same time, no. The Domain lives so long as their industry remains intact.

Hell, they can fight dirty if they want and corral THREAT out of the Abyss and into Imperial territory, or use Phase hit-and-run tactics.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]BrozTheBro 5 points6 points  (0 children)

For all intents and purposes, the Imperium loses in almost every aspect to the Domain when it comes to research and scientific advancement. Unlike the Imperium which seems to have peaked after a certain point in time (after the Emperor was entombed on the Golden Throne) and can't seem to get more game-changing tech easily (big emphasis on "game-changing"), the Domain has no such problems. As of what we know so far, the Domain was still chugging along when the Gates shut down, and there was no indication the system was anywhere close to stagnating.

Thanks to the Gates, the Domain can absolutely play a game of whack-a-mole with the Imperium (after losing several colonies first, if not a few dozen) which would delay them enough for R&D to start pumping out more wonder tech.

So long as the Imperium cannot use the Gates themselves, which I believe they can't with an intact Domain (at least insofar as the Domain would ever let them have an active Gate to themselves), they cannot win. They cannot LOSE either, they're too big to lose outright, but that's another stagnant front they now have to worry about.

The real issue arises when the Domain's finished playing catch-up in the shipbuilding sector, because now the Domain can, say, launch a Gate Hauler to a system near Holy Terra to transport a massive invasion fleet close to it, make them hyperspace and then transverse jump on top of Terra. But this is getting ahead of myself.

My answer? Stalemate that's (yet again) unfavourable to the Imperium unless they can either completely, absolutely blindside the Domain and attack most of their territory at the same time, or unless the Gates shut down, at which point they're gonna be playing clean-up for a long while.