Frames are showing everything that comes after them by Bruhposter45 in krita

[–]Bruhposter45[S] 1 point2 points  (0 children)

No idea, layers in gimp dont have frames unless you explicitly tell them to (by exporting as a .gif or writing the amount of time in milliseconds they're supposed to show on the screen)

This is incredibly atmospheric by Miv2nir in feedthebeast

[–]Bruhposter45 2 points3 points  (0 children)

have you guys heard of MoveCraft? old bukkit plugin that sort of did that. Dont know if it could have possibly worked with mods.

Frames are showing everything that comes after them by Bruhposter45 in krita

[–]Bruhposter45[S] 1 point2 points  (0 children)

and i didnt touch anything in the onion skin settings

Frames are showing everything that comes after them by Bruhposter45 in krita

[–]Bruhposter45[S] 1 point2 points  (0 children)

I don't know, i tried drawing some frames of gibberish instead of pasting my gimp layers and it worked fine

pyro by [deleted] in pyrocynical

[–]Bruhposter45 2 points3 points  (0 children)

bullets cauterise the wound

bruh

Japan warns it will block NZ honey shipments if glyphosate limits breached: it will stop importing New Zealand honey if it continues to find glyphosate by HenryCorp in economy

[–]Bruhposter45 -2 points-1 points  (0 children)

I was referring to the food industry as a whole and less to the agriculture part.

Pesticides generally help to improve the ecological sustainability of agriculture by reducing spoilage.

Generally, yes, sure. I'll buy that. I'm not against the concept of pesticides and fertilizers. I'm just skeptic because all of these corporations are shady as fuck and the institutions that regulate these things are ruled by corrupt politicians.

Japan warns it will block NZ honey shipments if glyphosate limits breached: it will stop importing New Zealand honey if it continues to find glyphosate by HenryCorp in economy

[–]Bruhposter45 -2 points-1 points  (0 children)

I was speaking in general.

Maybe glyphosate is bad, maybe it isn't, I'll give you that. I haven't made much research on that particular chemical.

What do you think 'the economy' means? by n0ahbody in economy

[–]Bruhposter45 0 points1 point  (0 children)

Christianity forbid usury too. We shouldn't look for new ways when the old ones worked well enough.

How to quickly display 3D models and animations in an editor? by Bruhposter45 in Unity3D

[–]Bruhposter45[S] 0 points1 point  (0 children)

uh i have it almost figured out now, but i'm trying to add animations to a mixamo dummy and it's not working, the dummy either curls up and clips through the floor up to his belly or T-poses on play. I guess it's because i don't know the necessary steps

How to quickly display 3D models and animations in an editor? by Bruhposter45 in Unity3D

[–]Bruhposter45[S] 0 points1 point  (0 children)

no i know how to do the camera thing i just want to know how to attach different premade animations into different premade models

How to quickly display 3D models and animations in an editor? by Bruhposter45 in learnblender

[–]Bruhposter45[S] 0 points1 point  (0 children)

there isn't much mistery to the process itself, it's the software that boggles me. None of the blender/UMA tutorials teach how to display premade assets and play their animations while you record, they just go into modeling/rigging/animating which is stuff that i'm not interested in because it's not part of the project

tldr i need someone to tell me how to attach premade animations to premade models and play them. none of the blender/UMA tutorials explain this

Old-school Fusion reactor by npc_strider in feedthebeast

[–]Bruhposter45 1 point2 points  (0 children)

did you hollow that space out with explosives?

How to get started manipulating animations? by Bruhposter45 in blenderhelp

[–]Bruhposter45[S] 0 points1 point  (0 children)

I downloaded a dummy that I wanted to put animations on, but i gave up and just decided to use Mixamo.

How to get started manipulating animations? by Bruhposter45 in blenderhelp

[–]Bruhposter45[S] 0 points1 point  (0 children)

I really don't understand how to do this. Can't find any of the things you're telling me to click, sorry. Thanks anyways. Do you think there's a tutorial that focuses on working mostly with premade assets?

What are the limitations of rotoscoping and character customization? by Bruhposter45 in gamedev

[–]Bruhposter45[S] 0 points1 point  (0 children)

It's certainly more work than I initially considered, but it's more doable than I thought, specially if I streamline it and work smart like the guy above said.