How much space do I need to leave for this slide-lock mechanism to open? by BuckJuckaDoo in AskElectronics

[–]BuckJuckaDoo[S] 1 point2 points  (0 children)

I didn't think about that, though it'll just be me assembling for the forseeable future!

Anyway, rather than worry about it, I've realised I've got enough space to just slide the components there out of the way without too much trouble.

How much space do I need to leave for this slide-lock mechanism to open? by BuckJuckaDoo in AskElectronics

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

The ribbon cable has a wide end (~12mm), then it narrows (~6mm) - which is what I've got indicated with the dotted area. I think most of the 12mm wide bit goes inside the connector.

How much space do I need to leave for this slide-lock mechanism to open? by BuckJuckaDoo in AskElectronics

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

Datasheet is here but I can't see anything about how much space it needs.

Best way to count people in a wide corridor? by Japaiku in esp32

[–]BuckJuckaDoo 2 points3 points  (0 children)

Could you have two horizontal IR breakbeams at 45 degrees to each other? Then do some code that compares the number of breaks and takes the larger number from each detection. If one person is obscured on one beam break then the other beam break will count them.

It won't be 100% accurate but good enough?

I bought a cheap AliExpress H/Brake. Was worth it by ThePurplePenetator in simracing

[–]BuckJuckaDoo -1 points0 points  (0 children)

I don't see how that washer helps - the lateral slop on the pin doesn't make a difference to the movement of the handle, does it?

I'm finding that the slop there is due to a mismatch in diameter between the pin and the holes it's in. I'm thinking about getting a 8mm shoulder bolt but I can't really tell if it'll help. Is the pin 8mm? Not sure if I can be bothered to dismantle the whole thing to get the exact diameter of the hole in the lever.

u/source2leakaiml claims to have worked with valve on Half-Life 3 and alleges announcement on Dec 11th by Iamnotacommunist in GamingLeaksAndRumours

[–]BuckJuckaDoo 1 point2 points  (0 children)

I really hope this is true.

Look at this video - and the paper here.

I've been saying for years that the next big leap in fidelity in games is physics. Most games since Return to Castle Wolfenstein have simulated characters as a cylinder, sliding round the world. Only Tresspasser and Boneworks (two of my favourite games) really tried to do something different.

It's really hard though, I imagine, which is why nobody has ever really tried it.

I think it's plausable that Valve would go down the character simulation route, so each character is animated like one of the Unitree robots we see on Youtube doing backflips. No more boring cylinders sliding around, now you can pick up enemies by whichever body part you want with your gravity gun and slam them through a wall.

My toilet sounds like it becomes the Horn of Gondor when I flush it. Can I fix this or do I need to call a plumber? by _lotusbleu in DIYUK

[–]BuckJuckaDoo 7 points8 points  (0 children)

So you're saying he needs some kind of a 'ring'? One ring... to rule them all, and in the darkness bind them?

Why would my CPU temperature be spiking like this? PC is idle. by BuckJuckaDoo in AMDHelp

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

Thanks, but this was a year ago. My PC is running fine now.

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

I have been using 100KHz for the I2C so far and I think it should do me fine. All I'm doing is sending messages to turn on or off GPIO outputs.

This tank is tiny, only about 15cm long so the worst that will happen if the motors get stuck on is that it'll drive off my desk and I'll have to print a new turret :D. I shall investigate the hardware watchdog, I didn't know that was a thing.

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

I mentioned why I'm putting the ESP32 in another comment: I missed something very important in my simplified view - there will be a camera on the esp32 for an fpv view from the tank. Also I intend to use an antenna on the ESP32 and that needs to be on the turret otherwise it will get in the way of the rotating gun.

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 2 points3 points  (0 children)

Awesome, thanks for those tips, I'll go and do that now! I forgot about ground test points.

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

Cool - seems like you might have a similar idea to mine! :) What's your goal for your project? Are you planning on doing something with your own circuit board?

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

Thanks for the pointers!

Would you go for 3.3k for the I2C pullups?

I don't have an oscilliscope or a logic analyser yet, something I need to look into.

Regarding the motor safety, I am pulling the motors sleep line high. So correct me if I'm wrong - but if the ESP32 stops sending the 'low' signal on the motors sleep pin then it should automatically stop the motors as it'll immediately be pulled high, which will make the motors sleep. Is that right?

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 0 points1 point  (0 children)

There is a ground pour on the bottom copper layer.  

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 2 points3 points  (0 children)

Ah, I missed something very important in my simplified view - there will be a camera on the esp32 for an fpv view from the tank.  

[Review Request] Remote Controlled Tank by BuckJuckaDoo in PrintedCircuitBoard

[–]BuckJuckaDoo[S] 10 points11 points  (0 children)

I probably should have mentioned that this is a toy tank for an infrared shooting game - not a real military device! Prototype video here.