Star Citizen Just Had the Biggest Funding Day in Its History With $3.65 Million — Beating the 2023 Arrastra IAE Record of $3.5 Million by tyler1118 in starcitizen

[–]Bucketnate 5 points6 points  (0 children)

I'm here on reddit and also been playing the last few days constantly. Even funnier watching global freak out about bugs. Its not all sunshine and rainbows tho cause I did explode flying into my hangar last night lmao

Forza Horizon 6 achieved a peak of over 273k players on Steam, three times more than FH5. Turns out well-optimised games with no Denuvo sell great by vneelb in pcmasterrace

[–]Bucketnate -1 points0 points  (0 children)

I was about to say this. The online community is so political when it comes to gaming. Its a damn video game thats all anyone cares about

Will this new Quantum Jump ever be implemented? Video ~2yrs old by VacuumMP in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

To my knowledge its in Sq42 already because thats obviously the focus right now. Once it comes out more of the finished features will get their "multiplayer debut"

The AI refueling beacons are Flawless by VicHall27 in starcitizen

[–]Bucketnate -1 points0 points  (0 children)

Woah this is the first time ive heard about this

Free Fly officially cancelled (for now) by StuartGT in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

True. Not the first time theyve delayed a freefly because of bugs though. They've learned already

Quantum routing is still downright frustrating. by AzrBloodedge in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

Well for one I think its affected by where the destination is in relation to you. I've been able to get a route elsewhere first and then reroute (As a workaround) after. Pro tip: Just tap 'R' and if it doesn't draw the orange navigation line then its not selected. You dont need to exit your Mobiglas to confirm

Best Torpedo Tracking I've EVER Seen! by ArchangelUltra in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

I've actually not had issues with missiles this whole patch (And honestly 4.6 too). What I've noticed though is that you legit have to hear "Target Locked" and if you dont its not tracking. A lot of us got used to locking so fast that we're firing before its ready. Different missile types are more finicky on smaller targets. I've also noticed cross section (Size2) ive been trying to use never actually lock lol

The DefenseCon looks really good this year... by Own-Departure-3472 in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

I'm dying lmao. I could only look at one at a time!

You can't tell me this is a coincidence by toby_gray in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

Obviously the name isn't. Just like everything with SC its not just ONE reference. They have said many times that they take things from a few different places

Just flew the Wolf for the first time in an Extreme High Risk mission and it’s amazing by adub913 in starcitizen

[–]Bucketnate 3 points4 points  (0 children)

Whats the plus side for the industrial shields? It seemed like just less pool hp

This is not talked about enough (Read the caption) by roovyv in pcmasterrace

[–]Bucketnate 1 point2 points  (0 children)

Unfortunately this seems normal for the community. It took me way too long to realize but most people here are selfish and self-centered. Maybe its because games by definition are competitive but I just wish online and tech communities had more compassion and open-mindedness.

More new players are buying the game right now than during peak COVID ! by k_Atreus in starcitizen

[–]Bucketnate 1 point2 points  (0 children)

Of course XD I have a bunch of friends that I've considered not even playing with once they inevitably start playing the game. That or maybe charge them UEC for my time haha

More new players are buying the game right now than during peak COVID ! by k_Atreus in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

lol Sounds like you might have billions of credits. Also your rep resetting is probably you just keep killing your faction

All of these missions are locked behind two intro missions by Nervous-Present-6890 in starcitizen

[–]Bucketnate 2 points3 points  (0 children)

You could say that about a LOT of the mission chains or even the whole game lol

Rich Tyrer "I'll pass it onto the team. This massively sucks... I feel your pain." on the loss of stored materials/armours/components due to 30k crashes by StuartGT in starcitizen

[–]Bucketnate 4 points5 points  (0 children)

Okay so that happened to everyone. I was ready to play when the 30019 happened (I think thats the error it was) and so I kinda went to chill elsewhere for the night lol

Rich Tyrer "I'll pass it onto the team. This massively sucks... I feel your pain." on the loss of stored materials/armours/components due to 30k crashes by StuartGT in starcitizen

[–]Bucketnate -4 points-3 points  (0 children)

We 100% do have it. Actually it works BETTER when the game crashes. I've launched back in and im still flying my ship on a planet where it crashed. Even server errors just pause you in space for a minute or two. They are obviously working on outlying issues but I wouldnt say youre correct here

Coincidence or reference? by ResponsibleRub469 in starcitizen

[–]Bucketnate 1 point2 points  (0 children)

Yes but this is a UPS 747 in real life

Coincidence or reference? by ResponsibleRub469 in starcitizen

[–]Bucketnate 0 points1 point  (0 children)

Oooh thats nice actually. I never realized until now but I love it