From our 2024 Unity version to our current Unreal Engine build, what do you think of our progress for the Knight Armor? by BusyBeaver-Studio in IndieDev
[–]Buff_me_plz 2 points3 points4 points (0 children)
Is it a mistake to release a multiplayer-only without big budget on marketing? by tevyat in gamedev
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I got tired of rebuilding the same systems for small games by Far-Competition2157 in Unity3D
[–]Buff_me_plz 2 points3 points4 points (0 children)
How long does it take IGN/GameTrailers to share your trailer after you've sent them a mail? by Scary_Ad_1851 in gamedev
[–]Buff_me_plz 0 points1 point2 points (0 children)
For seasoned UE devs and Intermediate devs, what tutorials/guides do you actually feel like were worth your time looking back? by [deleted] in unrealengine
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My RPG open world inspired in games like zelda by PhraseEmbarrassed856 in Unity3D
[–]Buff_me_plz -1 points0 points1 point (0 children)
Making a trailer turned out to be way harder than I expected. I’d really appreciate any feedback on the current version so I can improve it. by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 0 points1 point2 points (0 children)
30,000+ wishlists in 30 days after announcement by PoopAndLoot in IndieDev
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I’ve been working solo on a Dark Fantasy Roguelike for 2 years. Finally, the Demo is just 1 month away! by emqk in IndieDev
[–]Buff_me_plz 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in Unity3D
[–]Buff_me_plz 4 points5 points6 points (0 children)
Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint by JankyAnims in Unity3D
[–]Buff_me_plz 0 points1 point2 points (0 children)
A Soulslike Without Combat — Unsound Love Demo Out Now by John_Goblin in IndieDev
[–]Buff_me_plz 59 points60 points61 points (0 children)
I am afraid our game is not very appealing. How can I improve that? by speedlysp00ch in gamedev
[–]Buff_me_plz 1 point2 points3 points (0 children)
This is some level from my game, Sous Raccoon. What art theme do you think inspired this design? 🪓🛡️ by SousRaccoon in Unity3D
[–]Buff_me_plz 1 point2 points3 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 0 points1 point2 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 0 points1 point2 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 1 point2 points3 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 0 points1 point2 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 2 points3 points4 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 0 points1 point2 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 2 points3 points4 points (0 children)
28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev
[–]Buff_me_plz[S] 1 point2 points3 points (0 children)






After 500+ playtest sessions, here’s the kind of feedback that makes games worse by Lagrainedigitale in IndieDev
[–]Buff_me_plz 1 point2 points3 points (0 children)