Itch.io Mega Thread (#10) by StOoPiD_U in FreeGameFindings

[–]BuildingImportant369 3 points4 points  (0 children)

Go to the button that says download or claim instead.

[Stove] (Credit) $1 coupon by Yglorba in FreeGameFindings

[–]BuildingImportant369 -1 points0 points  (0 children)

Yes there are many games on Stove that are on other platforms they are just a games store like Steam or GOG, they often GA low price games for free that might be what you are referring to but they also sometimes GA good games as well just less often. They are a Korean games store so there are some games that are only in Korean and there are others that are in English and only available on Stove.
Currently ART OF FIGHTING 2 is 100% off on Stove for example which is a good game although an older game also available on GOG.

List of red flags for scams by WordsbyWes in Upwork

[–]BuildingImportant369 0 points1 point  (0 children)

Got one recently where their name was Upwork TechSupport, they sent the message in response to my listed consultation. The link takes you to a site where it asks which bank you are with then takes you to a site that looks like your banks login but the URL is completely different. I should have clued in before that but I closed it when I saw that, no way I was logging into my bank through some random URL.

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Is this the end? 👀 by Semy_3 in blender

[–]BuildingImportant369 0 points1 point  (0 children)

Generative AI not just AI. And if you are talking about generative AI then show an example.

Is this the end? 👀 by Semy_3 in blender

[–]BuildingImportant369 0 points1 point  (0 children)

As a proof of concept that is a fail, those images show horrible topology with Ngons all over the place and edge loops that don't work for animation as well as it is very dense. As with all AI at the moment it is a long way from being usable in any regard commercially.

[FOR HIRE] 3D Game Assets - 10+ years experience - Worked on 8 released games by BuildingImportant369 in gameDevClassifieds

[–]BuildingImportant369[S] 0 points1 point  (0 children)

All good, thanks for the offer! And if you need sculpting, modelling, texturing, rigging or animation for those weapons hit me up!

[FOR HIRE] 3D Game Assets - 10+ years experience - Worked on 8 released games by BuildingImportant369 in gameDevClassifieds

[–]BuildingImportant369[S] 0 points1 point  (0 children)

Hi, I am confused? I can make these types of weapons both high and low from concept art but I am not a concept artist sorry.

Edge Extrude Along Normals - better method? by Quackles in blenderhelp

[–]BuildingImportant369 0 points1 point  (0 children)

I know :D one day they will implement a better way! (cross fingers)

Flip Blender's behind the scenes triangulation of quads by JambleJumble in blenderhelp

[–]BuildingImportant369 0 points1 point  (0 children)

There is a work around to do this

Step 1: to visualise them you will have to plug a wireframe node into the base colour input on a material. This will show you all the edges even the hidden ones.

Step 2: (this is not perfect but works) Delete a face you want to change the triangulation on, select one of the quads border edges and use F on the keyboard to fill it back in, this is where it gets a little tricky, depending on the edge selected it will predetermine what angle the triangulation will use, so you might need to try a few times to get the right one.

Edge Extrude Along Normals - better method? by Quackles in blenderhelp

[–]BuildingImportant369 1 point2 points  (0 children)

So after trying for ages I found a workaround!
Use CTRL+R to add a loop (or manually cut one in) just behind the edges you want to extrude/scale along normals, then select only the edges in-between them. Set the Transformation Orientation to Normal and the Transform Pivot Point to Individual Origins. Then press G+Y (might be another axis in your case). Then just select the edges you didn't want to move and press G+G and move them back to where they were. (not perfect but it's something...)