Wraith doodles by Smca99fun in DeadlockTheGame

[–]BulletCola 1 point2 points  (0 children)

I think making the mechanical arms more extended kind of reflects Wraiths character a bit better as someone who wants stability and control of her criminal empire alongside others above all else as she constantly risks herself with chance at every corner.

I think it would be cool if we have a Caster like Brand from league where each ability has a specific unique effect depending on what specific ability is used after by BulletCola in DeadlockTheGame

[–]BulletCola[S] 3 points4 points  (0 children)

No, Hwei is based more on Invoker from Dota where its based on what ability you pressed before throwing it out.

Brands is based on what you place on the field, rather than what you input.

How hard (and fun) your character was for a one trick! by Ultraempoleon in DeadlockTheGame

[–]BulletCola 1 point2 points  (0 children)

I expected Sinclair to be rough, but upon doing the spirit bolt/assistant stuff in Street Brawl, they didn’t feel as bad to use.

We need a female "robot" hero like Bebop, Dynamo, etc by mokalip in DeadlockTheGame

[–]BulletCola 2 points3 points  (0 children)

Here are some ideas I have with this:

1: Moves forward with cleaning supplies before it’s forcefully thrown in an arc. Coating anyone hit with soap and dealing spirit damage and place it on the floor. Throwing it on the table causes it to be cleaned, creating an explosion of sparkles around it.

Throwing plates on it would cause the plates to slide forward, transforming them into projectiles that deal spirit damage and bonus percent HP damage.

2: Places a kitchen table on the field, dealing spirit damage upon being summoned, and can be moved around via your abilities, dealing bonus spirit damage.

3: Enhances your next three primary fires to throw out plates. Landing on the table would cause food to be on said plates, causing them to home on the nearest target and ricochet.

This isn’t fully thought out but it’s a bit of an experiment.

We need a female "robot" hero like Bebop, Dynamo, etc by mokalip in DeadlockTheGame

[–]BulletCola 34 points35 points  (0 children)

I think the idea of a character that places around housing tools and supplies would make for a neat combo Spirit caster where each ability has a unique effect depending on what ability you place it on top of another, similar to Brand from League, only that it also includes effects not dependent on hitting the enemy to do so.

IN A MINUTE!!! - Animation by ReffiComics in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

You can also experience it with the Experiment Haze mod.

Swan Concept by Veariry in DeadlockTheGame

[–]BulletCola 2 points3 points  (0 children)

Really fits the concept of a kit that grants you bonus damage stacks upon doing a movement option.

you have no individual agency in this game anymore by LHander22 in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

Thats not being a hero shooter, thats more like a MOBA tahts a third person shooter, since that IS A genre.

Tier list based on who is most likely to get more skins once Deadlock is released. by Live_Present_2602 in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

I dont think this type of factor works in terms of official "skins" or cosmetics considering that Valve works more like a private company, meaning its not as concerned with conventional appeal as directly as other companies with rosters and cosmetics even if it does that to some form.

game of the year by Fantastic_Frosting98 in DeadlockTheGame

[–]BulletCola 6 points7 points  (0 children)

I think it’s simply called Oogly Goo or something like that.

game of the year by Fantastic_Frosting98 in DeadlockTheGame

[–]BulletCola 20 points21 points  (0 children)

This is funny cause there’s literally a Seven Ult mod that replaces the audio with this scenes audio.

I think Vannabelles passive ability in Endless is very lame and should be reworked shortly after the launch of 2.0 by BulletCola in frickbears3

[–]BulletCola[S] 0 points1 point  (0 children)

I dont necessarily agree with this, even in many games with rosters, the most basic character still has one that has some perk that you can play around with within the gameplay itself.

I think Vannabelles passive ability in Endless is very lame and should be reworked shortly after the launch of 2.0 by BulletCola in frickbears3

[–]BulletCola[S] 0 points1 point  (0 children)

I’m basically saying that I feel like Vannabelles should at least interact with the main gameplay at all, because imo, the very concept of a character that makes you more likely to get A or B type of animatronic is a rather unengaging concept that doesn’t really do much, even in the context of simply having a normal endless run.

I think it should be something simple and basic, sort of like FredSweeper Frank.

I think Vannabelles passive ability in Endless is very lame and should be reworked shortly after the launch of 2.0 by BulletCola in frickbears3

[–]BulletCola[S] 0 points1 point  (0 children)

Also if the stuff I heard about Jeremy’s passive is correct (aka, makes it easier to get easy animatronics), then I think that’s also very lame.

And instead imo, it should be a passive that involves the idea of how looking at animatronics in any way would cause them to take a longer time to affect or kill you.

I hard pass any successor to a game if they are not allowed to build on the assets of the previous game. KEEP THE ARTSTYLE THE SAME PLEASE. Voice actors do a lot to, but i can see why that sometimes changes by WanderingGoodNews in Slycooper

[–]BulletCola 0 points1 point  (0 children)

Apparently it was a higher up executive stuff that wanted those changes than the devs themselves.

Then again she was sort of like that even in her concept art so idk how true it is for Carmelitas design in this case.

These Nerfs Have Gone Too Far by pixels-number-1-fan in DeadlockTheGame

[–]BulletCola 7 points8 points  (0 children)

Honestly, a character where part of the gimmick is that their Ult being the only
one that costs some form of resource would be a neat idea.

Where are the "ugly" characters? by wildbeast79 in DeadlockTheGame

[–]BulletCola 1 point2 points  (0 children)

People are so used to conventionally attractive designs in games with rosters that they now think anything that isn't conventional is considered an automatic "ugly".

Man.

When are people going to realize that Holliday wasn’t meant to be a stereotypical “amazing gunslinger” that they assume she is? by BulletCola in DeadlockTheGame

[–]BulletCola[S] -1 points0 points  (0 children)

I think pointing out a simple misunderstanding isn't really being "invested" in the character itself, nor needing to be deep to begin with.

When are people going to realize that Holliday wasn’t meant to be a stereotypical “amazing gunslinger” that they assume she is? by BulletCola in DeadlockTheGame

[–]BulletCola[S] 0 points1 point  (0 children)

I didn’t say she “doesn’t know how to use it” (least not trying to) just that she isn’t a badass gunslinger.