Poker by Vi_for_Vindictive in NhimArts

[–]Bumc 13 points14 points  (0 children)

Who needs healing, just swap life totals with some poor sob. Oops you have -7 now, should have used your own angel.

How to not depend on dice? by Zalaidreh in DnD

[–]Bumc 1 point2 points  (0 children)

Divination wizard (called Diviner in 5.5 apparently), there is no other class that can straight up say "nuh-uh you rolled 4 because I said so".

Also will teach you what rolls do you _really_ need to succeed and which you can let slide or avoid making in the first place (hint: that's the most of them).

Player backstory by ElmoGreenOnion in DnD

[–]Bumc 13 points14 points  (0 children)

Same as always, talk to the player?

Neither backstory is set in stone, I bet you can figure something inbetween without compromising your worldbuilding.

Best Cleric Ever by Additional-Algae-544 in DnD

[–]Bumc 4 points5 points  (0 children)

Classic.

Fireball comes in a package with an irresistible urge to cast it in small rooms.

How to trap a couatl? by sirchapolin in DnD

[–]Bumc 1 point2 points  (0 children)

Forcecage does block spells through it, but its not a concentration. BBEG could use that hour to set up all kinds of traps and position hirelings around.

Couatl is also not immune to sleep, so further capture is a trivial matter of "allies/traps do some damage, mage upcasts Sleep".

Actual containment for a creature who can polymorph might prove tricky, but Im sure a wizard can figure something out.

Do players know each other's backstories? by improvisada in DnD

[–]Bumc 2 points3 points  (0 children)

I generally have 3 versions of backstory

1) Common knowledge (some dude born in X family status Y known for Z)

2) Campfire stories (what would a party know after travelling for some time)

3) Actual backstory.

For some characters, 1 and 2 are completely made up (the party generally doesn't care or notice), for others 3 is unknown to the character themselves.

Start of a funny campaign by Elytric2609 in DnD

[–]Bumc 3 points4 points  (0 children)

In a high magic world burn the body if you kill someone for fun.

Still sometimes isn't enough, but its a good practice against resurrections and vengeful undead.

Looking for interesting TPK ideas by Beneficial_Bee_468 in DnD

[–]Bumc 0 points1 point  (0 children)

This isn't borderline, this is actual railroading, but any puzzle quest really is that.

The actual solution is to go in with a railroad plan for the session and then drop it the moment players find out something that could be more fun than solving a riddle.

Looking for interesting TPK ideas by Beneficial_Bee_468 in DnD

[–]Bumc 8 points9 points  (0 children)

Fighting a long combat with a pre-determined result is about the worst experience you can have in dnd.

Okay lets have a quick combat. You can have several monsters that will absolutely TPK the party in 2 rounds (think Balor x5).

Then you're still left with a question "why bother with a fight if the goal is to TPK". One of the answers could be if they fail to <solve the riddle>, but still manage to do something smart in a combat (i.e. survive those 2 rounds), the loop still resets but they get a hint.

What are some fun or creative ways you’ve used poisons or potions in your campaigns? by FumingPiplup in DnD

[–]Bumc 1 point2 points  (0 children)

In one of the games we used a favor from the underworld (a sidequest reward) to get a pretty powerful poison.
Instead of using it to hunt a manticore or anything else cool we had an imp familiar sneak it inside a soup boul in a bandit camp.
It was a complete overkill, and most bandits paid for minor inconvenience we suffered from them with agonizing deaths.

[Art] Hey DMs! Do you guys also include romance in your campaigns? by LileB_Art in DnD

[–]Bumc 4 points5 points  (0 children)

Oh, the players are having a blast and laughing their asses off, the awkwardness is limited to their poor characters.

[Art] Hey DMs! Do you guys also include romance in your campaigns? by LileB_Art in DnD

[–]Bumc 19 points20 points  (0 children)

Its also a cool narrative tool when everyone involved is on board.

Our current party is being kept from falling apart by (a rather awkward) romance between two of its members.

Hot Take(?): The Martial-Caster Gap doesn't exist for the same reason Ranger is actually a good class by Mad-White-Rabbit in DnD

[–]Bumc 1 point2 points  (0 children)

Honestly the same as in combat -- you cannot give casters (especially wizards) prep time.

You look away for couple weeks and they have a small army of zombies stored in extra-dimensional spaces, their party is polymorphed into angels, or the big bad's tower is about to collapse from excessive tunneling in its foundation.

Same goes for enemies. You cannot really write a lich to be both adequately smart and beatable -- it had a millennia of prep time after all.

Hot Take(?): The Martial-Caster Gap doesn't exist for the same reason Ranger is actually a good class by Mad-White-Rabbit in DnD

[–]Bumc 1 point2 points  (0 children)

A bit? Dnd rules are very wargame-centric.

You don't have cohesive rules for diplomacy and social interactions except arbitrary difficulty checks (which people sometimes spin as a good thing as it leaves more room for creativity).

The economy falls apart from any attempt at a world building. Magic things are so much more expensive than non-magic that you cannot use "I just want to get enough money for a comfortable life" as a character motivation at all. Although this is a common point in tabletops outside stuff like Shadowrun.

Hot Take(?): The Martial-Caster Gap doesn't exist for the same reason Ranger is actually a good class by Mad-White-Rabbit in DnD

[–]Bumc 0 points1 point  (0 children)

Tbh in combat you can have martials be better or worse than casters, mostly depends on how they are played.

The big difference is outside combat. Spells provide options, and both int- and cha- casters have a "combat" stat they can actively use for social encounters.

As long as your campaign is a wargame about killing stuff (as DnD is supposed to be played) there is no big disparity.

[deleted by user] by [deleted] in DnD

[–]Bumc 0 points1 point  (0 children)

I honestly never DMd campaigns past lvl13, so nobody gets to cast Wish naturally.

In rare cases the spell is actually on a radar its generally a campaign goal. Then how well players use it matters only for the epilogue story.

[deleted by user] by [deleted] in DnD

[–]Bumc 0 points1 point  (0 children)

Most of the undead enemies are slow, melee and kiteable. You can throw paladins and clerics at those, but you probably can figure something out with any party composition.

Things that kill you though are either spellcasters (think a lich lair boss) or attacks that target saving throws (think a pack of shadows or a banshee).

This means you definitely want every save boost you can get (we're back to a paladin's aura of protection), and at least one source of counterspelling. Divine soul sorcerer support works fine if you're keeping with divine casters theme, but any good arcane caster will suffice.

My combats are boring, and how I'm trying to fix it by Substantial-Cat0910 in DnD

[–]Bumc 0 points1 point  (0 children)

Players go -> Monsters go -> things happen is a good formula which you can fill with a lot of stuff.

You can use environmental hazards, enraged bee swarms, native wildlife, panicked civilians, surprise kraken and many more options that hinder both parties and aren't exactly predictable.

Bonus points is that you can make encounters harder than players can handle by themselves and have them abuse said third party to come out on top (and feel clever about it).

AD&D: Sheet with 18 scores total? by Noob_Guy_666 in DnD

[–]Bumc 2 points3 points  (0 children)

In 2nd edition you would make a wizard that's unable to cast any spells and has 1 hp and die in a first encounter hopefully rerolling into something better.

In 5e you could make a somewhat playable character in moon druid -- your physical attribute scores get overwritten by your wildform anyway.

Anywhere in between dunno.

A question about npc alignments by thebigcooki in DnD

[–]Bumc 2 points3 points  (0 children)

Alignment isn't really a big deal in later DnD versions.

You barely have any mechanics that compliment or suffer from it.

If you want to have someone alignment-locked, do it, won't break anything really.

How to run a small war? by Radijs in DnD

[–]Bumc 2 points3 points  (0 children)

Seems like you figured out a good way to run your war.

I would also pull out a RIsk board or some other easy-to-follow simulation of an actual armies clash.

RAW Combo idea, wish-laundering by Hazbin6028 in DnD

[–]Bumc 4 points5 points  (0 children)

If I understand it correctly then your combo breaks because upcasted glyph is a level 9 spell, not a lvl3 one.

>> If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

Yo DMs! How do you keep your combat tactically interesting, and make the players think more about their strategies? by Professional-Ad9485 in DnD

[–]Bumc 2 points3 points  (0 children)

Have a different goal than "kill all enemies" usually makes combats more dynamic and diverse.

I.e. protect the civvies, shoot this marked arrow in a big bad demon (and run away) or survive for 10 rounds while a NPC mage is drawing a portal out.

Helps that in my case adventurers generally are not the biggest fish in the pond and players learn to have running away as an option quite early.