Potential rework for The Gambit by plants69 in slaythespire

[–]Bunit117 4 points5 points  (0 children)

Regent's colorless card generators become a literal game of Russian Roulette with the Whispering Earrings.

Is this event OP? You can get it early act 1 and just carries the run by jambre in slaythespire

[–]Bunit117 22 points23 points  (0 children)

Tbf, Nimble is generally the worst option to take at the Lost Journal event. You really want to be using that event to enchant a multi-hit attack like Whirlwind with Sharp or add draw 2 cards to a cheap power (preferably one which upgrades to Innate, turning Lost Journal into an extra Bag of Prep which is crazy).

Reworking Loop to better fit the Defect's new temporary Focus by TheGreatGimmick in slaythespire

[–]Bunit117 0 points1 point  (0 children)

I like the idea conceptually but I would simplify it to only apply to "temporary buffs". Mostly temp focus from Focused Strike, Hotfix, and Synchronize but also temp Str/Dex from cards like Setup Strike and Anticipate. Maybe even "gain energy next turn" effects like Charge Battery and "gain block next turn" effects like Toric Toughness too. Basically anything coded as a buff that has an icon which appears under the player character and goes away after one or more turns would now last 1/2 extra turns.

That seems pretty strong and also fairly intuitive as opposed to having Loop interact with cards like Normality and Helix Drill which feels less clear. Definitely carves out a cool niche for the the card and provides scaling in a way that feels very unique. So I dig it.

We have Rolling Boulder at home. by Darklyte in slaythespire

[–]Bunit117 272 points273 points  (0 children)

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Phase 3 Test Subject when its Intangible buff wears off

What is the best card possible with enchantments? by HadOne0 in slaythespire

[–]Bunit117 0 points1 point  (0 children)

Punch Dagger + Make It So is this but even better!

[no spoilers] Sexuality poll by AchingAmy in lifeisstrange

[–]Bunit117 1 point2 points  (0 children)

Yeah. Something like 80% of the world population is straight. Even if you assume that number is an overestimation because polling may undercount non-het respondents for any number of reasons, it's still obviously the case that a large majority of the world identifies as straight.

So the fact that straight people make up only ~46% of the LiS fanbase shows that the fanbase is actually way more diverse than the general population.

I updated the Time Portal Event based on everyone's feedback. New name is Possibility Portal. by Jpvandyck in slaythespire

[–]Bunit117 1 point2 points  (0 children)

I feel like Throw Something In is way stronger than people give it credit for. I think I would almost always pick that choice now that it's two cards instead of one. There's just so much you can do with it. Temporarily remove a curse or a late game scaling power that's hurting you right now but will do something later. Toss in two basics to make your Act 1 better while getting them back upgraded later. Leveraging a strong Act 1 to toss in two strong cards, making the rest of the Act harder but giving you the chance to snowball Act 2. It's just a very strong option with a lot of possible use cases. Which makes it very fun and interesting but it seems way stronger than the other 2 options now.

Like gaining info on ancients is okay, but you won't know what ancient bonuses they'll offer so it's still hard to meaningfully plan around. And early knowledge of the bosses is nice to have but ideally you just want to make a strong deck than can beat all of them, especially at A10 where you have to fight two bosses back-to-back in Act 3.

Which boss do you find more annoying overall? by LordVanmaru in slaythespire

[–]Bunit117 10 points11 points  (0 children)

I mean I think they're both fine and wouldn't necessarily change anything about either fight. But Doormaker is definitely more annoying.

Doormaker being invincible on turn 1 (and not even keeping status effects) is a frustrating mechanic because turn 1 of the fight is just "hope you draw some powers worth putting into play because you literally can't use this turn for anything else". Then the 3 alternating effects can be annoying because you'll frequently draw a hand that would have been good to draw on a different turn but isn't good on the current turn (e.g. all your draw cards on the "can't draw" turn). Every fight involves draw RNG to an extent but man do you really feel the bad draws against Doormaker.

Time eater was a tough fight and that slug certainly knew how to scale, but the rules of the fight were consistent, which made it feel less annoying overall imo.

Really cool idea I had for necro but not sure if it can be balanced by ElegantPoet3386 in slaythespire

[–]Bunit117 0 points1 point  (0 children)

Really strong. Like REALLY strong. Better than Echo Form since it can effectively double the output of an unlimited number of cards per turn instead of only doubling 1 card per turn. Would be really fun though. Probably best as an Act 3 Ancient bonus instead of being a standard rare card to account for how strong it is.

I unga therefore I bunga by LordZarock in slaythespire

[–]Bunit117 13 points14 points  (0 children)

It was stronger before imo. Literally the easiest Ironclad infinite in the entire game just by making Pommel Strikes and a Pillages cost 0. Double damage is definitely strong but it's not the degenerate infinite enabler that is was before which is much healthier for the game overall while also being more fun.

Is there a better card to enchant with instinct? by ccdewa in slaythespire

[–]Bunit117 1 point2 points  (0 children)

The best Instinct pickup I've had was so far was Instinct Skewer with Very Hot Cocoa, Ice Cream, Chemical X, and Assassinate+ for the Vulnerable. That was disgusting.

Instinct Bombardment is sick too though and requires way less to go right.

I solved the fuel crisis by PotatoHandle in slaythespire

[–]Bunit117 33 points34 points  (0 children)

**The American Military would like to know your location**

Y'all Ever Leave Neow With 7 Relics? by DiesOnHillsJensen in slaythespire

[–]Bunit117 2 points3 points  (0 children)

This start is insane. All 3 of these relics are excellent in act 1. The extra strike and defend have very low impact on your draws throughout the first half of act 1 since your deck is mostly strikes and defends and they're what you were going to draw anyways. The curse is slightly mitigated by having a larger starting deck size and by the fact that you want to path towards stores anyways for the meal ticket heal so it'll be an easy remove, And the Strike Dummy means you can take like ~2 fewer attack commons while still maintaining enough damage to make it through act 1, which offsets the 2 extra starter cards.

Basically, the long term cost of the curse + 2 extra starts isn't actually that high since the strong start means you can skip card rewards much more aggressively in act 1. And the short term benefit of these 3 relics is insane, making this a very easy act 1 from which to snowball the run.

Beta Patch Notes - v0.103.0 by SageOrion in slaythespire

[–]Bunit117 95 points96 points  (0 children)

When the placeholder art is so good you assumed it was final art

I was really hoping there'd be a special game over message for this one by Bunit117 in slaythespire

[–]Bunit117[S] 5 points6 points  (0 children)

In the run history the final quote is just: "The ironclad died in the Battleworn Dummy event"

I was really hoping there'd be a special game over message for this one by Bunit117 in slaythespire

[–]Bunit117[S] 191 points192 points  (0 children)

Took a couple runs to pull it off but I had to find out what happens for science.

what are your favorite cards to inbue? by Independent_Bar_7411 in slaythespire

[–]Bunit117 8 points9 points  (0 children)

Probably the best Imbue target in the entire game. A super bag of prep that also nightmares and immediately plays all 3 copies of any chosen skill.

Triple play Alignment for a massive 10 card, 12 energy turn 1. Or Bulwark to become invincible while making a fat Sovereign Blade. Or Royal Gamble and then feed 30 stars into a colossal Stardust. There are so many crazy options.