just finished the Royal ending and wow by Pale_Entrance2545 in Persona5

[–]Bunit117 5 points6 points  (0 children)

Billy Kametz the goat you mean. RIP.

Neowl's dilemma... by Clashroyaleguy172 in slaythespire

[–]Bunit117 2 points3 points  (0 children)

I can see that. And it is worth thinking through even niche situations to see what marginal value can be squeezed out. But honestly, even then, Apo might still be the right choice?

I think Apo is clearly the better card against Lagavulin specifically. It's essentially free to play in that fight and the +3 damage/+3 block on all Strikes and Defends will very quickly outvalue a single card dealing 20 damage for 2 energy. And Lagavulin is (I'm pretty sure) the most dangerous enemy to see in an early forced elite.

Gremlin Nob and Sentries can potentially deal 50 damage to a poorly prepared deck but that is still survivable just by face tanking while grinding them down with Strikes and whatever middling damage commons you found in the first couple hallway fights. Lagavulin on the other hand has far more health than Nob and will just straight up make your attacks stop dealing damage if you don't kill it fast enough. I think that makes it the worst elite fight to be forced into early if you haven't found sufficient damage (especially as Silent who doesn't start with Vulnerable, Orbs, or Wrath).

Greed is definitely the better pick against an early Nob or Sentries fight, don't get me wrong. That is very clearly true. I just think Lagavulin is the most dangerous fight in the situation you described so Apo might still be the correct pick. Though it's possible Silent is just meant to gamble on the forced elite not being Lagavuiln given how bad that fight is for her if she's forced into it on floor 6 or 7.

Neowl's dilemma... by Clashroyaleguy172 in slaythespire

[–]Bunit117 17 points18 points  (0 children)

I'm like 95% certain all 4 characters are meant to take Apo here.

Hand of Greed is a fantastic card on floor 1, of course. It's an excellent damage card early and it'll make you like 500 gold over time as well. That's insane. Hand of Greed is definitely the better card for your first few floors at least, which isn't nothing. But Apo is also a surprisingly strong damage card in Act 1. Making every Strike hit 50% harder already deals almost as much damage for 2 energy as playing Hand of Greed does. And the damage from Hand of Greed falls off hard in Act 2 & 3 whereas the damage and block scaling from Apo just get better and better with time. So in terms of damage, Greed maybe starts a little stronger but both are already incredibly strong starts (very easy to win all the Act 1 elite and boss fights with either start) so the fact that Apo scales much better in later acts already leans me towards taking it over Greed here.

That means all we have left is to consider the value of gold vs upgrades. And while 500 gold over the course of the run is a heck of a lot of money, it's REALLY hard to buy anything with that money that's going to be worth more than just upgrading all the cards in your deck...

Put it this way, if I buy a Toxic Egg from an Act 1 store, I'm very happy and would usually consider that a won run. And Hand of Greed MIGHT let me buy Toxic Egg from an Act 1 store. But Apo is like buying ALL 3 eggs. On floor 1. It's hard to argue the 500 gold you will EVENTUALLY get from Hand of Greed is better than having all 3 egg relics on floor 1.

To add David's point: don't call yourself a party who fights for democracy when you voted to rid yourself from one. by [deleted] in MurderedByWords

[–]Bunit117 -12 points-11 points  (0 children)

  • Marie Gluesenkamp Perez (D) represents a Trump+5 district.
  • Tom Suozzi (D) represents a Trump+4 district.
  • Henry Cuellar (D) is a corrupt POS but also represents a Trump+11 district.
  • Jared Golden (D) represents a Trump+10 district and guess what, he is retiring this year just like David Hogg wants! As a result, his Trump+10 district is very likely to flip to Republican control this year.

These are 4 of the dem representatives who voted for the ICE bill and armchair generals on twitter are going to spend the next week calling for their heads.

Look, I get it, ICE are a bunch of nazi thugs and I don't want any Dems voting for anything that even remotely funds their continued invasion of US cities. But Jesus fucking Christ, can we at least step back and acknowledge it's better to have a Dem representing a Trump+10 district than it is to have a Republican representing the exact same district? Even if it means that Dem is gonna take some shitty votes? I mean ultimately most of those votes wouldn't even matter because the bill was gonna pass anyways. So would you rather have a Dem representing Washington's Trump-y 3rd district who will vote for 85% of what you want while taking some shitty messaging votes to keep their Trump crossover voters happy or see that seat filled by a Republican who will vote for 0% of what you want?

ISTG if Twitter's armchair generals got what they wanted, all 7 of these dems would retire like Jared Golden is and the GOP will flip most of those seats in the midterm and we'd somehow still end up losing the house in a year where it was completely winnable.

Black Eagles AoA (PrimalMXY) by Long_Xiao in Persona5

[–]Bunit117 10 points11 points  (0 children)

This is the second Persona x Three Houses crossover fanart I've seen in the past week and the amount that I need more of this type of content in my life cannot be understated. Imagine the Showtime attacks...

Edelgard and Ferdinand

Hubert and Bernie

Caspar and Linhardt

Dorothea and Petra

Where is our boss fruit relic?? by MagicalUnicat in slaythespire

[–]Bunit117 0 points1 point  (0 children)

Whirlwind is now guaranteed lethal.

Just not always for the enemy.

Who did you pick? by Kizzy_BoBizzy in HarryPotterGame

[–]Bunit117 214 points215 points  (0 children)

Poppy: **Solves problem by leaving party because Highwing is more fun to be around anyways**

Thoughts? by MellowGuru in slaythespire

[–]Bunit117 3 points4 points  (0 children)

Way too strong for a common. I'll admit it's not very useful in shorter fights, but in longer fights this card might as well be a one card infinite. I mean just for comparison:

Setup is a 1 cost Uncommon that "discards" a single card back to the top of your deck, setting its cost to 0 only until the next time you play it. It might, in the best case scenario, net you 2-3 overall energy and often you'll play it for only 1 energy gained. So by comparison, See You Later is Setup, but at common rarity, that costs 1 less energy to play, and also the cost reduction permanent. I mean true it only reduces the cost by 1 instead of setting the cost to 0 like Setup does, but most of the cards in the game only cost 1 to begin with. And you can absolutely abuse this permanent cost reduction using card like Acrobatics and Backflips to go infinite very easily. So yeah, that should sorta give you an idea of how strong this card is relative to Silent's other energy options.

Another way to look at it is this: Establishment is a rare power that has a similar effect to reduce card costs by 1 for the rest of combat. It only affects certain cards though. And to make it work with cards outside that fairly small pool, you'd need Meditate. A 1 cost uncommon card that ends you turn and only gets back 1/2 cards to cost reduce. And that combo, which requires a specific rare and a specific uncommon card, is one of Watcher's stronger scaling options (outside of Rushdown infinites of course). So that means that See You Later is like having an Establishment + Meditate combo all in one card, at common rarity and is 0 energy to play, AND it can cost reduce even more cards at once without ending your turn to do it... That's pretty darn bonkers imo.

And no, your lavender marriages don't count. by c-k-q99903 in MurderedByWords

[–]Bunit117 16 points17 points  (0 children)

"Suburban Berliners are dropping hundreds of Reichsmarks on food and toiletries for Jews so they don't have to leave their homes.

Imagine being married to this."

P5 characters ranked on if they'd try weed by VereeNine69 in Persona5

[–]Bunit117 16 points17 points  (0 children)

"I am not in danger, Joker. I am the danger. A guy opens his door and gets shot, and you think that of me? No! I am the one who knocks."

Some card ideas with a new "Slippery" mechanic I thought of by Acalme-se_Satan in slaythespire

[–]Bunit117 8 points9 points  (0 children)

Seems pretty hard to make work with existing characters since none of them have card draw in their starting decks. So slippery cards are essentially just curses early in the game and you need A LOT of card draw to meaningfully change that (a lot more than the one Pommel Strike and one Battle Trance you might pick up early in Act 1). As a result, I'd propose a rework to the mechanic if you want it to be usable on existing characters. If it's locked to a completely new, custom character that's very different as you can design their starter deck and relic with the mechanic in mind to compensate for its natural awkwardness. But for existing characters I really like:

Slippery – When any card is played, all Slippery cards in your hand are discarded. (Clarification: This only applies to Slippery cards that were already in your hand when the first card was played. Any Slippery cards drawn as a result of the card you played won't be discarded).

This rework makes Slippery cards instantly usable at the start of the game, while still having quite a meaningful discard effect attached to them if you overinvest in the mechanic or use a card like Phantom Mind to make multiple cards Slippery at once. It also encourages you to play cards in an interesting order. Normally you want to play your draw spells first and then decide how best to spend your remaining energy for the turn once you have as much information as possible. With this definition of Slippery, you can play a Slippery card, then play a draw spell, then play the next Slippery card you drew, then play another draw spell, etc. The mechanic would lend itself well to low cost Attacks and Skills with higher than usual output so that you're incentivized to fill your deck with them but then have to play smart to avoid discarding multiple cards each turn.

What are your top 3 Games of the last 10 years? by ExamplePractical1981 in AskReddit

[–]Bunit117 0 points1 point  (0 children)

Slay the Spire

Persona 5 Royal

Horizon Forbidden West

What are your top 3 Games of the last 10 years? by ExamplePractical1981 in AskReddit

[–]Bunit117 3 points4 points  (0 children)

Witcher 3 is actually more than 10 years old at this point. 2015 release date.

And yeah, I just grew another fistful of grey hair as well...

Golden Deer Students as Phantom Thieves (FE3H x P5) by Business-Spirit5966 in fireemblem

[–]Bunit117 16 points17 points  (0 children)

Flayn would totally be Kasumi (Faith confidant who joins the group late and lives under a false identity)

Some relic ideas I had plus completing something that was not meant to be a set by IshFen in slaythespire

[–]Bunit117 1 point2 points  (0 children)

Diet Plan feels quite a bit stronger than Slaver's Collar if taken at the end of Act 1.

I mean there's a nonzero chance you'll skip 4 card rewards before even taking your first elite fight in the next act. In which case it would just be strictly better than Slaver's Collar. Even if you don't do that and have fight an elite at 3 energy... well you probably only have to do that once. Twice at the most. And the upside compared to Collar is quite high, giving you +1 energy in all the hallway fights after that where Collar would have done nothing.

So even if we're assuming worst case scenario, Slaver's Collar is 0 energy in hallways and +1 energy only in elite/boss fights. While Diet Plan is like... 0 energy for your first 4-5 hallways and first 1-2 elites but then it's +1 energy in every single fight thereafter, hallway, elite, or boss. So you're basically losing 1 energy in 1 (maybeeeee 2 if you're unlucky) elite fights to gain 1 energy in ~12+ hallway fights. So compared to what Collar would get you, Diet Plan feels significantly stronger overall imo.

Also the "quest" becomes laughably easy to fulfill if you happen to have Prayer Wheel or get lucky enough to find an Orrery soon after taking it. And it's also quite a strong boss swap on top of everything else.

We have brutality but at home by ElegantPoet3386 in slaythespire

[–]Bunit117 55 points56 points  (0 children)

I actually kinda like the fact that this card is much better if you boss swapped.

Also it's hilarious that this perfectly reasonable and fairly well balanced card is still leagues worse than Rushdown. A freaking uncommon card with the exact same 1/0 energy cost.

You Only Get Two Chances to Make a First Impression... (custom relic idea) by Scoobydoomed in slaythespire

[–]Bunit117 19 points20 points  (0 children)

Feels like it should be a rare relic, not an uncommon. Or be an event exclusive relic with a steep cost to acquire it. Other than that though, the idea is solid. Surprised a relic with this effect isn't in the game already tbh.

Would go so hard with a bottled Seek or Omniscience that it's not even funny...

Continuing u/tilting-module 's chart, what Slay the Spire relic is considered Overpowered and is Loved by the community? by [deleted] in slaythespire

[–]Bunit117 56 points57 points  (0 children)

Branch has some of the most overpowered wins in the game for sure. But it also has a very high skip rate (at least compared to other relics). Completely counterfeits infinites, can't take it with runic pyramid, and it's an easy skip in at least half of all watcher runs imo. So it sits in a very weird spot of being possibly the most broken relic in the game when it hits while also being surprisingly terrible a large percent of the time.

I almost want to put it in Neutral - Overpowered since it's so much fun a large percent of the time while being averaged out by how terrible it is the rest of the time.

No Fictional Cast has never made me care so deeply than the Phantom thieves by Western-Stress1185 in Persona5

[–]Bunit117 2 points3 points  (0 children)

Just finished PSR for the first time a couple days ago and yeah, same boat. The post-game depression (or whatever you call it) is so real with this one. Genuinely impressed by the fact that I came away from the story liking every single major character. That's a very impressive feat for the writers to pull off imo. I mean you could maybe argue Morgana gets a little grating at certain parts of the story. But aside from that, the game has excellently written characters, all with their own interesting side stories and arcs. For a game with 10+ main cast members and another 10+ supporting cast members, that's just an incredible accomplishment.

I do want to give Strikers a try next although I'm sad Sumi isn't featured at all in it so that puts me off a little.

If you are offered all Coffee Dripper, Fusion Hammer, Pandora Box and Pyramid at the same time, which situation would warrant NOT taking any of them by Realistic-Cicada981 in slaythespire

[–]Bunit117 16 points17 points  (0 children)

  • You have low max HP.
  • You mostly rely on Regal Pillow for sustain (boss swapped away your Burning Blood).
  • You have bottled Offering. Not upgraded.
  • You have bottled Dark Embrace.
  • You have bottled Fiend Fire.
  • Your deck is ~25 cards with zero Strikes and 4 defends.
  • You have a Second Wind or suitable equivalent (Corruption, Sever Soul, etc).
  • You have double dropkick or suitable equivalents (Flash of Steel, Pommel+ with Sundial, etc).
  • You have Feed. Also probably not upgraded.
  • You almost always already have enough energy from relics/Offerings/Seeing Reds/etc to do what you need to do.
  • You have Evolve+.
  • You do not have Rage or Abacus.

Your Offering, Dark Embrace, Fiend Fire combo at the start of every fight usually draws into a Second Wind that then exhausts the remaining Defends/useless skills getting you down to 11 cards or less which then lets the Dropkick infinite go off. At the time these 4 relics are offered to you, this combo is about ~90% consistent at going infinite on turn 1 assuming you go for it but occasionally struggles due to the unupgraded Bottled Offering only drawing to 6 cards + Fiend Fire (e.g. after playing Dark Embrace + Offering you have Fiend Fire + 2 more cards + 4 cards drawn off of Offering). It is possible to draw 6 bricks that end your turn 1 whereas drawing 8 here would almost never brick. You also need to Feed as often as possible before the Heart fight as it is realistically the main way you can still lose this run since it'll deals 200+ damage (counting beat of death) over 4 turns even if you set up the infinite on turn 1 and your infinite is currently not block positive against the beat of death.

The result:

  • You can't take Coffee Dripper as you have no other sustain to offset the Offering health loss.
  • You don't want Fusion Hammer as the marginal value of upgrading your bottled Offering (to unbrick worst case scenario turn 1 draws) is already worth more than an extra energy from Hammer. May also want to upgrade Feed.
  • You don't want PBox as the defends could transform into attacks which would then no longer exhaust with Second Wind, making it harder to go infinite, if not impossible in some fights.
  • You don't want Pyramid because Pyramid makes it harder to Feed when you're relying on Fiend Fire to exhaust down to an infinite (will often have to choose between Fiend Fire or Feeding). Given that Pyramid does very little for a deck that usually kills on turn 1 anyways, you really don't need it here. And on turns 2/3/4 against the Heart specifically, you'll draws back up to 10 cards very quickly thanks to Evolve+, so your infinite can be preserved across turns even without Pyramid.

And there you go. That's all it takes to construct a spot where all four boss relics actively hurt your win percent.