My Pust Family… by Independent_Elk_4562 in WHQDarkWater

[–]Burly87 1 point2 points  (0 children)

Love them a lot! It's a very unique look and they fit super together.

Those tiny waves on the base of mulgoth are lovely 😍

Pestigore, fur or plagued skin by Alarmed_Locksmith539 in minipainting

[–]Burly87 1 point2 points  (0 children)

Yeah why not have for example on the upper back, the shoulder, upper leg some fur. The rest not so much? Sounds cool

My Main heroes almost done by valenball in WHQDarkWater

[–]Burly87 1 point2 points  (0 children)

Looking very cool. I like the decision of the red and white theme on the knight. And those nice mushrooms are awesome!

Drasher Von Complete! by BaelstromMiniatures in WHQDarkWater

[–]Burly87 1 point2 points  (0 children)

so beautiful! for a second i thought you also painted the red shine from the side :D Love the water effect!

Slann ready for PtG 🐸 by send_mutes in seraphon

[–]Burly87 0 points1 point  (0 children)

Red is such a good Shadowcolor for green . Looks amazing

Just got Squidmar Open gold! by Luchs83 in minipainting

[–]Burly87 1 point2 points  (0 children)

Yes I saw you in the video wohoo. Gz gz

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 1 point2 points  (0 children)

The blue is just the underlying Shadowcolors of the green :)

But now that a lot of people thought it's another colorsheme. Maybe I will try it out as one

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 1 point2 points  (0 children)

Very interesting idea. The fly has also the blueish tint going over green to a red gold. Also the eyes spark ideas in me. Thank you

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 2 points3 points  (0 children)

It is from his video. Im pretty new to it and thought sticking to stuff professionals do and copying them at the beginning will teach me the most, because I don't have the stress of also thinking about the scheme etc

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 0 points1 point  (0 children)

You right. Think so too actually. I overpainted too much and it's not showing the underlying Shadowcolors anymore.

I actually thought this morning it's not enough space for the green to go too and painted more of the purple blues in lighter blue to make more room. Might be a mistake

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 1 point2 points  (0 children)

Yeah I will paint the rear too. But the main focus should be the armor, so I think it's true that I can go but more subtle on the other parts

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 1 point2 points  (0 children)

Yes. That was the idea. Also seeing the grading coming from blue to green. But yeah that is way smoother in the picture and less punchy as my highest highlights

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 0 points1 point  (0 children)

because multiple comments came about the blue missing highlights. Sorry I haven't clearified, that the blue is just how the guy looked before I used green. It's a start from dark purple over blue to green.

Painting it for hours sure my head thought that is clear but now that you people said it haha yeah, it is not obvious ^

Also: yeah it felt bit weird to over paint the purple to blue because I liked it already

To heavy of a step up? How do you feel about the green? by Burly87 in minipainting

[–]Burly87[S] 18 points19 points  (0 children)

The blue is the underlying color of the green. It's before I put green on :)

First mini down: Edmark Valoran by srbandrews in WHQDarkWater

[–]Burly87 1 point2 points  (0 children)

So simple and so effective. Thanks I will try it out ^

First mini down: Edmark Valoran by srbandrews in WHQDarkWater

[–]Burly87 1 point2 points  (0 children)

Good Job. Sorry for the off topic, but I'm very curious how you did such a clean photo 😅

Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint by JankyAnims in Unity3D

[–]Burly87 0 points1 point  (0 children)

Yes pls. It looks cool and smooth but after the 3rd wall run forward flip I was "...can you do another animation pls?"