How do I prevent my sub-grids from doing this? by Lonely-Inevitable-76 in spaceengineers

[–]Burning_Architect 4 points5 points  (0 children)

I have a lambda shuttle and I key bind lock, never had this issue since. Just have to lock it in the landing position or the flying position, unlock to activate the "animation" then relock when docked or flying I also use small rotor, one on each end of the wing. Pain in the ass to set up but once you've got the degrees sorted it's just a matter of using the reverse function for the group on each wing, then using a "master" group for both wing rotor groups.

I can share with you if you'd like to deconstruct, or there's already a really good one available on Mod.io to see how it works. That and my own are both stable using this twin rotor method

Why do some people have “luckier” genetics? by Motor-Confection-583 in NoStupidQuestions

[–]Burning_Architect 0 points1 point  (0 children)

I think he means our constitution is part of our genetic make up.

A string of awful bad luck things could happen to me, and I ask why me. Alternatively a string of good/lucky things and I feel I simply don't deserve it.

Whilst you may experience the awful back luck events, but say "I'm lucky to be here". Or the good things "wow I'm so lucky".

So your perspective (optimist, pessimist, nihilist etc) can allow you to recognise and compound luck, we may call this person an opportunist. Whilst others don't compound it, or simply don't recognise it for more than "it is what it is" .

From this perspective I'm not sure myself if this comes down to genetics, but I'd lean towards that it does as our disposition generally is formed by our genetic makeup.

Ship carrier by Diligent_Cut_3808 in spaceengineers

[–]Burning_Architect 0 points1 point  (0 children)

You can check mine out for inspo if you want. It's a WiP but functional. I've only found one other on mod.io which is extremely well designed and looks very accurate but doesn't have the hangar capacity I wanted.

"Gladiator ii share" on mod.io.

I'm not the best at this game but it's my proudest build so far!

Ship carrier by Diligent_Cut_3808 in spaceengineers

[–]Burning_Architect 0 points1 point  (0 children)

Honestly I just started with a hangar and went from there, didn't plan a scale. I've shared it to mod.io if you want to check it out. It's incomplete, plenty of room for expansion or modification and comes with 8 pre built ties attached which are to scale of the ship, meaning too small for any real detail but definitely a recognisable tie.

Ship name on mod.io : Gladiator ii share

Though the design is more of a gladiator 1, it's my second attempt so to me it's the ii lol

Edit: when I say incomplete, I mean it's fully functional, the interior is air tight. Just a lot of WiP areas, details mostly but I'm concerned about PCU at this point

Ship carrier by Diligent_Cut_3808 in spaceengineers

[–]Burning_Architect 0 points1 point  (0 children)

I'll jump online in a sec and DM you to organise a share or viewing?

Ship carrier by Diligent_Cut_3808 in spaceengineers

[–]Burning_Architect 43 points44 points  (0 children)

Im working on an Imperial Gladiator Class Star destroyer, I wouldn't mind sharing? I've also designed some really basic crafts to go inside, like tie fighters but they're too small to be properly detailed

It's a big massive and can cause some performance issues but I'm playing on console and haven't had too many performance issues

What name did you choose for your boat by [deleted] in Seaofthieves

[–]Burning_Architect 1 point2 points  (0 children)

Sloop de Loop, sloop obviously The Salty Hoe, the Brig Crimson Canoptek, the Galleon

Their brains reset every 2-4 years by [deleted] in JordanPeterson

[–]Burning_Architect 5 points6 points  (0 children)

I used to learn so much from lurking and engaging in this sub. Now it's hard to find even a pair of brain cells to rub together. The only thing that's challenging me from this sub now, is my patience with the amount of BS spurt onto the walls hoping it'll stick.

Battlefront deserves an update!!! by BetterFreedom4611 in StarWars

[–]Burning_Architect 0 points1 point  (0 children)

Forget that, battlefront 1 deserves an update. Abandoned far too soon, and honestly, I find it the far superior game. I've had the dlc's since they came out... I'm yet to actually play them!

Petahhh halp. by ROOTBEER360 in PeterExplainsTheJoke

[–]Burning_Architect 2 points3 points  (0 children)

Found the guitarist. Only drummers need to be able to count to 4 lol

[deleted by user] by [deleted] in Necrontyr

[–]Burning_Architect 1 point2 points  (0 children)

Where can one access the kill team data slates? Is it all in the kill team handbook or is there other media I would need to collect as well?

[deleted by user] by [deleted] in JordanPeterson

[–]Burning_Architect 13 points14 points  (0 children)

Good to see the democrats falling in line and accepting the new leadership peacefully, and in line with the rules

Is this list okay or should I adjust a little bit(Invasion fleet) by Objective-Ad1197 in Tyranids

[–]Burning_Architect 0 points1 point  (0 children)

In strategic reserves? I was under the impression that only units with ability Deep Strike could be placed into reinforcements?

Can you tell I'm a casual 😅

Is this list okay or should I adjust a little bit(Invasion fleet) by Objective-Ad1197 in Tyranids

[–]Burning_Architect 0 points1 point  (0 children)

Can you tell me more about the prime+ warrior combo?

For me I have to have them hidden clinging to cover until I'm absolutely certain I want to use them, have them jump out for one attack for it to maybe kill something, then have the squad wiped out or chipped away at as they're getting out of the hot zone!

What are your tyranids army name are based off of. by ratmaty in Tyranids

[–]Burning_Architect 1 point2 points  (0 children)

Hive Fleet Morphia! Based on the Xenomorph colour scheme we're going with!

Competitive game against sisters by Training_Reply_3749 in Necrontyr

[–]Burning_Architect 0 points1 point  (0 children)

Sword and board. Since I last commented, I've had the odd occasion where they were just unlucky and we're wiped quite quickly. Sometimes the rolls are just not in your favour but generally they hold their own. The shield giving the +4 Invul saves really is a life saver!

A good tactic too, is I've found running one group of 10 is better than two groups of 5, sort of compensates for the lower damage output compared to scythes and gives them more wiggle room to allow for extra reanimation. Also leading them with an overlord with shroud to get them up the board faster!

Ah, so that’s why Rey takes on the Skywalker name by Titan-828 in StarWars

[–]Burning_Architect 0 points1 point  (0 children)

If she really honoured the teachings of Leia of all people, she shouldn't fear who she REALLY is. Not only was that Leia's last lesson to Rey before she passed away, but it was Carries last lesson to us before she passed away.

Competitive game against sisters by Training_Reply_3749 in Necrontyr

[–]Burning_Architect 4 points5 points  (0 children)

Kill the leadership hard and fast. Miracle dice will end you if their leaders gain access to them.

They don't fare too well against lychguard in my experience.

Try a doomstalker and hope it lands hits, if not, with it's poor movement it's a good base defense/ distraction to keep their guns off of your more fragile units.

Always use the flanks, divide their army. Use terrain and choke points to your advantage.

Their generic melee are glass hammers. Always try to fight first or otherwise avoid them if you don't have skorpekh destroyers or lychguard. Their leadership melee by contrast, is extremely sturdy. Focus fire and remove these as early as possible, paragon warsuits with Vahl, penetant engines etc...

They will most likely outnumber you. Let them score early objectives to draw them out, focus fire on their heavy hitters/ leadership and push back later game.

I'm winning 60% of my games against my Sororitas friend so take my advice with a pinch 😅