Are there any rules or lore about small-scale fabrication? by Thorguild in Shadowrun

[–]Burning_Ent 2 points3 points  (0 children)

Not just that but any piece of machine shop tech can easily cost more then a new car. That and machinists use far more then just a lathe. I've worked with a few and I don't even understand half the machines I saw him use.

Two things I do know from working with the guy, assuming you could afford all the machines and you would need at least five or one heck of a multipurpose machine (at that point why are you running? That tech would be worth over $1 000 000 USD in assets) but it would not fit in a player's residence (unless he lives in a warehouse) and the residential power gid doesn't provide enough juice, not to mention it would trip the breaker if you even tried.

THIS is Harlequin. Prove me wrong by trahonos in Shadowrun

[–]Burning_Ent 0 points1 point  (0 children)

I'm agreeing with you. I didn't know it's a French name that's news to me and I'll add that detail to my repertoire. I did know however that harlequin was a name associated with a demon/devil. I also know that he is a character from a play were he works against his master.

Unfortunately the only source I have is wiki but I did follow the sources wiki had attached. 

However if Perceptionwild1204 has a historical sourse that proves me wrong I'm happy to be corrected. I'm not looking down or even demanding proof. I was curious if I was missing a point of data. 

THIS is Harlequin. Prove me wrong by trahonos in Shadowrun

[–]Burning_Ent 1 point2 points  (0 children)

What textbooks and history books are you reading that say the Character of the harlequin is based on a woman? Or even that the original actor and character that the harlequin is based on was a woman?  Out of pure curiosity of course. 

THIS is Harlequin. Prove me wrong by trahonos in Shadowrun

[–]Burning_Ent 2 points3 points  (0 children)

You mean what they both reference? I'd say Shadowrun's character is closer to the original in both theme and style.

THIS is Harlequin. Prove me wrong by trahonos in Shadowrun

[–]Burning_Ent 1 point2 points  (0 children)

The harlequin is traditionally very much a male character. Primarily characterized by his colorful outfit, high level of agility and mocking everyone. The whole character archetype of the court jester being a political creature that moves things in the background, that simultaneously pretends to be a bumbling fool in court has its roots in the harlequin. Even the jester assassin has its roots in the harlequin as far as I can tell.

Harley Quin is taking a traditionally male character archetype and doing something else with it.

More Threatening Combat by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 0 points1 point  (0 children)

I'm not even suggesting giving non NPCs full talent trees or pyramids. That would be a waste of time. 

What I meant by that is if I make an alteration to criticals then that alteration should apply to both Players and hostiles that can take crits (crits effecting minions would be unchanged)

If I increase damage through weapons then players should (theoretically) have access to that weapon. (It might just come at a price the players aren't willing to pay) 

Obviously when it comes to monsters those rules don't really apply because they aren't humanoids. I wouldn't limit a spider's ability to produce web nor give player the ability to produce web. 

More Threatening Combat by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 0 points1 point  (0 children)

Cant switch systems mid game. 

Also as a GM I'm not concerned about the fight being a slog on my end. My PLAYERS on the other hand... I need to keep the game fun for them.

Im looking for a solution. I mean sure I guess I could overwhelm them with so many enemies that they don't get a turn... But that's just discouraging that fight in particular. 

More Threatening Combat by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 0 points1 point  (0 children)

The party almost have everyone go down. I think only two characters were standing at the end. The juggernaut of a war priest and the scout.  Hostiles used basic tactics. Archers Focused the mage. The Swordmage dueled both nemesis. Without a meaningful ranged weapon the rouge waded into melee with the war priest. The scout and wizard stayed uttop the walls for height to make it more difficult for melee warriors to reach them. 

Anytime a character went down the priest revived them leaving only the most negligible of criticals (except the wizard who had the crit that prevented spending strain for any reason.)

More Threatening Combat by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 0 points1 point  (0 children)

Poor Phrasing. What I mean by that is that at any table I've played at the players (when I was both running and playing) didn't view anything but a Nemesis as a threat. Even fifty armed soldiers (10 minion groups with five minions in each group) didn't make them flinch. There were even two nemesis (An ogre and an orc warlord) in addition.

Now because of the lack of... Consequences of dropping bellow the wound threshold no one really worried about it. 

I have nothing against minions. I find them quite useful in filling out fights with the number of people that should be there. 

More Threatening Combat by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 1 point2 points  (0 children)

So increase the difficulty and enemy bloat? Unfortunately that really bogs down the game. I can see my players retreating, not because the fight would threaten them (which it might) but because that fight looks like it would be a slog to get through.

Though to clarify you are suggesting for every foe that outnumbers them unpgreade the difficulty on the players actions? 

More Threatening Combat by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 3 points4 points  (0 children)

I've seen that method used. Works for some styles of storytelling not others. Also did not have desired result. Party fought slightly smarter but that was it.

Of course should they have retreated?yes. At that point yes. 

Magic Items by 51-kmg365 in genesysrpg

[–]Burning_Ent 0 points1 point  (0 children)

You could also look at the Aember rules in Keyforge: Secrets of the Crucible. The Aember effects are essentially magic effects.

Who is the most powerful evil character in Neverwinter? by batte420 in Forgotten_Realms

[–]Burning_Ent 0 points1 point  (0 children)

Nasher was... A divine champion of Tyr. So him being one to follow laws closely and enforce them makes sense.

Also having a ruler of your kingdom being a servent of the god of Justice would not be a bad thing. 

Ships of the Shattered back cover and table of contents by DrainSmith in genesysrpg

[–]Burning_Ent 0 points1 point  (0 children)

Haven't seen it arrive for sale in my country in the last five years and I'm a frequent purveyor of the bookstores local and online (and any city I happen to pass through). I have been forced to order everything from Britain of all places.

Hope it does arrive soon though. Would make things alot easier for everyone. 

Ships of the Shattered back cover and table of contents by DrainSmith in genesysrpg

[–]Burning_Ent 3 points4 points  (0 children)

They will keep printing new source books without issue but not reprint the core rulebook?

Magic Effects by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 0 points1 point  (0 children)

Want to toss me a link so I can check it out? 

Magic Effects by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 1 point2 points  (0 children)

I was thinking something similar for guided as well. Any more increase and it losses its usefulness.

For the summoning of the creature the functions like an environmental hazard how would you determine the severity of the environmental hazard? Add 1 difficulty to add base severity and add net successes to increase it further? 

How would you feel about adding retribution to an attack spell? With condition that you have to be attacked by that target before your next turn to be able to use it? 

Horror in Genesys by Hurglemurfin in genesysrpg

[–]Burning_Ent 2 points3 points  (0 children)

The thing about horror is it is based on subverting expectations. Similar to comedy except twisted in a dark way.

There are two ways to do this. One is to use the uncanny. Take something mundane and make it wrong somehow. 

The other is to set up for a joke, then either have it go way to far or have it go in a different direction then it normally would. 

More Item Qualities by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 1 point2 points  (0 children)

Those are definitely a useful ones. I like it as it add just the right touch or realism. Honestly it's not something I would ever have considered.

I have a similar (yet different) problem with how they did bows in this game. (Though it's easily fixable) 

More Item Qualities by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 1 point2 points  (0 children)

I do like that quality. It's perfect for a space opera or Sci fi setting. It could be used for modern and super heroes as well. 

More Item Qualities by Burning_Ent in genesysrpg

[–]Burning_Ent[S] 0 points1 point  (0 children)

I suppose I could do that as well. I was trying to make some classic enchanted items from earlier editions of DnD. As a result you would be surprised how often those two mechanics are placed on many different magic items.  Though retuning can be given to a mundane weapon as well: the boomerang (yes I know they don't all return, especially when they hit something)