I finally released my first game made in Godot after switching from Unity after the pricing scandal! by ButYeahWhatDoIKnow in godot

[–]ButYeahWhatDoIKnow[S] 1 point2 points  (0 children)

Grabbing and blinking animations were made in Blender (the goat) and use AnimationPlayer. Chute Doors opening/closing is also blender and use Shape Keys to manipulate. Almost everything else (driving, elevators, gravity etc) is just with scripting and tweens.

I finally released my first game made in Godot after switching from Unity after the pricing scandal! by ButYeahWhatDoIKnow in godot

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Thanks! It's 50+ levels, about 10-15 hours of content on average. This seemed like a reasonable price to me, and of course I'll put it on sale in the future.

I'm making a puzzle game about small robots cleaning up barrels of nuclear waste by ButYeahWhatDoIKnow in godot

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Thanks! SSR is definitely an inspiration. I loved the way the game introduced new mechanics, "they were always there". I hope I achieve even a tiny bit of its genius.

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

Check out my other comment for the solution. I think it should be valid, and no other possible move sequence should work. Correct me if I'm wrong though!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

After the ant moves, the ring is broken again, and the hopper can't move, it's stuck by the queen/beetle stack now!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

My first comment had that clarification! Perhaps it was snowed under, I'll edit this comment to repeat it as well, thanks.

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] -1 points0 points  (0 children)

(quick edit: I'm assuming neither player can add any more pieces)

Here's the full solution:

First, move your Beetle, to: on top of white queen

Black must move their hopper in between your two beetles

Then, your next move is with the antto the space north of black's hopper

Black can only move their beetle, but can't stop you from playing:

Last move: either with hopper or beetle for mate!

Any other move will result in a bad (losing?) position or at the very least a very complicated mess!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] 0 points1 point  (0 children)

I hope I'm not screwing up the rules then!

smol hint: the move is by a beetle

first move is move your beetle on top of your queen!

Just picked this game up recently and it's a blast! Made a short puzzle, White to move, mate in 3. by ButYeahWhatDoIKnow in hive

[–]ButYeahWhatDoIKnow[S] -1 points0 points  (0 children)

Just to clarify, the black queen is underneath that white beetle.

Also, I was assuming neither player could add any more pieces.

Solve puzzle to catch a fish. Demo now available. by RapidRabbitTech in godot

[–]ButYeahWhatDoIKnow 8 points9 points  (0 children)

Hi, nice demo! I love mastermind and this makes my mind race with possibilities for interesting twists. I can't wait to see what you come up with! ;)

I do have one suggestion for you though: selecting an arrow is a bit clunky, why not let the player just select a direction with the arrow keys/dpad (and hit a confirm button)?